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40k, as a system, isn't really built to handle stuff like that. It could be added, certainly, but that introduces other issues. Like, how far down the scale do you add the new rules? Is it just titans? What about other super heavies like baneblades or knights? Or big tanks like landraiders? Or regular tanks? Or battlesuits? Can you destroy a bike? You're adding realism but you're also slowing down the game, potentially by a significant margin. And titans are only being brought in huge games to begin with which are already ponderous affairs. Do you really want to add time to a 4+ hour game?That does seem a little too simple for me personally, I'd be inclined to come up with house rules were different parts of the model had their own stats.
So say you needed an ultra heavy weapon to have any chance of actually killing it by taking out the head/body/legs but somewhat lighter weapons could degrade its weapons individually.
I think what it really comes down to is that 40k scale games just don't work with big stuff. GW tried fixing that with their new edition of Apocalypse, but I'm pretty sure that attempted tanked and never found a player base.