Fighting Games Discussion

If that actually happens, I'd probably stop playing fighting games. SF6 is easy enough even without modern.

Well they are kinda inching there. Kazuya's individual heat buff is that he gets EWGF automatically while in heat mode without the execution. {<hhh]
 
Well they are kinda inching there. Kazuya's individual heat buff is that he gets EWGF automatically while in heat mode without the execution. {<hhh]

True. Some would say that it's pretty good, but for an experience Kaz player, it's nothing special. I don't like it.

King's unbreakable throws during heat seems great though.
 
Want to know from our FGC what fighting franchise or title(s) in general are the most respected for skill, depth? KOF? SF? DBZ? Tekken? Or is everything at top level of play (across respective franchises) on a level playing field?
 
Want to know from our FGC what fighting franchise or title(s) in general are the most respected for skill, depth? KOF? SF? DBZ? Tekken? Or is everything at top level of play (across respective franchises) on a level playing field?

They are all more respected than smash that's all you need to know lol. but for real, they are dumbing down the games in general to cater to the casual market. latest announcement in sf6 to further aid the casuals with easy execution. It's a real sore point for me especially since sfv.

anyway, reaching the top in any of the games is no easy feat all. I don't know much about tekken but as far as I know it involves a lot of studying frame data. SF is a bit slower and is more straightforward I would recommend trying sf6.
 
Want to know from our FGC what fighting franchise or title(s) in general are the most respected for skill, depth? KOF? SF? DBZ? Tekken? Or is everything at top level of play (across respective franchises) on a level playing field?

For now, it's Tekken out of those 4, but in the past it was debatable.
 
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but for real, they are dumbing down the games in general to cater to the casual market. latest announcement in sf6 to further aid the casuals with easy execution. It's a real sore point for me especially since sfv.

It's funny how they're dumbing the games down yet this 6 year old can do UMK3 Reptile combos.



This shit is NOT easy. Meanwhile, older players can't throw fireballs? LMAO!
 
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Ggs @MMAisGod nice session with good connection and nice MU tips shared with eachother hopefully we put it to good use.
 
Ggs @MMAisGod nice session with good connection and nice MU tips shared with eachother hopefully we put it to good use.

Just getting back from dinner now, but man those were some epic matches. And biggest shock was that the connection was actually pretty solid. Definitely will do it again, and the practice/MU sharing was the best part. Already thinking on some of it.
 
Want to know from our FGC what fighting franchise or title(s) in general are the most respected for skill, depth? KOF? SF? DBZ? Tekken? Or is everything at top level of play (across respective franchises) on a level playing field?

There's many epic FGs but I'd probably say Tekken. It's still very legacy and just the movement alone takes you around 6 months to get consistent with, and about a year to master, and that's just the movement. If you can't move properly nothing else matters in the game lol. KOF I'd say is second, as they're the main game that has kept high levels of execution for their BnBs. Leona was one of my 3 mains for my team (Athena/Leona/Whip) and the execution it takes to play Leona is more difficult than anything in other modern fighting games.

Most other games I feel have lowered the bar, so it's a lot easier to learn games now than it was in the Tekken 6, SF4, GG Rev, etc type of games.

NRS games like MK and Injustice I'd say are the easiest. Fun, but pretty easy to play/pickup for anyone with FG vet experience.
 
What always got me about the Tekken universe is how everyone is able to understand each other when while they all speak different languages. It's like they just have a built in translator
 
Ggs @MMAisGod nice session with good connection and nice MU tips shared with eachother hopefully we put it to good use.

Just getting back from dinner now, but man those were some epic matches. And biggest shock was that the connection was actually pretty solid. Definitely will do it again, and the practice/MU sharing was the best part. Already thinking on some of it.

So funny enough, the last 5ish days I have lingered around 30,200 LPs, and lost my last four long sets. After we played/practiced/shared tips, after I got back home I went into the lab to implement some changes to my game. Went back online to ranked to see how it would play out. Boom, got up to 32,000+ LPs already. This was definitely beneficial.
 
So funny enough, the last 5ish days I have lingered around 30,200 LPs, and lost my last four long sets. After we played/practiced/shared tips, after I got back home I went into the lab to implement some changes to my game. Went back online to ranked to see how it would play out. Boom, got up to 32,000+ LPs already. This was definitely beneficial.

Niiice!! what specifically did you start doing more of? or stopped doing?
 
Niiice!! what specifically did you start doing more of? or stopped doing?

I would say definitely two main things.

1- instead of using Cr HP so often for anti air. I started making myself use F HK as the anti air and follow it up with EX Spike or EX Ghost for full combo. Great that I can react, but not using F HK more previously and going for Cr HP into a OH/Low ghost on land, I was leaving a lot of damage and zoning on the table with F HK combos + full screen ender.

2- I started using the tech roll much more. Against most MUs, especially some like Manon, or Chun, etc, I wasn't switching up the WU timing enough and the last thing you want is certain characters knowing where you'll WU and auto-setting their pressure oki. I started mixing it in so the WU timing/location is a lot less predictable which let me WU much better midscreen. Chun specifically I was taking her DR OH/Low mixup on WU too often, but in the MU using tech roll it escapes it and you can poke their whiff, then he tried to switch it up and I didn't tech roll throwing him off. Really strong Chun too with like almost 70k LPs.

Still gonna try to process in a couple of more upgrades, but these are the two by far that stood out last night.
 
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