So I think the game will probably break even for EA since the playerbase has been at least decent, and can claim to be EA's best launch on Steam in the past four years, the most transparent platform with player numbers, as EA began launching games on Steam in mid-2020. Perhaps they might lose money if the playerbase is stronger on PC relative to console versus
Jedi Survivor, and it truly cost an additional $50m, since it is steadily outpacing
Survivor's playerbase by ~20%-25%.
The reviews seem to tell a different story if you scrutinize them. I noticed some on here highlighted the minor controversy about how some reviewers weren't afforded copies of the game prior to release, and many speculated this was because EA calculated based on these critic's known history they might be more critical of the game, or perhaps they simply don't enjoy the
*cough* cordial corporate relationship with EA that so many top reviewers enjoy. So I broke down the difference in the scores between reviews that rolled in AFTER the public release date versus those published BEFORE on OpenCritic.
Open Critic Scores
PUBLISHED BEFORE RELEASE DATE --> 53 reviews = 83.0 avg
PUBLISHED AFTER RELEASE DATE ---> 36 reviews = 72.1 avg
Obviously there is a massive difference. Gaping. You might not think 10.9 points makes that big a difference, but it does once you consider the landscape of score averages as judged on a curve. A score of 83 would rank the game in the
91st percentile of games on their website (the same as
Wo Long: Fallen Dynasty from 2024). Conversely,
Throne and Liberty is a game released in 2024 with a critic score of 72. It ranks in the
48% percentile of games on their website. Comparatively, this would be like the difference between a 185 bench press versus a 275 pound bench press among high school male athletes.
Make of that what you will.