Khazan is a souls game ?Give Khazan a try and report back.....
People who do something "for a living" are by definition professionals. They don't have to compete.
My advice to you is to open a dictionary.My advice is to keep this opinion to yourself outside this forum. This term with your use is frowned down upon as a descriptor across the entire video game space. Its reserved for those who mainly play a singular game at the highest level, salaried in PvP focused games and regularly compete in prize pooled tournaments populated by other similar high skilled players.
Or what? LOL.My advice is to keep this opinion to yourself outside this forum.
My advice to you is to open a dictionary.
Or what? LOL.
From who? Dorks like yourself?Inevitable ridicule from its repetitive usage.
LOL, I guess you've never heard of leaderboards before? Ya know, those things where people "compete" to grab the #1 spot? While some merely stream games for kicks, there is a competitive community out there that are constantly setting new records and competing against others in single player games.Individuals who solely livestream soulslike games profession would be gaming livestreamer. Vernacular of professional soulslike player is incorrect. Same way an amateur race car driver profession description would be amateur race car driver. Professional is reserved for those in the top division of their racing dicipline.
Are you wet-brained? This all stemmed from your comment, "...no to those who play video games for a living" in regard to the difficulty of Souls-like games. People who do something for a living are professionals by definition. I wasn't the one who brought it up.Name the professional soulslike players.
Sword Saint took me painfully long, too. So hard. He was one of those fights that a part of you asks, can I really do this? I could no-hit his maiden phase on later playthroughs (I got the Plat so ended up really digging in) but after that, I felt every bit a flawed shinobi, lol.I spent 8 straight hours cracked out on red bull trying to beat Sword Saint. There is no other boss I've struggled with as much as him in any game. Granted, my one and only character in Elden Ring was a mage so I used Spirit Ashes to take down a lot of bosses. Even with Spirit Ashes, Radagon gave me some trouble. But damn, that was a fun fight.
Not just Elden Ring. I think it's been their design philosophy since "Demon's Souls". I remember that being the main hook in the first reviews of that game. That you could get together with friends to fight gigantic bosses. Somewhere along the line, people started calling others pussies for using summons, and they just became these incredibly hard single player games, that still make summoning NPC's and players available in most areas of the game, almost like they intended for you to use them or something...I have a personal theory on Elden (no idea how contentious or not this is) that it's not a SP game in conception but a coop one rather – From's first in fact, and this why the boss designs stray from more traditional Miyazakian fights. Examples are largest-ever HP bloat and unreasonable ATK chains meant for party combat. Anyway, small rant, but yeah, Radagon was tough but so many bosses in Elden were mega frustrating for solo tarnished. Malenia was stupidly hard for me in particular and an ugly fight even in subsequent playthroughs.
I like what you say here but would box it differently and say earlier titles were SP games with coop for when you want it; whereas, Elden to me felt rather a coop game with SP for when you want it.Not just Elden Ring. I think it's been their design philosophy since "Demon's Souls". I remember that being the main hook in the first reviews of that game. That you could get together with friends to fight gigantic bosses. Somewhere along the line, people started calling others pussies for using summons, and they just became these incredibly hard single player games, that still make summoning NPC's and players available in most areas of the game, almost like they intended for you to use them or something...
re you wet-brained? This all stemmed from your comment, "...no to those who play video games for a living" in regard to the difficulty of Souls-like games. People who do something for a living are professionals by definition. I wasn't the one who brought it up.
I always find it funny how some of us struggle against certain bosses, while others have little trouble at all.I never do this out of respect but I went ahead and edited OP's 'dofficult' to 'difficult' because while apparently Miyazakian titles are easy for him, spelling is not (/jk) and it was bugging me. Sorry for that, TS.
Relevantly, such a bold claim needs material followthrough to have any measure.
Because these titles aren't difficult and in your words done one – done 'em all, I'd appreciate an upload of you no-hitting Miyazkian icons like Kos or Laurence from Bloodborne (heck, I'll even give you a pass with Upper Cathedral's Ebrietas), Inner Owl from Sekiro (Daddy going to F you up), Blade of Miquella herself Malenia from Elden, or Sister Friede from Souls' Ariandel.
I'd respect your opinion if you can share one performance from above. If you get tagged once or twice, while not a true no-hit, that's OK, too.
We have precious few members who can do any of this. I can personally no-hit Nameless King. It remains one of my biggest gaming accomplishments and I take pride in it, having bled for the mastery over time. @Ashen One can no-hit and so can some other regs too. Know why that matters? Because it's difficult. Because we recognise and respect these journeys for being hard AF, for rising to the challenge with sore hands, bruised egos, and earning those performances.
Yeah, I think everyone struggled with the Sentinels, until they learned the trick of fighting the first guy on the ledge. It's funny how they get all the shine, and not the FIVE fucking gargoyles fight. Granted, they were optional, but still quite a step up in terms of gank cheese. I lucked out on my first try, and never fought them again.The Gank squad trio boss in DS2 almost made me smash my tv.
Not them, there was an archer, a Havel looking guy, and someone else. It was an optional boss fight in one of the DLC's. I think it was the one with the moving platforms, where a dragon flies by early.Yeah, I think everyone struggled with the Sentinels, until they learned the trick of fighting the first guy on the ledge. It's funny how they get all the shine, and not the FIVE fucking gargoyles fight. Granted, they were optional, but still quite a step up in terms of gank cheese. I lucked out on my first try, and never fought them again.
Oh', the DLC guys. I left them after a few tries. They suck. More to the point, the area you fight them in sucks. Just a maze of bullshit, where you're constantly getting pot-shotted. It felt like a multiplayer map where all the other players are just trying to kill you.Not them, there was an archer, a Havel looking guy, and someone else. It was an optional boss fight one of the DLC's. The Sentinels didn't both me much.