- Joined
- Jul 28, 2010
- Messages
- 80,855
- Reaction score
- 67,972
Little Nightmares 2
The series has always been recommended, but I never really knew what it was as a game, so I never bothered. On GP now, so what the hell.
It's essentially "Limbo" or "Inside", with a slightly different feel to it, albeit, not that far removed. A little lighter on puzzles, and focused more on tense, stealthy "escape" scenarios, with very light puzzling. It's good. The art style is awesome, and it's always a treat to see the new fucked up set piece you have wander around in. The gameplay boils down to hiding and sneaking, with some basic "get that to do this" puzzling, and little else(at least so far). You run, you jump, you hit some levers and unlock doors n' shit, and hide and sneak in the shadows when a scenario requires it. It's all fine.
My only problem with it, are the animations. Everything is so damn slow, and you really have to adjust to accommodate it. It's not the snappy controls of the aforementioned games. It's a bit of an annoying struggle at times, simply because you want to go "there" and know how to do it, but the animations are keeping you "here" for longer than it should. It's also 2.5D, which can lead to some frustration as you try to get behind a certain object during a chase sequence, that's just a bit out of range on that plane. The deaths rarely feel fair, and is more of an issue with the overall design of the game and just not lining yourself up properly with it's fucked up field of vision. Thankfully, the checkpoints are plentiful, and it becomes a simple matter of trial and error, and making slight adjustments to your previous failure.
I don't think it meets the hype that I have been hearing, but it's still pretty good. 7/10. Might change if the games overall "story" sinks it's hooks into me.
The series has always been recommended, but I never really knew what it was as a game, so I never bothered. On GP now, so what the hell.
It's essentially "Limbo" or "Inside", with a slightly different feel to it, albeit, not that far removed. A little lighter on puzzles, and focused more on tense, stealthy "escape" scenarios, with very light puzzling. It's good. The art style is awesome, and it's always a treat to see the new fucked up set piece you have wander around in. The gameplay boils down to hiding and sneaking, with some basic "get that to do this" puzzling, and little else(at least so far). You run, you jump, you hit some levers and unlock doors n' shit, and hide and sneak in the shadows when a scenario requires it. It's all fine.
My only problem with it, are the animations. Everything is so damn slow, and you really have to adjust to accommodate it. It's not the snappy controls of the aforementioned games. It's a bit of an annoying struggle at times, simply because you want to go "there" and know how to do it, but the animations are keeping you "here" for longer than it should. It's also 2.5D, which can lead to some frustration as you try to get behind a certain object during a chase sequence, that's just a bit out of range on that plane. The deaths rarely feel fair, and is more of an issue with the overall design of the game and just not lining yourself up properly with it's fucked up field of vision. Thankfully, the checkpoints are plentiful, and it becomes a simple matter of trial and error, and making slight adjustments to your previous failure.
I don't think it meets the hype that I have been hearing, but it's still pretty good. 7/10. Might change if the games overall "story" sinks it's hooks into me.