thread went places but I was only venting on how I feel about it not to claim elite gamner status. My exact feeling was yeah it is tough, but once you die you pretty much go back to correct your mistake rinse repeat. Yeah: live, die, repeat. My preference for games to be tough is that there is an element of reactionary skill involved, not wholly reliant on pattern recognition e.g the Ninja Gaiden series (new), Akane, Kalana zero, all have changeable elements that lets getting through rewarding and fun. It just wasn't able to hold my attention and I didn't feel caught up in the hype that it is difficult. I think maybe what did it is that on the week of its release I had downloaded the original Megaman games and enjoyed the difficulty. Megaman is also reliant on pattern recognition albeit it is a bit more open. You can die but once you remember that an off screen bullet is coming you replay and avoid. Dark Souls was like that but a lot of the pattern recognition felt easily detectable. The nature of the game also reduced risk. I guess the difficulty level just didn't give me a dophamine hit.