Souls games aren't difficult

I mean, it's no Cuphead
 
People who do something "for a living" are by definition professionals. They don't have to compete.

My advice is to keep this opinion to yourself outside this forum. This term with your use is frowned down upon as a descriptor across the entire video game space. Its reserved for those who mainly play a singular game at the highest level, salaried in PvP focused games and regularly compete in prize pooled tournaments populated by other similar high skilled players.
 
My advice is to keep this opinion to yourself outside this forum. This term with your use is frowned down upon as a descriptor across the entire video game space. Its reserved for those who mainly play a singular game at the highest level, salaried in PvP focused games and regularly compete in prize pooled tournaments populated by other similar high skilled players.
My advice to you is to open a dictionary.

Oxford English Dictionary Unabridged
professional, a. (n.)
(prəʊˈfɛʃənəl)
[f. prec. + -al1. Cf. mod.F. professionnel.]

4. a.A.II.4.a That follows an occupation as his (or her) profession, life-work, or means of livelihood, as a professional soldier, musician, or lecturer; spec. applied to one who follows, by way of profession or business, an occupation generally engaged in as a pastime; hence used in contrast with amateur, as professional cricketer. Disparagingly applied to one who ‘makes a trade’ of anything that is properly pursued from higher motives, as a professional politician.
 
Or what? LOL.

Inevitable ridicule from its repetitive usage.

Individuals who solely livestream soulslike games profession would be gaming livestreamer. Vernacular of professional soulslike player is incorrect. Same way an amateur race car driver profession description would be amateur race car driver. Professional is reserved for those in the top division of their racing dicipline.

This also applies to numerous other professional fields like culinary. Professional chef is the head chef. Subordinates chefs are referred to as sous chefs.
 
Inevitable ridicule from its repetitive usage.
From who? Dorks like yourself?
Individuals who solely livestream soulslike games profession would be gaming livestreamer. Vernacular of professional soulslike player is incorrect. Same way an amateur race car driver profession description would be amateur race car driver. Professional is reserved for those in the top division of their racing dicipline.
LOL, I guess you've never heard of leaderboards before? Ya know, those things where people "compete" to grab the #1 spot? While some merely stream games for kicks, there is a competitive community out there that are constantly setting new records and competing against others in single player games.

You're not special, Counterstrike dude.
 
Name the professional soulslike players.
Are you wet-brained? This all stemmed from your comment, "...no to those who play video games for a living" in regard to the difficulty of Souls-like games. People who do something for a living are professionals by definition. I wasn't the one who brought it up.

I feel like I'm feeding jello to someone at an assisted living facility.
 
I spent 8 straight hours cracked out on red bull trying to beat Sword Saint. There is no other boss I've struggled with as much as him in any game. Granted, my one and only character in Elden Ring was a mage so I used Spirit Ashes to take down a lot of bosses. Even with Spirit Ashes, Radagon gave me some trouble. But damn, that was a fun fight.
 
Guess I just suck, because a lot of them are hard as hell to me. 3 was my intro to them, and spent so many hours on old Nameless King... Just right out of the box, I am not sure how someone can say they are not at least difficult.
 
I spent 8 straight hours cracked out on red bull trying to beat Sword Saint. There is no other boss I've struggled with as much as him in any game. Granted, my one and only character in Elden Ring was a mage so I used Spirit Ashes to take down a lot of bosses. Even with Spirit Ashes, Radagon gave me some trouble. But damn, that was a fun fight.
Sword Saint took me painfully long, too. So hard. He was one of those fights that a part of you asks, can I really do this? I could no-hit his maiden phase on later playthroughs (I got the Plat so ended up really digging in) but after that, I felt every bit a flawed shinobi, lol.

I have a personal theory on Elden (no idea how contentious or not this is) that it's not a SP game in conception but a coop one rather – From's first in fact, and this why the boss designs stray from more traditional Miyazakian fights. Examples are largest-ever HP bloat and unreasonable ATK chains meant for party combat. Anyway, small rant, but yeah, Radagon was tough but so many bosses in Elden were mega frustrating for solo tarnished. Malenia was stupidly hard for me in particular and an ugly fight even in subsequent playthroughs.
 
I have a personal theory on Elden (no idea how contentious or not this is) that it's not a SP game in conception but a coop one rather – From's first in fact, and this why the boss designs stray from more traditional Miyazakian fights. Examples are largest-ever HP bloat and unreasonable ATK chains meant for party combat. Anyway, small rant, but yeah, Radagon was tough but so many bosses in Elden were mega frustrating for solo tarnished. Malenia was stupidly hard for me in particular and an ugly fight even in subsequent playthroughs.
Not just Elden Ring. I think it's been their design philosophy since "Demon's Souls". I remember that being the main hook in the first reviews of that game. That you could get together with friends to fight gigantic bosses. Somewhere along the line, people started calling others pussies for using summons, and they just became these incredibly hard single player games, that still make summoning NPC's and players available in most areas of the game, almost like they intended for you to use them or something...
 
Not just Elden Ring. I think it's been their design philosophy since "Demon's Souls". I remember that being the main hook in the first reviews of that game. That you could get together with friends to fight gigantic bosses. Somewhere along the line, people started calling others pussies for using summons, and they just became these incredibly hard single player games, that still make summoning NPC's and players available in most areas of the game, almost like they intended for you to use them or something...
I like what you say here but would box it differently and say earlier titles were SP games with coop for when you want it; whereas, Elden to me felt rather a coop game with SP for when you want it.
 
re you wet-brained? This all stemmed from your comment, "...no to those who play video games for a living" in regard to the difficulty of Souls-like games. People who do something for a living are professionals by definition. I wasn't the one who brought it up.

Your attempt of ridicule injected wordage i intentionally avoided using. So i ask again, list these professional soulslike players.
 
I never do this out of respect but I went ahead and edited OP's 'dofficult' to 'difficult' because while apparently Miyazakian titles are easy for him, spelling is not (/jk) and it was bugging me. Sorry for that, TS.

Relevantly, such a bold claim needs material followthrough to have any measure.

Because these titles aren't difficult and in your words done one – done 'em all, I'd appreciate an upload of you no-hitting Miyazkian icons like Kos or Laurence from Bloodborne (heck, I'll even give you a pass with Upper Cathedral's Ebrietas), Inner Owl from Sekiro (Daddy going to F you up), Blade of Miquella herself Malenia from Elden, or Sister Friede from Souls' Ariandel.

I'd respect your opinion if you can share one performance from above. If you get tagged once or twice, while not a true no-hit, that's OK, too.

We have precious few members who can do any of this. I can personally no-hit Nameless King. It remains one of my biggest gaming accomplishments and I take pride in it, having bled for the mastery over time. @Ashen One can no-hit and so can some other regs too. Know why that matters? Because it's difficult. Because we recognise and respect these journeys for being hard AF, for rising to the challenge with sore hands, bruised egos, and earning those performances.
I always find it funny how some of us struggle against certain bosses, while others have little trouble at all.

Demon's Souls and Dark Souls 2 were the last Souls game I played in the series (late bloomer). Leading up to them, I kept hearing how difficult False King Allant, Flamelurker, and Maneater for DS were. For DS2, it was Darklurker (*edit) and Sir Alonne. Even on NG3 or 4, they were all pretty easy for me. Maybe I just built them up too much in my head.

The Nameless King for ex, I had to resort to cheesing him, constantly running away using arrows. The camera always fucked me early when he's on his drake, but even one on one I just couldn't get his timing down. Outside the shitty camera for the first phase, he wasn't unfair, I just took the easy out.

The Gank squad trio boss in DS2 almost made me smash my tv. Same as the Blue Smelter Demon. Even getting to that fucker was tough. I died so much there were barely any enemies left by the time I beat him.

I had other difficult bosses, like the Burnt Ivory King (more a hit box thing), and especially Midir in DS3, but it was more his crazy health pool.

Kos is just on another level, my toughest, Manus a close second The last time I played either, It took me about 50 tries. They are both fair tough fights though, unlike consort Radahn, who I really hated. It prob didn't help that he was the final boss and not Godwin or Marika. I disliked everything about that encounter/ending lore wise, so I was extra crusty lol.

I don't know how guys like you @Ashen One do consistent no hits, likely at far lower levels too, as I would grind souls from time to time.
 
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The Gank squad trio boss in DS2 almost made me smash my tv.
Yeah, I think everyone struggled with the Sentinels, until they learned the trick of fighting the first guy on the ledge. It's funny how they get all the shine, and not the FIVE fucking gargoyles fight. Granted, they were optional, but still quite a step up in terms of gank cheese. I lucked out on my first try, and never fought them again.
 
Yeah, I think everyone struggled with the Sentinels, until they learned the trick of fighting the first guy on the ledge. It's funny how they get all the shine, and not the FIVE fucking gargoyles fight. Granted, they were optional, but still quite a step up in terms of gank cheese. I lucked out on my first try, and never fought them again.
Not them, there was an archer, a Havel looking guy, and someone else. It was an optional boss fight in one of the DLC's. I think it was the one with the moving platforms, where a dragon flies by early.

The Sentinels didn't bother me much. They were tall thin guys right? They don't all spawn at first either IIRC.
 
Not them, there was an archer, a Havel looking guy, and someone else. It was an optional boss fight one of the DLC's. The Sentinels didn't both me much.
Oh', the DLC guys. I left them after a few tries. They suck. More to the point, the area you fight them in sucks. Just a maze of bullshit, where you're constantly getting pot-shotted. It felt like a multiplayer map where all the other players are just trying to kill you.
 
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