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What are you currently playing? v.12 (True Face Edition)

Favorite Zelda title

  • The Legend of Zelda (1987)

  • Zelda 2: The Adventure of Link (1988)

  • The Legend of Zelda: A Link to the Past (1992)

  • The Legend of Zelda: Link’s Awakening (1993)

  • The Legend of Zelda: Ocarina of Time (1998)

  • The Legend of Zelda: Majora’s Mask (2000)

  • The Legend of Zelda: Oracle of Seasons/Ages (2001)

  • The Legend of Zelda: The Wind Waker (2003)

  • The Legend of Zelda: Four Swords Aventures (2004)

  • The Legend of Zelda: The Minish Cap (2004)

  • The Legend of Zelda: Twilight Princess (2006)

  • The Legend of Zelda: Phantom Hourglass (2007)

  • The Legend of Zelda: Spirit Tracks (2009)

  • The Legend of Zelda: Skyward Sword (2011)

  • The Legend of Zelda: A Link Between Worlds (2013)

  • The Legend of Zelda: Tri-Force Heroes (2015)

  • The Legend of Zelda: Breath of the Wild (2017)

  • The Legend of Zelda: Tears of the Kingdom (2023)

  • The Legend of Zelda: Echoes of Wisdom (2024)


Results are only viewable after voting.
What's the deal with this "Highguard" shit? I barely even heard of it, and now it's some big flop? Like, was I supposed to know about it? They're calling it the new "Concord", but I at least heard of that shit and it was a semi big deal for a minute or two. "Highguard"? The title itself is forgettable. Reminds me of that "Lawbreakers" game, that I only heard of after it had failed miserably.

It just looks like another generic hero shooter, but I think it must be some algorithm shit where I'm just not seeing ads for it. I saw more hype for that "Biomutant" game. I'm wondering if they're just marketing these instant failures wrong. It seems like the "modern audience" types are pissed about it failing, but I swear, I didn't see a damn thing about it until it got close to release, and it was mostly people just dunking on it, as if that content was geared towards me, and I was not even considered as a potential consumer. I mean, how bad could it possibly be? It's the same shit as any other hero shooter.
Game is max blah with Far Cry New Dawn highlighter palette and chests out of Borderlands 3. The spawn-in for horse traversal looked like a 1:1 rip of Elden Ring when Torrent is summoned, too.

They’re calling it a raid shooter, where two teams of only 3x3 invade one another’s bases if I understood right.

Not sure what audience they’re looking to woo here either. There’s no origination and it’s ugly. The irony of watering down a mishmash of every game ever made is it ends up being for nobody.

I saw reviewers christening it ‘soulless’ and ‘ass’.

<WellThere>
 
Star Wars Outlaws

It takes a lot to make me quit some big open world game after the first four or so hours, but this one managed to do just that. I've heard this game has gone under a bit of overhaul since launch, and if that's the case, I can only imagine how bad it was at launch.

This is the safest and most boring game I think I've ever played. Everything looks good, but that's about it. The graphics are nice. The gameplay feels as lifeless as an "edutainment" game. It all so very basic. It also has no confidence in the player to do the most basic things without a button prompt. When you get close to a wall, an "A" button shows up to tell you that you can vault over the wall. Not some tutorial shit either. It's constant, as are button prompts for literally every little thing. It was designed for the elderly who just picked up a controller for the first time.

The story? It doesn't even attempt to set anything up. You're just some girl in this world, and before you know it, you're sneaking into a mansion like they've established anything. As if this this chick is Solid Snake, or something. Then some stuff happens with some other characters that you don't care about. It's like a five year old wrote this shit. "this happens, and then this happens, and then this happens". It's pathetic. Maybe it gets better, but I will not be torturing myself to find that out.

The gameplay from what I've experienced and what I've read, does not change a bit. You can tackle missions with basic stealth or basic TPS action. That's it. You sneak and punch them, or you just shoot them all, and both options are equally as unsatisfying because the enemies behave like bots with two animations. There is nothing else going on. You get to an environment, and that's it. There's nothing interesting going on outside of that. Deal with the piss easy enemies and get the thing, The Game.

I was expecting to be a little surprised, like maybe it just got shit on for "wokeness" or whatever, but no, this game is just terrible. It's pretty bad, when I looked forward to "lockpicking" because the mechanic wasn't as braindead as the rest of the game.

I don't care to even score this/10.
 
Space Marine 2

It's...fine. I don't really get the hype, though. It's a fairly basic action game, with an interesting mix of melee and shooter gameplay. It's basically "Gears Of War", with a bit more emphasis on combat variety. I mean, you have chainsaw sword. 'Nuff said.

The combat is the star of the show, so let's dig into that. It's basically a corridor shooter, with options. You walk forward and a bunch of enemies spawn that you dispatch of via guns and/or melee, and it does force you to use both, which is good. It's a nice balance. Ultimately though, that's all it is. It gets incredibly predictable after like a half an hour. The gore is nice and plentiful, but it's a bit of a crutch as well, since you're just going through the motions. You get your fill of blood splattering everywhere, and then it becomes a game again. On that note, not all that impressed. You melee, you shoot, you melee, you shoot, and every enemy has incredibly easy tells(that even venture outside of the screen) to "parry"(cause that's all the rage these days), and that's pretty much that.

It's fine and all, but is it deserving of all the praise? I don't think so. It starts to feel cheap and stale after a short while. Kill the enemies and hit the button to do the thing, then do it again, and again, and again. Maybe the simplicity is the draw, but I got bored of it real quick. There just isn't much going on here. Just "GRRR! YOU BIG MAN! YOU KILL THE MONSTERS!". I don't think gaming has gone so far in the other direction, that this is somehow unique. This feels like a cheap game, that was propped up by streamers for simply not being woke and gay.
 
im about 80-90% of the way through the silent hill 2 remake (the eddie boss fight). This boss fight might take me a bit, everyone online says it is the hardest boss fight of the game and of course im going into it low on health supplies.

This game is amazing. Sucks the recent movie sucks. The material for this story is phenomenal.
 
im about 80-90% of the way through the silent hill 2 remake (the eddie boss fight). This boss fight might take me a bit, everyone online says it is the hardest boss fight of the game and of course im going into it low on health supplies.

This game is amazing. Sucks the recent movie sucks. The material for this story is phenomenal.
I really liked the first movie but the rest were bad.
 
im about 80-90% of the way through the silent hill 2 remake (the eddie boss fight). This boss fight might take me a bit, everyone online says it is the hardest boss fight of the game and of course im going into it low on health supplies.

This game is amazing. Sucks the recent movie sucks. The material for this story is phenomenal.
I just finished and decided to go right into NG+. I almost never do that. Game is that amazing.

Anbernic RG40xx retro console.
This thing may be the best $70 I've ever spent. The build quality is excellent and it runs smoothly with lots of features. The screen looks great too. So many games I never even knew existed as a kid. There were 3 X-Men games for Game Gear? Mind blown. Too bad I can't go back and give this thing to a 10 year old me.
 
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Finished Cairn…talk about hitting you in the feelings gosh dang what a journey. It evolved. There were layers to both the gameplay as well as the story. Character development of the protagonist might be the strongest I’ve ever experienced in a game?

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I bought the game to play a modestly realistic climbing sim. What I got was a journey and story along with it that quite literally changed the way I see life. Completely blindsided. Completely devastated. I never expected a small indie developer to create a game with this level of depth and impact.

IMG_6054.jpeg

I was tested, challenged, broken down and built back up 70 different ways. I truly felt the same experience the protagonist goes through which makes you feel so so connected and speaks to both the story telling as well as the level design. It’s one thing to show you a good story, or put you through a cool level that brings out specific emotions, but synchronizing those things in such a unique way separated the game from “the pack”. It doesn’t just ask “can you climb big stuff?”, it goes in waves, it builds you up so that it can tear you down.

IMG_6055.jpeg

I think where the story turns from hopeful and optimistic, to real twisting, and stabbing lines up perfectly with where things like self doubt creep in, and it makes the ending of the game land in a way no game has ever landed with me before.

10/10 for me. If you don’t pick it up, you’re missing a 1 of a kind experience. I’m already planning my “free solo” attempt.
 

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Not buying anything until RE9 so I've been going through my backlog.

Dread Delusion is really good. If Oblivion was an ImSim
dread-delusion-review-hallow-countryside.jpg
 
View attachment 1132554

Finished Cairn…talk about hitting you in the feelings gosh dang what a journey. It evolved. There were layers to both the gameplay as well as the story. Character development of the protagonist might be the strongest I’ve ever experienced in a game?

View attachment 1132556

I bought the game to play a modestly realistic climbing sim. What I got was a journey and story along with it that quite literally changed the way I see life. Completely blindsided. Completely devastated. I never expected a small indie developer to create a game with this level of depth and impact.

View attachment 1132558

I was tested, challenged, broken down and built back up 70 different ways. I truly felt the same experience the protagonist goes through which makes you feel so so connected and speaks to both the story telling as well as the level design. It’s one thing to show you a good story, or put you through a cool level that brings out specific emotions, but synchronizing those things in such a unique way separated the game from “the pack”. It doesn’t just ask “can you climb big stuff?”, it goes in waves, it builds you up so that it can tear you down.

View attachment 1132559

I think where the story turns from hopeful and optimistic, to real twisting, and stabbing lines up perfectly with where things like self doubt creep in, and it makes the ending of the game land in a way no game has ever landed with me before.

10/10 for me. If you don’t pick it up, you’re missing a 1 of a kind experience. I’m already planning my “free solo” attempt.
Added this to my wish list. It already looked interesting but you sold me on it.
 
Finished Infinite Wealth over the month of January. Need to finish up a few achievements for the plat. The Sujimon one I am dreading it as it's a whack mini-game.

I also have to do the Yokohama Underground and hit level 70 as Ichoban and then buy the fucking DLC to to do new game plus and finish off the achievements and the Big Swell. Hate that Sega did that. It's not very consumer friendly.

I'm terms of the actual story I found it to be extremely emotional. The reminiscing with Kiryu through his plot is so damn cool as I've gone through all the Yakuza titles. So it is like a trip down memory lane for me too on a weird way.

Would recommend thoroughly.

Also, we need the sherbros to recommend a Final Fantasy too @Wrath of Foamy as I are trying to get him into that series like he got me into Yakuza.
 
Space Marine 2

It's...fine. I don't really get the hype, though. It's a fairly basic action game, with an interesting mix of melee and shooter gameplay. It's basically "Gears Of War", with a bit more emphasis on combat variety. I mean, you have chainsaw sword. 'Nuff said.

The combat is the star of the show, so let's dig into that. It's basically a corridor shooter, with options. You walk forward and a bunch of enemies spawn that you dispatch of via guns and/or melee, and it does force you to use both, which is good. It's a nice balance. Ultimately though, that's all it is. It gets incredibly predictable after like a half an hour. The gore is nice and plentiful, but it's a bit of a crutch as well, since you're just going through the motions. You get your fill of blood splattering everywhere, and then it becomes a game again. On that note, not all that impressed. You melee, you shoot, you melee, you shoot, and every enemy has incredibly easy tells(that even venture outside of the screen) to "parry"(cause that's all the rage these days), and that's pretty much that.

It's fine and all, but is it deserving of all the praise? I don't think so. It starts to feel cheap and stale after a short while. Kill the enemies and hit the button to do the thing, then do it again, and again, and again. Maybe the simplicity is the draw, but I got bored of it real quick. There just isn't much going on here. Just "GRRR! YOU BIG MAN! YOU KILL THE MONSTERS!". I don't think gaming has gone so far in the other direction, that this is somehow unique. This feels like a cheap game, that was propped up by streamers for simply not being woke and gay.
Blasphemy
 
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