- Joined
- Feb 9, 2007
- Messages
- 5,497
- Reaction score
- 3,344
I would say definitely two main things.
1- instead of using Cr HP so often for anti air. I started making myself use F HK as the anti air and follow it up with EX Spike or EX Ghost for full combo. Great that I can react, but not using F HK more previously and going for Cr HP into a OH/Low ghost on land, I was leaving a lot of damage and zoning on the table with F HK combos + full screen ender.
2- I started using the tech roll much more. Against most MUs, especially some like Manon, or Chun, etc, I wasn't switching up the WU timing enough and the last thing you want is certain characters knowing where you'll WU and auto-setting their pressure oki. I started mixing it in so the WU timing/location is a lot less predictable which let me WU much better midscreen. Chun specifically I was taking her DR OH/Low mixup on WU too often, but in the MU using tech roll it escapes it and you can poke their whiff, then he tried to switch it up and I didn't tech roll throwing him off. Really strong Chun too with like almost 70k LPs.
Still gonna try to process in a couple of more upgrades, but these are the two by far that stood out last night.
That's definitely stuff that we talked about so I'm glad it's proving useful. Tell me when you play that Gief lol.