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I said Triple A games. Of course they have less space to be hyperpolitical. For most of history big movies were not promoting obscure stuff like cosmotorianism, zoroastrianism, voluntary human extinction or anarcho-socialism within the US, A Triple A game is like a big ass blockbuster movie.
You can publish books about how Dennis Kucinich would fight aliens with socialism all day long because they are cheap to make.
You're just talking about the necessity for large budget, mainstream products to broaden their appeal as widely as possible to maximise profit. Hence the dumbed down, lowest common denominator nature of most blockbuster titles.
Versus the ability of smaller, independent fiction to appeal to niche audiences.
That's not the same as completely avoiding political messaging or content though. I'm not sure what you were playing in the '80s, '90s and 2000s, but even in the '80s there was no shortage of games with political messaging, mostly relating to the Cold War. More so as technology allowed for more complex games. William Gibson's Neuromancer from Interplay comes to mind (pity Timothy Leary never ended up making his version).
Your first post was that a game with 10 minutes of Ayn Rand's philosophy or promotion would be "mocked out of the universe", and yet the first game to come to mind that started exactly like that (despite ultimately being a critique) was in fact a "blockbuster" hit (Bioshock).
The same is true across all mediums of fiction, including film, where you'll see political messaging in "blockbusters" including the Matrix, Gattaca, District 9, Logan's Run, Planet of the Apes, Blade Runner, Idiocracy and Sleeper.
The success being dictated primarily by the quality of the fiction.