Yes thats true, im sure that was there intention, maybe because it would put off many (casual) gamers if every match could end in a few seconds. The loading time alone would suck each time. But then again the controls are already way to much for many people who try out the game.
But yeah i agree, i would also like to see more realism, let say if fights can end much quicker like in the real world, that the loading times are much shorter or something else to prevent that.
Also would like to see a change in the unrealistic movesets of the fighters.
I think to make a good MMA game is one of the most difficult things for developers. Just the variety of movements, different figting styles (and so much more) are pretty demanding. It needs so many buttons that the controls can easily end overloaded, but then again, if they try to keep it too simple, then it will always lack something.
I think to make a really fantastic and sophisticated MMA game would need at least 2 years, or rather 3 years in development time. To have a great career mode, a great roster, each fighter with realistic and individual movesets and motions (doesnt even need motion capture for that), challenging but fluent controls, proper online functions with leagues and rankings and most importantly no lags, a great creation mode (uploading fotos for faces and music for entrances would be havenly).
I guess as long as EA will make the games, we will not see anything like this any time soon. They obviously want to spend as lil time as possible for the developments of games, and they tend to bring out sequels every year. If they really try to improve the actual gameplay to make it as best as possible, then it might happen after 2 games or so.
But if they once again start from scratch after this game, then it will be most likely not that great.