(Today, 02:42 AM)
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#183
It's a real solid game. I just got through my 4th boss. After playing more, I think I have a better sense of why it is difficult. It really feels like the game was designed to punish you for your mistakes, and then capitalize on the impatience of trying to get back to where you were.
I know this is common in the Souls games, but it feels much more pronounced here. The real difference in regards to this is how you approach each enemy and what you want to gain from the encounter.
So far, I have yet to find any weapons or armor just laying around. No magic chest that includes a great set of gear to help carry you through. You have to target and hunt down everything you want from the enemies themselves.
It's brilliant design, because doing this forces you into two options. You can either attack and enemies unarmored limb, which helps you defeat them MUCH easier. However, you are almost never going to get scrap,materials, or gear doing this. On the flip side, you go for an armored limb. Problem is the armored limbs have much higher damage resist, the enemies can withstand getting stunned or knocked down, and sometimes eat one of your attacks while also dishing it back for big damage.
It creates a real fun, difficult, but extremely rewarding balance. The move sets for the weapon types are also very deep. With horizontal and vertical attacks, being able to charge them, and then when you mix them together creating completely different strings of attacks. It only has 5 weapon types, although at first that seemed limiting, it's actually a better design decision because you need to become intimate with each and every attack you attempt to use in combat.
Depending on who,what, or how many enemies I'm fighting I may not even use certain moves at all. What may work great for targeting an unarmored limb on a solo enemy, might be terrible for managing and kiting a group.
Now, after 10 hours, it does have one glaring problem. So far, the games look, tone, and mood, have been pretty drab. I haven't run into any real big set-piece or boss encounter that is really memorable. Part of it is the environment, part of it is the musical score. It's not bad in anyway but it isn't memorable either. Nothing compared to the scope and grandeur of the Souls games.
Still, if you have seen my factual opinion series, I am giving this game a 4/5. I feel it's a big step-up, and if you are wanting a new Souls game or a sci-fi arpg, this game is extremely easy to recommend. Just be aware of the difficulty, it is very punishing. On the flipside, the sense of reward is awesome. I've beaten bosses and stood up in my chair fist pumping and talking shit to my monitor. Hopefully this mock-review/impressions helps you guys out!
Also, Karak, you are a huge influence on me. You have shown that guys who aren't screaming and shouting and like to be in depth with their thoughts and analysis have a place in the world. I appreciate that.