Souls games aren't difficult

Esports mimics the traditional sports world. Making the methodology used towards the word professional evolve to be applied similarly. For the general use of words like streamer and esports player eventually became public knowledge. Allowing distinction be applied where previously they were interchangeable with the general populase.

Same way esport when it first arrived used two different capitalization methods. Capitalizing the S is the outdated way.
It's "populace", nincompoop.
 
The more I type the more I think there does need to be some form of money element though. The amount doesn’t matter but there needs to be a monetary award/transaction that the profession is pursuing regardless of whether you can make a living off of it or not.

Monetary potential plays a role but isnt the main driving factor. Each game follow their own metrics.

FGC world, tournaments are primarily grassroots with low prize pools. Where the established high skilled players known as professionals are directly invited and seeded further into the bracket.
 
Esports didnt turn that corner to a viable career path till 2017 when venture capital money came flooding in. An even then it was still restricted to a select few video games and players/teams. Today some of that income has expanded beyond international tier 1 to regional tier 2. But we are talking about salaries in the minimum wage bracket. Something tailored for an individual in their teens to early twenties.
Fair enough, I know VERY little about it.

Jez I think my "esport" claim to fame was getting a nemesis kill streak in BFBC2 (or maybe it was BF3 I cant remember) on a popular streamer, there was a clip of it floating around youtube years and years ago.
 
One of the most retarded threads I've seen on Sherdog. Congrats and we all bow to your souls greatness.
 
I’m pretty sure the TS was trolling and it worked wonderfully
 
My first Souls game and first proper Dark Souls 3 playthrough(i'd previously rage quit two playthroughs before Vordt) i managed to beat some of the toughest bosses on my first attempt but then it took me more than a handful of attempts to beat Crystal Sage and Dragonslayer Armour who are considered easier, especially Sage.

Dragonslayer took me the most attempts of any DS3 boss which was probably around 10.
I couldn't even beat the first boss, Ludex, in DS3. For some reason I thought his name was Index. I rage quit after about 30 tries, once again swearing off Souls games.

That Index fail bothered me for months. I couldn't get his name out of my head, and it wasn't even his damn name lol. Once I finally booted it back up and didn't play like a panicked button mashing idiot, it all clicked as I beat him and romped through Lothric Castle. I think I beat Vordt that playthrough as well, regardless, I was so hooked. I stopped and went back and played the original for continuity, another game I rage quit on numerous times.

That was probably my fav gaming few months since I was a kid getting the NES for the first time. I got to play every Souls game and Bloodborne from start to finish fresh.

There's another really tough boss I forgot about, the flying/fire Dragon in Dark Souls 1. He was optional, so I think I skipped him the first time. Even with a guide I could barely beat him in NG. I'm not sure if I ever did beat him come to think of it.
 
thread went places but I was only venting on how I feel about it not to claim elite gamner status. My exact feeling was yeah it is tough, but once you die you pretty much go back to correct your mistake rinse repeat. Yeah: live, die, repeat. My preference for games to be tough is that there is an element of reactionary skill involved, not wholly reliant on pattern recognition e.g the Ninja Gaiden series (new), Akane, Kalana zero, all have changeable elements that lets getting through rewarding and fun. It just wasn't able to hold my attention and I didn't feel caught up in the hype that it is difficult. I think maybe what did it is that on the week of its release I had downloaded the original Megaman games and enjoyed the difficulty. Megaman is also reliant on pattern recognition albeit it is a bit more open. You can die but once you remember that an off screen bullet is coming you replay and avoid. Dark Souls was like that but a lot of the pattern recognition felt easily detectable. The nature of the game also reduced risk. I guess the difficulty level just didn't give me a dophamine hit.
 
One of the great design aspects of the fromsoft games have built in ways to reduce the challenge. Spirit ashes are the most obvious example, but all the games let you overlevel which effectively works as a difficulty slider. There's a world of different between trying to beat them with an unrestricted character, compared to one with a fixed level.

Games like Dark Souls or cuphead are probably the most difficult that casual gamers are likely to encounter, but there are games out there on an entirely different plane of existence to the fromsoft games in terms of difficulty.

All of the "I wanna be the guy" clones are on a completely different level, as are some of the levels people have made in Mario Maker or Trackmania. One of the tetris games as a wikipedia page listing the few dozen people that reached it's highest rank. https://tetris.wiki/List_of_Terror-Instinct_Grand_Masters
 
When you know what the game wants you to do to defeat the enemy, you basically just jump through the hoops like a trained animal. The fun is when you have no idea what to do and have to deal with multiple enemies at once.

I don't really like Dragon's Lair either
 
Back
Top