I think people need to realize that $60 for a game is a very, VERY, low price to pay in the current economy. Back in the late 1980's I remember my parents paid $60 for NES games. A game like Excite-Bike and Super Mario Bros 2 were each $60. Now, according to the inflation index, that means they were paying roughly $120 for each of those games in current dollars. Now think about that... games which took a few people a few weeks to design and create, costed about twice as much as "gamers" are willing to pay today.
Gamers are a group of babies and whiners... they whine about every single fucking thing ever (myself included sometimes). If people weren't so deadset on the $60 entry price, then DLC could be avoided. But the market was tested years ago and $60, even in today's market, is pretty much the cap that MOST gamers are willing to pay for entry to the games. If we were all willing to allow that cap to increase to $100, then we would see better games which are more complete at launch. A video game producing company needs to make profit, not just a good game. With the cost of development of AAA games the $60 return for each unit isn't enough, so they introduce DLC to increase the profits. I don't have a problem with it, especially with something like Hitman, where they're going to keep on creating content.
Also, this Hitman game looks awesome, and I'll be happy as a pig in shit if they are returning to the Blood Money style, rather than Absolution, which it certainly looks like from the trailers. Lets all just be happy that we're getting new, bad ass games, rather than bitching and whining about installments. It's better to get installments, even if we have to pay a nominal fee, than to pay $60 and get a half-assed game.