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It's mainly dedication, though people with really bad motor skills can get a pass. In that case do pixel art which requires minimal technical drawing skills. Getting good at anything may require you to stop doing other things you like. So it's not unreasonable to not start at something if you don't think it's worth it.
To get good at technical drawing you have to develop your muscles. Drawing a straight line from your elbow is pretty much step 1 and that can take a lot of time to learn. Step 2, draw ellipses and circles. You can now freehand the cylinder, the cube, the sphere, and the cone, the building blocks of all things. Then you can get acquainted with perspective, anatomy, composition, value, lighting, and color theory.
Funny thing is, I was good with technical drawing when I was is in school. The precision was something I was always good at but when it came to drawing anything else, I sucked really bad.
For example, when we had to draw an animal or a man, I barely passed.
Maybe I could have done something to better myself but I was too busy with training.