That's how I saw it too, a very good thing. No man Sky and Elite Dangerous' procedural generation must have been a big influence on them, especially the former. They've had a pretty large studio working on this for years, just imagine the custom assets they can include in the procedurally generated landscapes. The NPC's and quests, which No Man's Sky always lacked, will bring those worlds to life too.
Can we actually land on planets like No Man's Sky? Howard said we could land anywhere on any planet, but I don't know if the landing sequence is automated from orbit. Has that been elaborated on?
Fallout 76 was a total disaster. Even with all the updates, it never felt like a Fallout/Bethesda game to me, but it's a far better product now. It wasn't made by Bethesda Softworks though, just some B team at Bethesda. That still doesn't excuse the shitty launch/first year.
I'm sure the game will play fine enough at launch, and not be gutted like Cyberpunk, but it's going to be riddled with bugs. Like
@Deadwing88 said, modders will fix/improve it like they've fixed/improved every Todd Howard game lol
The potential for modding is going to be off the charts. It's still built on the same engine, just with a bunch of enhancements.
This is the kind of game I've always wanted, a true big budget open world (world's in this case) sci-fi RPG. Mass Effect was the closest. Outer World's was decent, but the smaller budget could always be felt.
btw, I loved the base building in Fallout 4, especially with mods on PC. I spent about 2 thousand hours on the PS4 version alone. I'm going to lose myself on this feature, I'm kinda scared actually lol. I just hope they give us more to do with them.