I'm pretty much same boat. Bethesda makes a specific type of game, that also tends to have specific types of flaws. They make giant-ass huge sandboxes and give you the tools to play it how you want. But its more than that, their world building is second to absolutely none. The craftsmanship that goes into the worlds they create is one of the reasons they tend to have these little niggling issues elsewhere. Theres only so much time and effort you can put in to any feature, and for them building the world is the absolute priority bar none. Everything is else is support for that particular ideal in a sandbox setting. The combat? Never great, usually ok. Theres tons of these little things everywhere that seem a bit "off". I remember playing Skyrim and the introduction is amazing, and then watching NPCs walk up steps is weird and stands out like a sore thumb. Shit like that happens all the time, because the world is so gigantic and fully realized, but its still just a game there isnt time to make every little thing perfect, so they concentrate on the big things.
Their writing, quests and characterization is some of the most bi-polared you can find. They can have extreme lows like "I am SWORN to carry your burdens", "arrow to the knee", etc. But then they can have an incredible questline like the Dark Brotherhood from Skyrim which is practically a game unto itself, and as a questline I'd put it up against any other RPG questline, including amazing stuff like the Bloody Baron from Witcher 3. Yes, its THAT good. But then some of their other fluff quests are really bad.
All this means they arent without flaws, but their highs can be a special kind of thing that other companies just don't reach. There's so many times in the Elder Scrolls games, and even Fallouts, that I can turn a corner or find an area that just fills me with wonder. It feels like you've
discovered something. Other games dont give me the same feeling.
I remember seeing this for the first time.
I was about to go to bed and just wanted to play for a few minutes before hitting the sack. Then that happened and I was up until like 3:00 am. The whole thing was so fully realized and captivating, I forgot all about the annoying side characters I had to go through to get here. All this was enhanced by the world they had created in game. Reading the lore gives the world and your place in it layers that other levels and areas in other games just dont have.
If you're playing a Bethesda game and complaining about smaller issues, I think you're missing the point of the game experiences they create. It doesn't make you wrong, your criticism is likely pretty valid in some way. But it's sort of second to whether or not the game accomplishes what it set out to do.