Multiplat GreedFall

I cant get excited about this game from what I've seen in the trailers for some reason. Maybe it will grow on me.
 
I'm about 10+ hours in. Honest word on this without ever wanting my brothers to waste their hard-earned money is that GF is awesome.

It's very charming, in a word, and this was observably a labour of love – even barrelled grains and apples or fixtures stashed in corners or then under streetlamps look fantastic if all in all not Bloodbornian; walled or warehoused framed artworks in-game similarly shine. B-side quests matter; everything matters. Clipping has been minimal and on par with bigger AAA-titles. I'm under the impression Spiders really wanted this title to be a portfolio standout.

The best diagnostic I can think up to make sure the journey is for you is to ask how willing you are to immerse. If you go into this of an action-adventure headspace, it might not click; if you're willing to suspend 'you' and adopt a certain vulnerability of protag, I reckon you have yourself a proper adventure here.

While the combat reminds of Wild Hunt, you'd be remiss to think yourself Geralt of Rivia here. You're not. You're de Sardet, a cousin and confidante (read: homeboy) of the son of Prince d'Orsay. You've been raised sheltered but with a Master-at-Arms and under academic tutelage such that you can handle yourself in action and argument alike. You have to put yourself in the very headspace to vibe with this one because you need both duel and dialogue well to progress, utilising and ever growing across factors as various as charisma, intuition, science, and lock-picking to vigour, accuracy, and strength.

You need take this one moderately-paced, exhaust dialogue trees, and never stop exploring.

Scattered remarks on my end are the x-axis default settings yielded too much sway (for me) so I've turned the value down more so than any game in recent memory – which again might just be me. I still feel overwhelmed by all the submenus, consumables, and inventory weights (which can potentially make for a management chore down the road but so far not a problem; looking at you, Havel...) but I feel easier about each at every login. And yes, there are rings in this which can augment stats to tune of drop chance, poison def, magic this and that and so on. Firearms like a blunderbuss also feature heavily in this as they nuance combat by way of a stun, here a poise-break or interrupt; on the note, they did a good job with the parry mechanic too as it's not overthought and readily accessible. Lastly, start on hard for mode and see how you fare; normal has little punish.

If you have questions, hit me up but in short, you're a parliamentarian as much as a power for…good (?) so you need choose (dis)favour amongst alliances while navigating yourself the hardships and heresies of life outside palace walls as well as, literally, across seas. It's good and all I play ATM.

cc: @jojoRed, @method115, @Minnja, @Dinkin_Flicka
 
Very nice. Been following Spiders since I played Bound By Flame. The game wasn't amazing but I could tell there was something there and with more work they could create better games. I've already put this on my massive backlog but I'm going to grab it once it hits a nice price.
 
Man just so many splendid games, and literally dont have the time for any of them. I cant wait to play this one after that great review @Valhoven

Enjoy the rest of the game, homie.
 
This game isn't bad. If they had a little more money; it would have been really good
 
I'm about 10+ hours in. Honest word on this without ever wanting my brothers to waste their hard-earned money is that GF is awesome.

It's very charming, in a word, and this was observably a labour of love – even barrelled grains and apples or fixtures stashed in corners or then under streetlamps look fantastic if all in all not Bloodbornian; walled or warehoused framed artworks in-game similarly shine. B-side quests matter; everything matters. Clipping has been minimal and on par with bigger AAA-titles. I'm under the impression Spiders really wanted this title to be a portfolio standout.

The best diagnostic I can think up to make sure the journey is for you is to ask how willing you are to immerse. If you go into this of an action-adventure headspace, it might not click; if you're willing to suspend 'you' and adopt a certain vulnerability of protag, I reckon you have yourself a proper adventure here.

While the combat reminds of Wild Hunt, you'd be remiss to think yourself Geralt of Rivia here. You're not. You're de Sardet, a cousin and confidante (read: homeboy) of the son of Prince d'Orsay. You've been raised sheltered but with a Master-at-Arms and under academic tutelage such that you can handle yourself in action and argument alike. You have to put yourself in the very headspace to vibe with this one because you need both duel and dialogue well to progress, utilising and ever growing across factors as various as charisma, intuition, science, and lock-picking to vigour, accuracy, and strength.

You need take this one moderately-paced, exhaust dialogue trees, and never stop exploring.

Scattered remarks on my end are the x-axis default settings yielded too much sway (for me) so I've turned the value down more so than any game in recent memory – which again might just be me. I still feel overwhelmed by all the submenus, consumables, and inventory weights (which can potentially make for a management chore down the road but so far not a problem; looking at you, Havel...) but I feel easier about each at every login. And yes, there are rings in this which can augment stats to tune of drop chance, poison def, magic this and that and so on. Firearms like a blunderbuss also feature heavily in this as they nuance combat by way of a stun, here a poise-break or interrupt; on the note, they did a good job with the parry mechanic too as it's not overthought and readily accessible. Lastly, start on hard for mode and see how you fare; normal has little punish.

If you have questions, hit me up but in short, you're a parliamentarian as much as a power for…good (?) so you need choose (dis)favour amongst alliances while navigating yourself the hardships and heresies of life outside palace walls as well as, literally, across seas. It's good and all I play ATM.

cc: @jojoRed, @method115, @Minnja, @Dinkin_Flicka

you mentioned the combat reminding you of Wild Hunt, would you say it’s fun? I was playing Wild Hunt on one of the harder modes (never finished) and the combat was a bit stale as all I ever did was cast Qen and then roll non stop and get a hit or two in before rolling again.

I saw some gameplay of the combat and it looks cool. As much as I like good lore and dialogue in games, if I don’t find the combat fun it’s hard for me to really enjoy it.

how are the companions? And are they useful in combat?
 
I'm about 10+ hours in. Honest word on this without ever wanting my brothers to waste their hard-earned money is that GF is awesome.

It's very charming, in a word, and this was observably a labour of love – even barrelled grains and apples or fixtures stashed in corners or then under streetlamps look fantastic if all in all not Bloodbornian; walled or warehoused framed artworks in-game similarly shine. B-side quests matter; everything matters. Clipping has been minimal and on par with bigger AAA-titles. I'm under the impression Spiders really wanted this title to be a portfolio standout.

The best diagnostic I can think up to make sure the journey is for you is to ask how willing you are to immerse. If you go into this of an action-adventure headspace, it might not click; if you're willing to suspend 'you' and adopt a certain vulnerability of protag, I reckon you have yourself a proper adventure here.

While the combat reminds of Wild Hunt, you'd be remiss to think yourself Geralt of Rivia here. You're not. You're de Sardet, a cousin and confidante (read: homeboy) of the son of Prince d'Orsay. You've been raised sheltered but with a Master-at-Arms and under academic tutelage such that you can handle yourself in action and argument alike. You have to put yourself in the very headspace to vibe with this one because you need both duel and dialogue well to progress, utilising and ever growing across factors as various as charisma, intuition, science, and lock-picking to vigour, accuracy, and strength.

You need take this one moderately-paced, exhaust dialogue trees, and never stop exploring.

Scattered remarks on my end are the x-axis default settings yielded too much sway (for me) so I've turned the value down more so than any game in recent memory – which again might just be me. I still feel overwhelmed by all the submenus, consumables, and inventory weights (which can potentially make for a management chore down the road but so far not a problem; looking at you, Havel...) but I feel easier about each at every login. And yes, there are rings in this which can augment stats to tune of drop chance, poison def, magic this and that and so on. Firearms like a blunderbuss also feature heavily in this as they nuance combat by way of a stun, here a poise-break or interrupt; on the note, they did a good job with the parry mechanic too as it's not overthought and readily accessible. Lastly, start on hard for mode and see how you fare; normal has little punish.

If you have questions, hit me up but in short, you're a parliamentarian as much as a power for…good (?) so you need choose (dis)favour amongst alliances while navigating yourself the hardships and heresies of life outside palace walls as well as, literally, across seas. It's good and all I play ATM.

cc: @jojoRed, @method115, @Minnja, @Dinkin_Flicka
Sounds like my kind of game. I'll definitely give it a shot. Now I'm torn on whether to play this or Outer Worlds first
 
you mentioned the combat reminding you of Wild Hunt, would you say it’s fun? I was playing Wild Hunt on one of the harder modes (never finished) and the combat was a bit stale as all I ever did was cast Qen and then roll non stop and get a hit or two in before rolling again.

I saw some gameplay of the combat and it looks cool. As much as I like good lore and dialogue in games, if I don’t find the combat fun it’s hard for me to really enjoy it.

how are the companions? And are they useful in combat?
Oof that sounds terrible. I'm not going to try to convince anyone that TW3's combat was awesome, but my experience was definitely better than what you described. I did a fast attack/critical strike build and was basically always offensive. I played on second highest difficulty.
 
Sounds like my kind of game. I'll definitely give it a shot. Now I'm torn on whether to play this or Outer Worlds first
This, brother. An island awaits your colonisation – or does it? Just take the beginning slow and kick your feet up; Spiders is telling you a story.
 
This game isn't bad. If they had a little more money; it would have been really good
Somewhere money would or could not have made this game any better is the scoring. Wow, they, or this Olivier Derivière rather, nailed it; I feel like I'm in Kubrick's period drama Barry Lyndon, if you'd ever seen that. The only other games I can think of where scoring so stood out to me were the old Square Enix games of 20 years ago. The French horns when palatial and then epic, new-world scale of it all outside is captivating.
 
you mentioned the combat reminding you of Wild Hunt, would you say it’s fun? I was playing Wild Hunt on one of the harder modes (never finished) and the combat was a bit stale as all I ever did was cast Qen and then roll non stop and get a hit or two in before rolling again.

I saw some gameplay of the combat and it looks cool. As much as I like good lore and dialogue in games, if I don’t find the combat fun it’s hard for me to really enjoy it.

how are the companions? And are they useful in combat?
I'm heading out the door but let me get back to you later today, bud. Your questions are very good ones and I want to think on them before replying.
 
you mentioned the combat reminding you of Wild Hunt, would you say it’s fun? I was playing Wild Hunt on one of the harder modes (never finished) and the combat was a bit stale as all I ever did was cast Qen and then roll non stop and get a hit or two in before rolling again.

I saw some gameplay of the combat and it looks cool. As much as I like good lore and dialogue in games, if I don’t find the combat fun it’s hard for me to really enjoy it.
It's more combat as a part of the adventure rather (or civilisation) than the 'adventure' itself. There aren't savages skulking around every corner but rather wildlife in freeroam or men caught counterfeiting, thieving in causeways that don't want you to escape alive; there are ruffian leaders and rogue guards and such but it's different, if that makes sense at all. I'd almost cast combat here on a story-based stage. I do wish there were more fights but maybe it picks up; I'm in a creepy area right now with matters finally in full swing so we'll see.

There's a cordoned-off gamblers' arena not long after starting where one duels with mobs and such – and you can hone your skills there especially, but elsewhere so far, fighting is fun (trap-setting, in particular) but not narrative-carrying. It's a slower, immersive tale, is my impression right now. It's really cool, dude, but maybe not for you, which I can respect.

There are lots of things I'm still struggling with so the novelty is still there. There's a tactical pause feature that is, essentially, a partial integration of the old, turn-based RPGs, if you remember those. You needn't use it but it's where you can freeze action and interact with spells, traps, or shortcut different consumables depending on foe. The dodge is one of the better evades I've seen in a game; it has a fun bob-and-weave quality where you basically duck under swings and wrap around your foe but works freer, less-committed than sidestep in Bb – not to equate the two as they're different vehicles of imagination and achievement entirely.

The camera moreover nests farther back than I'd like for engagement so sometimes when 3-4 brutes are on you, you are getting riposted by one while locked onto another who has a musket shot with your name on it; you can switch locking amongst AI seamlessly but one's field of view is wide enough to make it a lot to target-manage, if that makes sense.

The Quen scenario you'd mentioned is comparable though, as enemies vary but it's not enough to change your game up too much when you find something that works; I'm however only some 15 hours in right now and most of that has been exploring or handling diplomatic affairs.

Unlike Wild Hunt, there are origins or branches for your char that result in different approaches to combat so it's not as one-size-fits-all as The Witcher 3 felt; fantastic game though, TW3, needless to say. GF is just as pretty if not prettier but the game is broken up into big areas as opposed to walking from one end of the world to another. It loads at eye-blink speed, too; 2 seconds when I'm on a loading screen for anything and it's ready.

how are the companions? And are they useful in combat?
Very, yes, especially against fauna, but instead of dying, they so far bow out of engagement when their HP has been depleted; they shout some courtesy to you I forget about being G-checked, like, ''I'm out, monsieur big dawg!''. Lol

I'm limited to 2 companions right now (they tirelessly have your six, never snagging off-screen to your disadvantage) and they have cool skills I haven't so when I look at how broad speccing goes in this, I'm constantly worried I'm investing in the wrong talents. If you find a hidden passage or hatchway, for example, you can't traverse it if your Intuition is too low to navigate it; found a cool shortcut by crossbeam? Well, you haven't the balance without a high enough Vigour; want to mix part beast essence with this berry for something? How's your Science savvy? – so on and so forth.

I'm also so poor, lol; it sucks. Looting even 5 gold is sadly awesome still and one hasn't endless healing; you can sleep places if you run dry on potions, though. There are enchanted scarves or such that have regen properties but, again, is your Willpower or Mental Ability high enough to wear it? I want to get one tonight actually at next login but I'm like a kid in a confectionary when I lockpick for goodies so I like levelling up my ability to break into things. First-world probs, M, let me tell you.
 
It's more combat as a part of the adventure rather (or civilisation) than the 'adventure' itself. There aren't savages skulking around every corner but rather wildlife in freeroam or men caught counterfeiting, thieving in causeways that don't want you to escape alive; there are ruffian leaders and rogue guards and such but it's different, if that makes sense at all. I'd almost cast combat here on a story-based stage. I do wish there were more fights but maybe it picks up; I'm in a creepy area right now with matters finally in full swing so we'll see.

There's a cordoned-off gamblers' arena not long after starting where one duels with mobs and such – and you can hone your skills there especially, but elsewhere so far, fighting is fun (trap-setting, in particular) but not narrative-carrying. It's a slower, immersive tale, is my impression right now. It's really cool, dude, but maybe not for you, which I can respect.

There are lots of things I'm still struggling with so the novelty is still there. There's a tactical pause feature that is, essentially, a partial integration of the old, turn-based RPGs, if you remember those. You needn't use it but it's where you can freeze action and interact with spells, traps, or shortcut different consumables depending on foe. The dodge is one of the better evades I've seen in a game; it has a fun bob-and-weave quality where you basically duck under swings and wrap around your foe but works freer, less-committed than sidestep in Bb – not to equate the two as they're different vehicles of imagination and achievement entirely.

The camera moreover nests farther back than I'd like for engagement so sometimes when 3-4 brutes are on you, you are getting riposted by one while locked onto another who has a musket shot with your name on it; you can switch locking amongst AI seamlessly but one's field of view is wide enough to make it a lot to target-manage, if that makes sense.

The Quen scenario you'd mentioned is comparable though, as enemies vary but it's not enough to change your game up too much when you find something that works; I'm however only some 15 hours in right now and most of that has been exploring or handling diplomatic affairs.

Unlike Wild Hunt, there are origins or branches for your char that result in different approaches to combat so it's not as one-size-fits-all as The Witcher 3 felt; fantastic game though, TW3, needless to say. GF is just as pretty if not prettier but the game is broken up into big areas as opposed to walking from one end of the world to another. It loads at eye-blink speed, too; 2 seconds when I'm on a loading screen for anything and it's ready.


Very, yes, especially against fauna, but instead of dying, they so far bow out of engagement when their HP has been depleted; they shout some courtesy to you I forget about being G-checked, like, ''I'm out, monsieur big dawg!''. Lol

I'm limited to 2 companions right now (they tirelessly have your six, never snagging off-screen to your disadvantage) and they have cool skills I haven't so when I look at how broad speccing goes in this, I'm constantly worried I'm investing in the wrong talents. If you find a hidden passage or hatchway, for example, you can't traverse it if your Intuition is too low to navigate it; found a cool shortcut by crossbeam? Well, you haven't the balance without a high enough Vigour; want to mix part beast essence with this berry for something? How's your Science savvy? – so on and so forth.

I'm also so poor, lol; it sucks. Looting even 5 gold is sadly awesome still and one hasn't endless healing; you can sleep places if you run dry on potions, though. There are enchanted scarves or such that have regen properties but, again, is your Willpower or Mental Ability high enough to wear it? I want to get one tonight actually at next login but I'm like a kid in a confectionary when I lockpick for goodies so I like levelling up my ability to break into things. First-world probs, M, let me tell you.

Thanks for the information. I will definitely at the very least give the game a try as from what I've seen it looks like something I'd probably enjoy. I'm kind of hit-and-miss with open-world RPGs. A lot of it really depends on how fun it is to actually do stuff if that makes any sense which can boil down to a lot of different things but if the combat is good enough (doesn't need to be super complex) and the characters are cool then usually that is enough for me to want to keep playing. I'm fine with the combat being kind of repetitive as long as it's fun. For example I was fine with mashing out the same move in Dragon Age Inquistiion (I forget what it was called but it was some dragon claws move) in every fight because it was fun to me.

Good to hear that the companions are useful and have personality. I tend to prefer games with companions over games where you are mostly solo.
 
Thanks for the information. I will definitely at the very least give the game a try as from what I've seen it looks like something I'd probably enjoy. I'm kind of hit-and-miss with open-world RPGs. A lot of it really depends on how fun it is to actually do stuff if that makes any sense which can boil down to a lot of different things but if the combat is good enough (doesn't need to be super complex) and the characters are cool then usually that is enough for me to want to keep playing. I'm fine with the combat being kind of repetitive as long as it's fun. For example I was fine with mashing out the same move in Dragon Age Inquistiion (I forget what it was called but it was some dragon claws move) in every fight because it was fun to me.

Good to hear that the companions are useful and have personality. I tend to prefer games with companions over games where you are mostly solo.
Sounds good, M. And, yeah, your companions all ask favours of you that are meaningful to them so you can grow or stunt your relationship/reputation/trust with them. You'll quickly meet a Captain Vasco, I won't spoil anything, but he's one of the coolest NPCs I've had the pleasure of running with in a game in a long time. Also, I've only fought one boss fight and the entrance made is plainly awesome. I'm excited to stumble onto the next one.
 
Sounds good, M. And, yeah, your companions all ask favours of you that are meaningful to them so you can grow or stunt your relationship/reputation/trust with them. You'll quickly meet a Captain Vasco, I won't spoil anything, but he's one of the coolest NPCs I've had the pleasure of running with in a game in a long time. Also, I've only fought one boss fight and the entrance made is plainly awesome. I'm excited to stumble onto the next one.

I really like doing companion quest stuff like Mass Effect/Dragon Age so if the game is along those lines I should be gucci
 
Somewhere money would or could not have made this game any better is the scoring. Wow, they, or this Olivier Derivière rather, nailed it; I feel like I'm in Kubrick's period drama Barry Lyndon, if you'd ever seen that. The only other games I can think of where scoring so stood out to me were the old Square Enix games of 20 years ago. The French horns when palatial and then epic, new-world scale of it all outside is captivating.
The scoring isn't bad. I was referring to the content choices and the reuse of the same soundbites over and over again. Some of the missions seem a bit half assed in terms of content. The character ability tree and skills need a little bit more revamping.

The combat really plays rather well but I believe they could have added just a little more to diversify the classes. The mage class was a bit boring. I doubt there can be a GreedFall 2 but I believe their next title will be a great game.
 
The scoring isn't bad. I was referring to the content choices and the reuse of the same soundbites over and over again. Some of the missions seem a bit half assed in terms of content. The character ability tree and skills need a little bit more revamping.

The combat really plays rather well but I believe they could have added just a little more to diversify the classes. The mage class was a bit boring. I doubt there can be a GreedFall 2 but I believe their next title will be a great game.
I'm enjoying the heck out of this right now, TBH. I crystalled into Mage after Technical and have been liking chaining Shadow Impact attacks. The combat has picked up and the freeroam is just beautiful; feels like New Zealand in places.

I don't like how clunky the cursor navigates over the skill-ability-talent trees or per map interaction for that matter (while aesthetic is no less on point); pretty minor criticisms on my end, all things being equal.

I like your take on this title possibly heralding a home-run for their next outing; dawg method115 mentioned the developers having been on his radar since Bound by Flame. Good work being good work, I hope GF sells well either way.

skål-gif-8.gif
 
I'm 1 hour in and digging it. My biggest issue right now is a problem I have with almost every rpg I play: choosing my build. Are respecs expensive and is it a pain to gear up a new spec?
 
I'm 1 hour in and digging it. My biggest issue right now is a problem I have with almost every rpg I play: choosing my build. Are respecs expensive and is it a pain to gear up a new spec?
I'm 30 hours in and have had but one opportunity (memory crystal) to respec; do so prudently. You'll come to worry over Talents more than Skills or Attributes as gearing into a new class (Skills, primarily) is only an initial penalty of double the point cost; it's doable. I'm running a hybrid myself now.

And congratulations on the purchase, bud! Welcome aboard.

As for an update on my end, still impressed, still loving it. Playing blind has been rewarding as the levelling is relatively frugal so every opportunity for char development proves meaningful (read: suspenseful). I'm with you on not wanting to misallocate a thing but bear in mind that regret only sweetens each and every right.

If you have questions on big picture before embarking for Teer Fradee, ask away.
 
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