Dove in for about two hours. Finished the first big mission. So far...
- The lock picking is an interesting twist on the traditional formula. It's a bit of light puzzle mechanic. I'm indifferent to it, but at least they did something new. The whole "bobby pin" thing was played out.
- It looks very nice, even if it is just another upgrade of the same engine. Lighting is especially great. Character models...ehh...not much progress there, but they all look a little better, and the animations are an upgrade from FO4.
- I kind of miss the cinematic character interactions from FO4, and the voiced protagonist. I know it was a big deal back when FO4 launched(and I'm just as guilty for complaining about it), but now that I'm used to it, this system seems a bit dated in comparison. I like seeing my character in cut scenes. That said, I like the specific dialog options, over the vague dialogue wheel.
- I miss VATS, but the gun play here is pretty tight. The AI however, is brain dead, and it's really apparent during firefights. They don't do a whole lot, outside of ducking for cover, and some barely even recognize that you're in the room, until you start firing. It's a bit of a simple shooting gallery formula, but by the looks of it, it's gonna be "Borderlands" kind of fun to experiment with a million different weapons on these fools.
- I like the new "persuasion" system, where you have to build up your trust with people you're talking to, before they fully trust you. It kind of reminds me of that "Oblivion" system, where you had to choose the right response to keep them smiling.
- The menu is a fucking mess. At least at first glance. You go into a menu to open another menu, to open another menu. It's a bit rough at first, but I'm coming around.
- Space combat is...space combat. I've never really understood the appeal of space shooters, as most fights boil down to shooting, and circling back to finish the target off. Nothing all that special here.
- Not sure how I feel about the scanning aspect. Seems like a system brought over from NMS, and just as tedious.
That's about all I can say for now. It's more Bethesda goodness with some twists, and if you like their formula, you'll be right at home here. There's also a whole bunch of other shit on top of that formula, that I haven't even begun to dive into. It hasn't really sunk it's teeth into me yet, but I can tell that it's going to.