Xbox Official Xbox thread

I would think Sony/Nintendo/Microsoft are forced to save your messages/chats so they don't get in shit when the FBI goes after criminals using their platforms as a disguise. :eek::eek::eek::eek: creeps too.

Doubt there's any legit privacy anymore.
 
https://www.kitguru.net/tech-news/m...ragon-is-as-low-as-900p-on-the-xbox-series-s/

900p on the series S and 1080p if you want 60 FPS on the X.

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Not only does Microsoft have a superior product, Sony is telling its fanbase to not buy a PS5.

What a disgrace.

Anyone who agrees to enter a "Private Party Chat" has voluntarily consented to enter a private space of his or her own free will. Sony enabling snowflakes to tattle-tale with voice recordings that may not even violate the law, but only Sony's own terms of use, to ban that person from the platform, just reflects the values of an ever-increasingly intolerant young generation as it matures. It's frightening.

If someone says he is going to shoot up his school, or intends to assassinate a politician, for example, yeah, report it. That's very troubling. However, once someone's rhetoric has reached that level of lunacy, his or her privileges to the Playstation Network are the least of my concerns. This obviously has nothing to do with that. Those are government laws and watchlists. This is obviously about Playstation rules aka "The Code of Conduct".

No, this is a policy enabling the deer people of the world who feel an entitlement to their safe spaces. Specifically, they feel entitled to tell you what to do in your private space.
steph-deer-1024x576.jpg


If someone says something that offends you in a private party chat, do you know the solution? It's so simple.

Leave. The. Chat.
 
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ITT: people still pretending they can’t tell the difference between 30 and 60fps. I have a 100hz monitor on my desktop, and a laptop with a 144hz screen. The difference is very clear.
 
Who knows. Don’t remember any proclamations from Sony about “8K Gaming!” though.

<Lmaoo>

That settles it then, Yakuza has completely destroyed any credibility the Series X had as the more powerful console.

<26>
 
That settles it then, Yakuza has completely destroyed any credibility the Series X had as the more powerful console.

<26>
Timed exclusive running at 1080p is not a good look.
 
Timed exclusive running at 1080p is not a good look.

When you have nothing to compare the performance to at the moment, how do you know if it's a console or developer issue? But it's nice to see that you're all a sudden intrested in resolutions and framerates, I'm sure that's going to last..

<Oku02>
 
When you have nothing to compare the performance to at the moment, how do you know if it's a console or developer issue? But it's nice to see that you're all a sudden intrested in resolutions and framerates, I'm sure that's going to last..

<Oku02>
The coping is palpable. Good luck, bud.
 
Timed exclusive running at 1080p is not a good look.
But it's not actually an exclusive, member? It's also on PCs. It's understandable that some games which are exclusive among consoles to the Xbox, but also available on a much more powerful platform, like the PC, where some gamers will be on video cards with triple the processing power, and CPUs with 30% more processing power just on the first eight cores, may adjust their graphic targets so that 4K@60fps is only possible on these much more powerful machines. Furthermore, PCs aren't stagnant like consoles. They grow increasingly more powerful on a fluid basis as time moves on. So the developers often don't conservatively limit gameplay demands for the highest settings.

It comes at no surprise, then, that a game also developed for the PC platform has three performance modes, not just two, which is already a pretty new thing for consoles, and most console games. Gotta say it looks fantastic.


It's much, much worse when PS5 exclusives, actual exclusives, can't hit these targets.

Most telling of all, though, of the difference in capability between these consoles, are multiplatform games. Normally, you'd expect developers to just nerf their games to a baseline the PS5 can handle. However, it won't always shake out that way. The new Resident Evil is apparently a case study:
Resident Evil Village Drops a Creepy New Trailer, PS5 Version of Game Reportedly Struggling



One wonders if these issues are why the developers just threw up their hands, said 'Fuck it!', and decided to bring the game to the previous gen per a more recent rumor. Maybe they'd already done half the work needed to easily get there by laboring to create tools to get it to run smoothly on the PS5. No sense in not going the extra mile.
When you have nothing to compare the performance to at the moment, how do you know if it's a console or developer issue? But it's nice to see that you're all a sudden intrested in resolutions and framerates, I'm sure that's going to last..

<Oku02>
Typical console gamer. Wasn't he one who used to mock faster loading times 5-7 years ago when PC gaming residents criticized consoles like the PS4 with their 5400RPM HDDs? Suddenly we're "oohing" and "aahing" over loading times.

So it goes.
 
But it's not actually an exclusive, member? It's also on PCs. It's understandable that some games which are exclusive among consoles to the Xbox, but also available on a much more powerful platform, like the PC, where some gamers will be on video cards with triple the processing power, and CPUs with 30% more processing power just on the first eight cores, may adjust their graphic targets so that 4K@60fps is only possible on these much more powerful machines. Furthermore, PCs aren't stagnant, like consoles. They grow increasingly more powerful on a fluid basis as time moves on. So the developers often don't conservatively limit gameplay demands for the highest settings.

It comes at no surprise, then, that a game also developed for the PC platform has three performance modes, not just two, which is already a pretty new thing for consoles, and most console games. Gotta say it looks fantastic.


It's much, much worse when PS5 exclusives, actual exclusives, can't hit these targets.

Most telling of all, though, of the difference in capability between these consoles, are multiplatform games. Normally, you'd expect developers to just nerf their games to a baseline the PS5 can handle. However, it won't always shake out that way. The new Resident Evil is apparently a case study:
Resident Evil Village Drops a Creepy New Trailer, PS5 Version of Game Reportedly Struggling



One wonders if these issues are why the developers just threw up their hands, said 'Fuck it!', and decided to bring the game to the previous gen per a more recent rumor. Maybe they'd already done half the work needed to easily get there by laboring to create tools to get it to run smoothly on the PS5. No sense in not going the extra mile.

Typical console gamer. Wasn't he one who used to mock faster loading times 5-7 years ago when PC gaming residents criticized consoles like the PS4 with their 5400RPM HDDs? Suddenly we're "oohing" and "aahing" over loading times.

So it goes.

My god the amount of bullshit in your posts lmao.

You’re a mod. Go ahead and pull up quotes of me mocking faster load times.

1080p or 900p. Next gen has truly arrived.
 
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