- Joined
- Jul 28, 2010
- Messages
- 81,211
- Reaction score
- 68,366
Havent played all of those, but think about what made games like New Vegas, Planescape and more recently Disco Elysium great. It wasnt that they blew you away with some new game mechanics. They didnt blow the doors off with some new engine capability. None of the mechanics of any of those games was particularly original. It was all in how they gave it to you.
Even Disco Elysium, which is fantastic and has some incredibly original interpretations of these mechanics, is still basically a point and click adventure game.
The thing is, generally speaking nobody's favorite games did something completely original or new. It's all in how they presented it to you. Think of every classic game and its almost always in some ways a re-iteration of the mechanics of previous games. Even New Vegas didnt really do anything differently than Fallout 3, people just think they did it better.
Doom? Nowadays people could just say "Oh, a reskinned Wolfenstein? Looks like a mod".
Any classic RTS game? "Oh, still gathering resources? Tech trees?"
Something like Prey was a goddamn masterpiece, but if someone wanted to be dismissive they could just say "Oh, this was great when I played it before. When it called Bioshock".
Any survival horror game? "Oh, more large shadowy rooms and the occasional monster to break the atmosphere of tension BORING". Callisto Protocol literally looks like a Dead Space remake, but people are completely happy with that.
Party based RPG? "More experience. More gaining levels. More classes"
In the words of the Barenacked Ladies, it's all been done. All of it. Theres rarely anything new under the sun when it comes to these games except the packaging. But, more importantly, when people look at their favorite games, just like when they look at their favorite movie, they rarely break any molds. But they put it all together in a fantastic way.
They just got too big, so it became cool to hate on them. Although, Fallout 76's launch did them no favors. That was bad.
What kills me about it all, is that people will blow indie games, or games with a cult following that create something that almost resembles something competent.
"'Dragon's Dogma' was awesome! Yeah, it had glitches up the ass, and it's core structure was as basic as can be, but some of it's combat was alright, so it was incredible!. Totally underrated! The big games could learn a thing or two from this game...that was shitty in 90% of it's areas. I mean, I got to climb on a big troll in DD, and it reminded me of a classic PS2 game! AMAZING! I haven't been this impressed since 'Greedfall'! I love games that remind me of other bigger games that I shit on, but aren't nearly as good!"
Lulz.
