What are you playing? v.11 (Knee-Deep Edition)

Your PTSD dispenser of choice?


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Valhoven

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Slayers,

Again, welcome.

On this day 31 years ago, a man entered not only the very depths of hell itself, but too the very fibre of our beings.

D2.png

Across 28 original levels, we dispensed PTSD to millions of demon scum from which they were never to recover – or so we thought.

In the words of scholar and pasta carbonara crusher Matt Serra: Good, f*ck ’em. And legendary programmer John Carmack would agree.

D3.png
Fun fact: The Doomguy project at id Software was originally planned as an adaptation of the 1986 Aliens film.


Thanks to our having saved the world, humanity was able to continue and here we are today. Given the thinner-skinned climate of present day, Space Marine still has a lot to teach us about facing adversity.

D1.jpg

Fun fact: Doom gets its name from a scene in a Paul Newman and Tom Cruise movie loved by John Carmack – The Color of Money, in which Tom’s character at a pool hall is asked what he has in his personal cue case and to which he replies, ’Doom’.


Celebrate our history as players by remembering how we got to where we are today:

>Title: Doom (stylised often as DOOM)

>Released: 10 December 1993

>Publisher: id Software

>Developer: id Software

>Engine: id Tech 1 (Colloquially dubbed the Doom engine)

>Head level designer / programmer / creative director: John Romero / John Carmack / Tom Hall (also author of famous Doom Bible, that kept production focused on consistent lore and play)


Fun fact: 15. That’s how many people were involved in the making-of.

–––––––––

Dawgs know the score but newcomers welcome: Talk here non-threadworthy gaming and what you're up to.

First rule of gaming: Never stop being hardcore

Second rule of gaming: Always save the princess and/or universe

Third rule of gaming: Reload

Rip and tear,
Dawgverse bless
 
Not sure about Doom, but my go-to at Quake 2 was Chaingun, Quad Damage and a lot of strafing...
 

Slayers,

Again, welcome.

On this day 31 years ago, a man entered not only the very depths of hell itself, but too the very fibre of our beings.

View attachment 1075297

Across 28 original levels, we dispensed PTSD to millions of demon scum from which they were never to recover – or so we thought.

In the words of scholar and pasta carbonara crusher Matt Serra: Good, f*ck ’em. And legendary programmer John Carmack would agree.

View attachment 1075298
Fun fact: The Doomguy project at id Software was originally planned as an adaptation of the 1986 Aliens film.


Thanks to our having saved the world, humanity was able to continue and here we are today. Given the thinner-skinned climate of present day, Space Marine still has a lot to teach us about facing adversity.

View attachment 1075300

Fun fact: Doom gets its name from a scene in a Paul Newman and Tom Cruise movie loved by John Carmack – The Color of Money, in which Tom’s character at a pool hall is asked what he has in his personal cue case and to which he replies, ’Doom’.


Celebrate our history as players by remembering how we got to where we are today:

>Title: Doom (stylised often as DOOM)

>Released: 10 December 1993

>Publisher: id Software

>Developer: id Software

>Engine: id Tech 1 (Colloquially dubbed the Doom engine)

>Head level designer / programmer / creative director: John Romero / John Carmack / Tom Hall (also author of famous Doom Bible, that kept production focused on consistent lore and play)


Fun fact: 15. That’s how many people were involved in the making-of.

–––––––––

Dawgs know the score but newcomers welcome: Talk here non-threadworthy gaming and what you're up to.

First rule of gaming: Never stop being hardcore

Second rule of gaming: Always save the princess and/or universe

Third rule of gaming: Reload

Rip and tear,
Dawgverse bless

For me personally, Doom is without a doubt the most influential video game I’ve ever played. I was 9 years old when I first saw my oldest brother playing it when I went to visit him at university (he was 20 at the time) in 1994. I instantly fell in love with the FPS genre and PC gaming in general (having previously only been an NES guy). My formative years in the 90s were spent playing Doom and Doom II, Rise of the Triad, Dark Forces, Heretic, Hexen, Duke Nukem 3D, Shadow Warrior, Unreal (and Tournament), Half-Life and Quake 1 - 3.

DOOM is the GOAT.

P.S. voting shotgun as the true work horse of DOOM (and most fps games in general pre-COD).

Downloaded the remastered version :)



Ninja Gaiden Black is fucking amazing. It’s actually the game that got me back into console gaming in about 2007 when I was in grad school when my brother-in-law gave me his Xbox after he picked up a PS3 for himself. What’s this about a remaster???
 
For me personally, Doom is without a doubt the most influential video game I’ve ever played. I was 9 years old when I first saw my oldest brother playing it when I went to visit him at university (he was 20 at the time) in 1994. I instantly fell in love with the FPS genre and PC gaming in general (having previously only been an NES guy). My formative years in the 90s were spent playing Doom and Doom II, Rise of the Triad, Dark Forces, Heretic, Hexen, Duke Nukem 3D, Shadow Warrior, Unreal (and Tournament), Half-Life and Quake 1 - 3.

DOOM is the GOAT.

P.S. voting shotgun as the true work horse of DOOM (and most fps games in general pre-COD).



Ninja Gaiden Black is fucking amazing. It’s actually the game that got me back into console gaming in about 2007 when I was in grad school when my brother-in-law gave me his Xbox after he picked up a PS3 for himself. What’s this about a remaster???
Upgraded graphics for the newer Xbox and Playstation.
 
Finally finished Silent Hill 2 Remake, absolutely loved it.

Moving on to Soul Reaver Remaster, I played this game on my Dreamcast so much I have nearly every line of dialogue and inflection memorized. I played for a bit during lunch today and came away impressed by the graphical overhaul. Much more fleshed out than I thought. They even updated the cutscenes which you don’t often see. Love the story, the lore, the soundtrack, the voice acting, just awesome titles.

I didn’t play Soul Reaver 2 nearly as much so I’m looking forward to revisiting that as well.

Noclip also released a documentary on them this week.



I’ll also be playing some Indiana Jones in between.
 
My game came in today

The Ninja Gaiden Master Collection. I got the Dark Souls Trilogy last week and something told me to search for a Ninja Gaiden box set and they have it for PS4. I bought it.

I'm thinking I want to order a Nintendo of some kind. Not a portable one. I've got an urge to want to play some modern Metroid.
 
About 50 hours into Stalker 2. Still enjoying but the open world fatigue is starting to set in. Exploration can get pretty daunting due to the lack of fast travel. The lack of fast travel on its own isn't bad, but the weight/stamina system has you encumbered struggling with stamina a ton of the time, and credits are hard to build up to keep equipment repaired, so you are constantly managing as much loot as you can to sell but not so much you can't move.
 
About 50 hours into Stalker 2. Still enjoying but the open world fatigue is starting to set in. Exploration can get pretty daunting due to the lack of fast travel. The lack of fast travel on its own isn't bad, but the weight/stamina system has you encumbered struggling with stamina a ton of the time, and credits are hard to build up to keep equipment repaired, so you are constantly managing as much loot as you can to sell but not so much you can't move.

It was the same thing in original Stalker(s), but then you'd start getting the serious artifacts that'd boost your stamina without serious side effects so you could sprint around the map. I'd spent like 50% of my time ferrying batches of loot to traders. I'd also have my own stashes around the map of stuff to sell (ofc, avoiding any game designated stashes that could be overwritten by stash quests), so any time I was in the neighborhood and heading back towards a trader I'd grab some loot to take with me
 
It was the same thing in original Stalker(s), but then you'd start getting the serious artifacts that'd boost your stamina without serious side effects so you could sprint around the map. I'd spent like 50% of my time ferrying batches of loot to traders. I'd also have my own stashes around the map of stuff to sell (ofc, avoiding any game designated stashes that could be overwritten by stash quests), so any time I was in the neighborhood and heading back towards a trader I'd grab some loot to take with me

I'm pretty deep into mid game and have some pretty good armor with a few lead lined slots and spent some time farming for a few of the legendary endurance artifacts and read the effects stack. It makes a huge difference in stamina recovery but I still feel like I'm running wind sprints and breaks between.

That's a great idea to leave my own loot staches around to dump weapons. I get so loaded up I end up prioritizing higher cost loot and end up dumping a ton of shit in the ground because it weighing me down.
 
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Finished Outcast: a new beginning. Never played the original so I went in completely blind. A compact openworld experience which I really enjoyed around halfway point of the game, then the story and mechanics went a bit stale. I was surprised to see it being only around 70% on metacritic though. In retrospect it seems like AA and half game.

TMNT Splintered Fate: Hades but with TMNT characters.
Deathloop: I am getting near the end. I have liked other Arkane games so this is my jam.
 


This game is 2.60 on steam. I actually got scared playing it. It's a small game. You just go into a cabin and inspect it for variations. You get to choose if it's haunted or normal.
 
I bought the Crysis Trilogy for SeriesX a while ago and played all the way through the first game, mostly through the 2nd, and the beginning of the 3rd... and my conclusion was while the graphics on modern hardware have aged very very well they were the only aspect of the games that did age well.

They were impressive visually but they weren't very fun to play.

So after hearing how great the Titanfall2 campaign was for years, seeing it on sale for $5 at a local used-game-shop, and looking up its been optimized for modern consoles I've finally got around to playing it and I'm having alot of fun with it.

Exactly what you'd want in a simple shooting gallery campaign with wall running, other means of manuverability, and mechs.
 
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