- Joined
- Apr 24, 2005
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I finally got a chance to play this over the weekend via Shareplay. Overall I found it to be a decent game but not one I'd pay full retail for right now.
I am admittedly biased as Dark Souls is probably my favorite game franchise at the moment so this game would naturally have a big shadow cast over it.
While the developer is not American, this is as close to an "Americanized" Dark Souls that you can get. In place of lore explained through obscure item descriptions, inference and context clues Lords of the Fallen clearly presents it's story via in game dialogue and audio scrolls found throughout the land. Instead of brutally punishing each mistake LoF opted for encounters with longer duration allowing players to recover and adjust to the difficulty.
The gameplay mechanics are virtually identical to Souls. My biggest gripe with this game was how non-responsive the controls were. Souls has it's own issues with some quirky control moments but LoF felt very slow and weighted to me even playing as a rogue. This could very well have been lag issues since I was playing a stream from my friend so it could have just been me. Same for the graphics; I was thoroughly underwhelmed by them but it could have been poor resolution from the stream, I suppose.
When compared to Souls I feel like it is clearly inferior but judging it on it's own I think it's a pretty decent game. It's a perfect game for the 2nd quarter lulls gaming often sees to tide you over until the next big release but not something I am excited about running out and getting today.
I am admittedly biased as Dark Souls is probably my favorite game franchise at the moment so this game would naturally have a big shadow cast over it.
While the developer is not American, this is as close to an "Americanized" Dark Souls that you can get. In place of lore explained through obscure item descriptions, inference and context clues Lords of the Fallen clearly presents it's story via in game dialogue and audio scrolls found throughout the land. Instead of brutally punishing each mistake LoF opted for encounters with longer duration allowing players to recover and adjust to the difficulty.
The gameplay mechanics are virtually identical to Souls. My biggest gripe with this game was how non-responsive the controls were. Souls has it's own issues with some quirky control moments but LoF felt very slow and weighted to me even playing as a rogue. This could very well have been lag issues since I was playing a stream from my friend so it could have just been me. Same for the graphics; I was thoroughly underwhelmed by them but it could have been poor resolution from the stream, I suppose.
When compared to Souls I feel like it is clearly inferior but judging it on it's own I think it's a pretty decent game. It's a perfect game for the 2nd quarter lulls gaming often sees to tide you over until the next big release but not something I am excited about running out and getting today.