How do you the new spoiler thing? I feel I need to abuse itBeat Lies of P last night and goofed around in NG+1 for about an hour.
Very good game and did the C19 Italian novel honorably, IMO. Ending was powerful. I refused to give my heart.
Despite it being derivative of obvious influences, it offers enough to stand on its own.
The weapon durability + special grindstone mechanics were cool.
I also think UI assets (all the small stuff like loading screen icon et cetera) are across-the-board elegant, lifting the whole experience.
For those who'd played, my fave WPNs were Acidic Great Curved Sword and Proof of Humanity. I also off-handed the Dancer Sword, which resembled a Persian scimitar and really helped me better manage narrow corridors (wall collision is atrocious in some places).
Toughest boss was hands-down Laxasia for me. Wanted to tap, TBH. In general, screen particle FX (like her electro ATKs) and clutter as well as boss sizes relative to camera were killjoys at times because I can't parry or dodge what I can't visually or audibly track.
I have one sweeping critique (tangential) about boss design but I'll probably save that for the LoP game thread so I can rant a little.
P.S. Sophia, page me, baby.
It's most certainly one of the greatest games ever made. Worth finishing that and the DLC.Elden Ring
Third time's a charm...hopefully. Game has tapped me out twice. I tried a no shield cool guy build. Wrecked. I tried sword and board. A little better, but still annoying enough that I just didn't have the patience for it. So I did something I've never done before in these games...I tried a m-m-Mage. I've never messed with any of this shit in the From games, because I just couldn't see sacrificing my health flasks for magic flasks, and it all seemed a bit overwhelming with all the powers you get, and the different strengths for those powers you have to upgrade. I've also heard that it puts these games on "easy" mode, and buddy, they weren't lying. I'm scorching through annoying mobs with ease. Oh', nice gank squad you got there...be a shame if my spell one hit every last one of you...you fucks.
It's a brand new game now. I am Gandalf. Name of the game is staying the fuck out of the pocket, avoiding the occasional distance closing attack, and just cheesing the shit out of fools at a distance, like I was born in the "Shrine of Amana". Oh', it feels so good just destroying those assholes on horseback. We ain't dancing anymore, dickheads. It's you vs my beam of death, and you lose.
I'm sure it'll get a lot tougher, but coming from my struggles in my first couple of attempts, this is so friggin' satisfying. I can actually grind a bit now. I do believe I will make it past the halfway point of the first castle this time, LOL.
Yeah, so I keep hearing, LOL. Unfortunately, I'm coming to the realization that I just might never get into it. The mage was easier to use, but got boring real quick, since there is really only one "glass cannon" strategy to using them. I love/hate the open world, as it's neat when you stumble upon some new area or dungeon, but there's a LOT of aimless wandering in between that, that almost makes me feel like I'm lost in a forest just going in circles. My complaints about the cheap enemy placement, overpowered spammy basic enemies, and gank squads around every corner, remain unchanged.It's most certainly one of the greatest games ever made. Worth finishing that and the DLC.
That's fair. So many options out there today it's mind blowing. Coming from the NES era, it's been quite a ride!Yeah, so I keep hearing, LOL. Unfortunately, I'm coming to the realization that I just might never get into it. The mage was easier to use, but got boring real quick, since there is really only one "glass cannon" strategy to using them. I love/hate the open world, as it's neat when you stumble upon some new area or dungeon, but there's a LOT of aimless wandering in between that, that almost makes me feel like I'm lost in a forest just going in circles. My complaints about the cheap enemy placement, overpowered spammy basic enemies, and gank squads around every corner, remain unchanged.
It's one of those games I really want to like, but given that this is my third time going at it, without ever getting over that hump where these games get stupidly addictive, I think it might just not be for me. Same exact result every time. Play about 12 hours, clear the same spots to get the same rewards, die to Tree Sentinel a million times, beat Margit, get to halfway point of castle, fatigue sets in, have no desire to continue.
Ah' well, it'll always be there if I get another itch for it. One of these days it might click.
I wasn't tagged but figured I'd give my opinion anyway haha.If you had to pick between Wukong and Khazan which game is overall better? @Valhoven @Dizzy @Zazen @method115 @mb23100
I prefer challenge first and foremost and replayability/build customization.
Let a brother know! They both look generally fantastic and I'm sure I'll play both at some point.
Certainly appreciate it, big souls guy myself.I wasn't tagged but figured I'd give my opinion anyway haha.
Wukong was my '24 GOTY. I'm a Souls player and believe me, despite it being just a staff, there are SO many build possibilities especially since you can upgrade armor, obtain new staves and upgrade those, and mix and match for an optimal build of your style.
O, Khazan. No question, brother. Cool art style too. Wu is Souls reductive whereas Khazan feels more its own thing maybe. All relative to what you want, though – the scratch you need.If you had to pick between Wukong and Khazan which game is overall better? @Valhoven @Dizzy @Zazen @method115 @mb23100
I prefer challenge first and foremost and replayability/build customization.
Let a brother know! They both look generally fantastic and I'm sure I'll play both at some point.