Open beta started for The First Descendant. Kind of reminds me of Warframe, Destiny 2, and Outriders. It's pretty but feels soulless.
Can you throw some footage up or a YT clip for me so I can check it out? Never heard of.Open beta started for The First Descendant. Kind of reminds me of Warframe, Destiny 2, and Outriders. It's pretty but feels soulless.
I barely heard of it a few days ago. This kind of goes over it a bit.Can you throw some footage up or a YT clip for me so I can check it out? Never heard of.
A lot of those games have that issue where they feel "soulless" Even Destiny 2 felt like that to me when it first came out. Much different now of course.
Funnily enough its how i feel about Destiny 2 now
Agreed. Practically all of the bosses are bullet-sponges. Wish there was more variety with that.- better / more boss fights. boss fights in the game were underwhelming and forgettable
- more blood lol. Also, I felt the sniper rifles, which I tend to love to use in FPS games, underwhelming in this one
- ability to actually play more different characters. With such a big party, it was nice how late int he game the missions kind of split. But why not break the monotony by having missions where parties go off in different directions but you get to control one character from each party as you alternate between the parties. It feels to me that for the most part, it doesn't really matter who you pick as squad mates when you go on missions. The results are overwhelmingly the same. It was a missed opportunity for players to try out different characters with different skill sets which would be super cool.
I also understand there are romance options in ME2. I never got any to work, though I didn't really try. I imagine it's all pretty forgettable. It seems like The Witcher is the only game that managed to get romance options kind of right, I guess because their stories were very interesting and the characters sexy AF as compared to the ME universe. Assassin's Creed games the romance "system" (if you could call it that) is a horrible joke.
But yeah, outside of the story and controls/key bindings, everything about ME2 pretty much shits all over ME1. I do expect to do a quick re-run of the main missions at some point except being the renegade this time lol. I can kind of picture that being more humorous way to play to be honest.
Agreed. Practically all of the bosses are bullet-sponges. Wish there was more variety with that.
I've always thought it was amazingly stupid the maximum number of shots for the bolt-action sniper rifles was 12 rounds.
Like WTF? Explain that shit.
Wholeheartedly agree about having different teams.
But there's loads of variety with the characters, some of my favorite is Grunt who is the toughest member and can act as a tank.
Kasumi's cloak-n-hit is OP.
Tali's defensive & offensive drones are great.
All fully-upgraded biotic powers are OP.
When you figure out who to pick and which powers to upgrade and use, it makes the game much more manageable on the higher difficulties.
ME's romance system is very simple.
Talk to who you want to romance (and its quickly becomes obvious who'll want to also be romancable with you) inbetween missions and pick the flirty options.
(Although Jack is a more complicated case)
You can see the entire romance dialog for every option throughout the trilogy on YouTube.
Did you play the 'Liara Shadow Broker' DLC?
How'd you do on the suicide mission?
Who survived?
Who died?
Did you save the crew?
Did you give the collector base to Cerberus?
Lair of the Shadow Broker you mean right? I'm pretty sure I did, the DLC though I don't think is broken out in the legendary edition - but I think that was the boss with the shield.
I pretty much did all main and side missions. I might have missed a mission or two available on a random probe of a planet, but I also probed most planets.
I think I did fine on the suicide mission. Pretty sure the only casualty I had was Grunt, who I picked the second time you had to pick a leader for the team Guess that was a bad pick as he never made it back.
I destroyed the collector base as I was doing a paragon run.
Correct. He's the only non-bullet-sponge boss of the game besides the final human-reaper boss.
You have more patience than most.
Ah, you figured it out.
Gaining loyalty of crew members, choosing the right members for right positions, upgrading the Normandy, & how long you take to do the suicide mission AFTER acquiring the 'Reaper IFF' all determines who dies or survives the suicide mission.
I didn't figure it out in my first playthrough in 2010, and after half of my crew died in the suicide mission I considered the entire game to be unsatisfying.
It was months later I heard of some YouTube videos showing what happens when you SAVE EVERYONE & other videos that EVERYONE DIES (including Shepard).
It completely blew my mind that some players got their entire crew saved, while with others everybody dies, and half of everybody died with my first playthrough.
Up until then, whenever a game had multiple endings, it was generally reserved for a decision the player had to make, either (A) or (B). This was the first game that literally dozens of decisions the player makes from the beginning until mostly through the finale effect who, of 12+ characters, who lives & who dies.
That's the first time anything like this has ever been attempted in a game, and its the last. No other game has even bothered to put this much variety of unique mechanics.
I immediately fired up the game for a 2nd playthrough, and I've played through it at least 10 times over the years with different goals of who will survive & die in the finale.
BTW, if you picked Garrus or Zaeed for that 2nd leader squad choice and not Grunt you'd have a perfect 1st playthrough.
Hiya, ya I did actually. Probably over a week ago lol, I really enjoyed it. I got onto ME3 but I decided after an hour or two to stop for now because it was feeling like overkill/ a chore so I decided I would play something else in between. Was going to be The Quarry, but I've been distracted catching up on audio books instead lol. I def got hooked on ME2 and dumped all my free time entertainment hours into it instead of balancing it out across other forms of entertainment.
All in all i'd rate it over 9 out of 10. maybe 9.3 ish. I think if I had to say what the missed opportunities were that I didn't mention before:
- better / more boss fights. boss fights in the game were underwhelming and forgettable
- more blood lol. Also, I felt the sniper rifles, which I tend to love to use in FPS games, underwhelming in this one
- ability to actually play more different characters. With such a big party, it was nice how late int he game the missions kind of split. But why not break the monotony by having missions where parties go off in different directions but you get to control one character from each party as you alternate between the parties. It feels to me that for the most part, it doesn't really matter who you pick as squad mates when you go on missions. The results are overwhelmingly the same. It was a missed opportunity for players to try out different characters with different skill sets which would be super cool.
I also understand there are romance options in ME2. I never got any to work, though I didn't really try. I imagine it's all pretty forgettable. It seems like The Witcher is the only game that managed to get romance options kind of right, I guess because their stories were very interesting and the characters sexy AF as compared to the ME universe. Assassin's Creed games the romance "system" (if you could call it that) is a horrible joke.
But yeah, outside of the story and controls/key bindings, everything about ME2 pretty much shits all over ME1. I do expect to do a quick re-run of the main missions at some point except being the renegade this time lol. I can kind of picture that being more humorous way to play to be honest.
How dare you imply Miranda isn’t sexy af!
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