- Joined
- Dec 26, 2011
- Messages
- 11,400
- Reaction score
- 6,793
Is this the video?The guy who made helsreach has launched trailer for blood angels...looks dope
Also saw on 40k reddit crowdfunder for animated version of the last church novellea
Is this the video?The guy who made helsreach has launched trailer for blood angels...looks dope
Also saw on 40k reddit crowdfunder for animated version of the last church novellea
Is this the video?
The endgame is to be able to have a small side business where I can sell resin castings of my designs (I've got a bunch of ideas for various kits). The part that I'm working on now are not the molds themselves, but a set of masters that get molded in your bog-standard tin-cure silicone rubber. Instead of printing a set of master parts and then having to clay them for casting I'm going to print up a pair of blocks (one for each side of a two-part mold) that are the shape of the parts as if they were already in clay. Getting a good mold from master parts in clay is an art in of itself with a significant learning curve, plus you need to redo the whole process every time you need to run a new mold (you generally only get 15-50 pulls per mold, depending on the type of rubber and shape of the parts). If I do it this way with "master mold blocks" I never have to clay any parts and running new rubber is trivial. I've got a picture of an old prototype I did up in post #1731 that shows the blocks next to their resulting rubbers.Okay, so a couple of question if you don't mind. You may have already explained it in one of your posts, but my ADD won't let me process more than twitter-length posts at a time so I might have missed it. If you did, maybe you could refer to said post(s).
1. What exactly is the purpose of the mold? More specifically, is it for casting multiple copies of the object, or just one prototype that you then put post-print finishing touches on, or what? Curious about what your endgame is, and what stage in that process the mold is. I've already figured you kinda play in a different league than most of us hobbyists, but I might learn something useful.
The idea of printing a mold is cool, and looks great on paper, and is something I've fiddled with (a tiny bit) myself, but I figure you'd run into all kinds of problems. Like the mold having inaccuracies, and the printing material not being suited for the casting material. I made a quick try with a printed two-part PLA mold, with the following results (tldr version: didn't work):
Melted tin alloy would, surprisingly, not melt PLA outright. At least not when poured at a temperature just above melting point. But it did fuse with the plastic, to the point that I had to pry it loose. I never poured metal into the actual mold (it took long to print, and I didn't want to waste it), just on a piece of scrap PLA I had lying about. While it didn't melt the plastic I suspect it deformed it somewhat, and anyway like I said it fused solid with the plastic. So no way you can use metal as a casting material in a PLA mold (but we all knew that already).
Two-part resin didn't seem to produce enough heat to deform the mold, but it did stick to it much the same way as the metal. I had sprayed the inside of the mold with silicone, but that didn't help one bit. Couldn't even get the cast out of the mold by prying with tools. Didn't help that a PLA mold, unlike standard rubber or silicone molds, won't bend or flex one bit.
Haven't bothered with Green Stuff yet because the mold was wrecked by the resin and I didn't feel like printing up another. Might experiment some more in the future, but so far my impression is using PLA as a mold (especially for repeated use) is basically unfeasible.
2. What kind of equipment do you use for casting? You wrote about doing injection molding instead of pouring, so I assume you have access to somewhat cooler equipment than just a pot stove and a casting ladle?
This the the Game Works one they've been advertising lately. Not sure if it is his but it looks badass.Is this Richard Boylan???
It looks AMAZING!
He said somewhere online gw had snapped him up to do offical videos and ird be blood angels ..im assuming this is it.This the the Game Works one they've been advertising lately. Not sure if it is his but it looks badass.
- no a new characterThe head scientist on the moonbase that had issues with the guy who challenges beliasarius cawl and he up being part of his consciousness?
There's some fan theory that big e might be a dark age of tech invention and is the last of its kind (an army of big e's existing.... Wild stuff). Made with fabricated memories of his life and programmed to ascend humanity at all costs. It has some inconsistencies such as the fight with the void dragon in the 13th century, but it seems still within realm of possibility.
Failbbadon the armless a beast? Wut?
The ammo aspect is much easier to read in 3D than it is in that specific render, and I'm sure it would be even more obvious if it were painted. All the other details are easy to see as you describe them. It's pretty easy to follow on the whole.I need a second set of eyes on this:
I've been stuck on this idea of making a miniature with a chainmail coif made of bullets (like Bullet Farmer from Mad Max) for a while. Made another attempt (see picture and link below).
Merging the separate objects into one model has been hell on me and my poor AMD A4 3420 APU processor, and I'm loathe to walk away from the project without a finished product.
But at the same time, I can't quite decide if the miniature makes sense. When you look at the picture above (or if you take the time to check it out in the 360° function on this page), can you even tell what the various details are? Can you tell that the guy is wearing an ammo helmet/cloak, has a body made of skulls, has guns for arms et cetera, or is it all just a busy smear? Is the mini cool, or just derpy/incomprehensible?
The ammo aspect is much easier to read in 3D than it is in that specific render, and I'm sure it would be even more obvious if it were painted. All the other details are easy to see as you describe them. It's pretty easy to follow on the whole.
I think the biggest problem I have with the whole design is that the skulls don't seem cohesive: they're all different sizes and there's nothing that I see that makes them all overlapping and intersecting make sense as a narrative. Like, there's no connective tissues or anything that suggests how it can move, and it doesn't look like armor (being formed from constructed plate, rather than being biological, would explain why there's overlap). I think it needs refining on the conceptual level:
Is this meant to be alive? Then it needs some sort of other tissues to hold it together.
Is it meant to be armor? Then it needs more obvious articulation points and/or hardware.
Is it meant to be magically animated? Then there shouldn't be so much obvious overlapping/intersecting.
You said it brother !What a time to be a 40k fan
What a time to be a 40k fan
That looks great for a prototypeWell now, what do we have here? Is that...a successful casting test?! The mold design works and the injection method was quick and easy to do. The rubber I tried seemed to work out really well (hardness 30). It's one one of the harder casting rubbers but I had no trouble with de-molding, and you want to go as hard as possible because it improves your mold longevity.
View attachment 765467
The test wasn't without issues, however. I did end up with some voids, but that's not surprising because I don't have a vacuum or pressure pot and I didn't bother to powder my molds. The rough surface from print striations didn't help things either. But those are all things that should be fixed if I end up doing this for real. Unfortunately I'm not happy with the plastic. I went with Smooth-Cast 321 and there were two things I didn't like: it was more viscous than expected (though this stuff has a limited shelf-life so I may have just gotten an older batch) and it is super bendy. See those long tubes for the injection channels? I could wrap them around my finger. Though, rereading the datasheet it seems like this might be a user-error issue: a "de-mold cure" and "final cure" are apparently two different things. The final cure may take up to a week at room temperature or needing 4-6 hr in a a low-temp oven. So it looks like I might want to try again and leave it in the mold then pop it in the oven for a few hours. The rubber is good to 400dF and the recommended "final cure" temp is 160dF so I don't have to worry about destroying the molds that way.
24 hours later and everything is way harder. The channel pieces now pop back if you bend them instead of permanently deforming like they did when I first took it out of the mold. Looks like doing an oven cure before demolding will be a must for any thin parts.Unfortunately I'm not happy with the plastic. I went with Smooth-Cast 321 and there were two things I didn't like: it was more viscous than expected (though this stuff has a limited shelf-life so I may have just gotten an older batch) and it is super bendy. See those long tubes for the injection channels? I could wrap them around my finger. Though, rereading the datasheet it seems like this might be a user-error issue: a "de-mold cure" and "final cure" are apparently two different things. The final cure may take up to a week at room temperature or needing 4-6 hr in a a low-temp oven. So it looks like I might want to try again and leave it in the mold then pop it in the oven for a few hours. The rubber is good to 400dF and the recommended "final cure" temp is 160dF so I don't have to worry about destroying the molds that way.
The mold design works and the injection method was quick and easy to do. The rubber I tried seemed to work out really well (hardness 30).
Yeah, this is on the Shore A scale. I used Smooth-On Mold Max 30 for this test [LINK]. The Mold Max line comes in 10, 20, 25, 30, and 40. This design has little to no undercuts so a softer rubber isn't necessary.Is that the same as the Shore scale? Been ages since I fiddled with molds, but I think I used a couple of different brands of silicone rubber with a Shore degree of somewhere in the low-to-mid 20's. Actually finding info on what Shore degree different silicones had was difficult when buying from ordinary hobby stores, for some reason. And the scale was a bit complicated, with hardness not just increasing by number, but also by different ranges (Shore A, Shore B and so on).
Anyway the ones I got were obviously on the softer end. They worked fine I guess, but they weren't as sexy as the brick-like molds you'd get from Prince August et al. You could clobber a home invader to death with a proper Karoliner mold. Mmh mmh, satisfying.
Have I asked you this before? I feel like I've asked you this before.
Hello,
The company Games Workshop has issued a take-down for all models that are associated with their brand. This prevents artists on TurboSquid from posting content depicting the company's brand.
They may not be re-posted on TurboSquid due to the Games Workshops objection. Please do not attempt to submit any content depicting this brand.
...
Thank you for your reply. I am very sorry for any inconvenience this has caused. The models are too closely resembled to miniatures from Warhammer and we cannot place them back online at this time.