PlayStation Official PS | PS Studios Megathread, v.6

What is your preferred background for incoming SIE CEO?


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I’m pretty sure Alex was laughing because John cracked a joke. Rich was listing out the the “Big 3 Enhancements” and John said “that’s us” causing Alex to laugh.

It wouldn’t even make sense for Alex to snicker at the mention of machine learning since PSSR is probably the thing that the DF crew is most interested in with the Pro since they don’t like FSR.
You're probably right.

I must say I don't find the prospect of how much better DLSS/PSSR is than FSR as the centerpiece of a mid-cycle console upgrade to be all that exciting, but I guess that's where we are in 2024.
 
You're probably right.

I must say I don't find the prospect of how much better DLSS/PSSR is than FSR as the centerpiece of a mid-cycle console upgrade to be all that exciting, but I guess that's where we are in 2024.

I mean I don’t find anything about the PS5 Pro exciting. And any metaphorical hard-on that I would have had for it would have gone completely flaccid after that price reveal.
 
Lets be honest here, the 'No Disc Drive' isn't a big deal unless you already own a PS5 and several games on disc.

As for the 'This Is The Death Of Physical Gaming' claims, its been dead for a while at this point. Even if you own a physical game you still have to download the latest updates onto your console SSD, as well as any DLC & Expansions.

Steam killed PC physical games, and its sad to say that consoles are going that way as well.

On the plus side, External SSDs are larger than ever and getting progressively more affordable.
If I'm buying console games I generally want physical copies. Even w the patching/dl business, at least you can bring it to a friend's place, trade them in, or have an exchange with buddies for other games. It can be good decor too, at least select titles, like a fav novel.

I love my digital PC/Steam games though, mainly because they're always going to be there, a big reason I choose PC over console 99% (mods m&k too).

However, I just learned that every PS4 game can be played on PS5, disc or digital? That's a big game changer if so. Is it to be expected that every PS4 and PS5 game will work on the PS6? Is this their strategy moving forward? I might just wait for a PS6 to buy all the PS5 exclusives I can't play right now.

Steam didn't kill PC physical games btw, it was already on its death bed. If anything Steam played one of the largest roles in rejuvenating the PC market.

It was such a mess in the 2000's, terrible ports consistently. I loved some of the giant boxes/art we'd get though, but having to save registration keys is not missed.
 
If I'm buying console games I generally want physical copies. Even w the patching/dl business, at least you can bring it to a friend's place, trade them in, or have an exchange with buddies for other games. It can be good decor too, at least select titles, like a fav novel.

I love my digital PC/Steam games though, mainly because they're always going to be there, a big reason I choose PC over console 99% (mods m&k too).

However, I just learned that every PS4 game can be played on PS5, disc or digital? That's a big game changer if so. Is it to be expected that every PS4 and PS5 game will work on the PS6? Is this their strategy moving forward? I might just wait for a PS6 to buy all the PS5 exclusives I can't play right now.

Steam didn't kill PC physical games btw, it was already on its death bed. If anything Steam played one of the largest roles in rejuvenating the PC market.

It was such a mess in the 2000's, terrible ports consistently. I loved some of the giant boxes/art we'd get though, but having to save registration keys is not missed.

I'm 100% digital but one major argument in favor of physical media is the principle of ownership and access. Owning a physical copy of a game should mean that you'll be able to play it anytime without relying on online access or server availability. The game should be fully accessible from the disc itself, granting you control over your content.

But there is a drawback to physical media which is future compatibility. As gaming consoles evolve, older systems will probably not support the physical discs of their predecessors. This could mean that, three generations down the line, you might not be able to play your physical games on newer hardware without additional steps or repurchases. This could be a positive with digital purchases, where games are typically stored in your online library. Even if the hardware changes, your digital games remain accessible as long as the service hosting them remains operational.

I wonder if there will be some sort of legislative measures in the future that could better protect consumers' media rights.
 
Its 2024.
I'm just speculating about what's going to be released for consoles 4 or 5 years down the line.

Pretty sure most new consoles are comparable to top-end gaming PCs from four to five years before, for only $400-$500, because new and cheaper hardware is being created that up to par with older top-performance PC components.



BTW maybe this Mid-Generation upgrade is a way to extend Sony's lifecycle for the PS5s by a year or two (2029-2030), forcing Microsoft to develop and release their next console earlier because the SeriesX/S will really be showing its age by 2028.
Something smart just confirmed is Sony launching a service to sell refurbished PS5s at a lower price point. This is the makings of a bigger plan and one that Worm touched on, that the idea with the pricier Pro is that after selling your vanilla 5, the Pro is supposed to work like a mid-gen 300 USD upgrade.
 
Something smart just confirmed is Sony launching a service to sell refurbished PS5s at a lower price point. This is the makings of a bigger plan and one that Worm touched on, that the idea with the pricier Pro is that after selling your vanilla 5, the Pro is supposed to work like a mid-gen 300 USD upgrade.
Exactly how I’m seeing it for now. But I’m guessing if there’s an influx of old PS5’s that hit the refurb market, that $300 upgrade could quickly turn into $400-$450.
 
Its 2024.
I'm just speculating about what's going to be released for consoles 4 or 5 years down the line.

Pretty sure most new consoles are comparable to top-end gaming PCs from four to five years before, for only $400-$500, because new and cheaper hardware is being created that up to par with older top-performance PC components.
Sort of. The issue is AMD is leaving enthusiast GPUs, so it's not clear they would have much interest in a PS6. The main issue is that production costs don't fall as fast anymore, so if there aren't cool PS5 games coming up, the PS5 Pro has to be priced a lot higher to absorb the increased productions costs.
BTW maybe this Mid-Generation upgrade is a way to extend Sony's lifecycle for the PS5s by a year or two (2029-2030), forcing Microsoft to develop and release their next console earlier because the SeriesX/S will really be showing its age by 2028.
Plausible. I think a lot of this is that Sony has struggled to time big games correctly. IE TLOU2 should have been a PS5 launch title, and Marathon or another big exclusive should have been queued up for PS5 Pro. Otherwise there's no way to make back a loss leading console.
 
Lets give Sony credit.
At least they're putting in some effort in a mid-generation upgrade.

Microsoft seriously offered a standard SeriesX with 2TB SSD for $600 and thought fans would be satisfied.


That's a good point because I'll I've been hearing is that Sony is releasing this thing because Xbox is dead and there's no competition. The last place console maker is putting out a 600 dollar console with no enhancements it's probably a sign that things are just expensive as hell right now. Although I do think they could have done something like 599 or 649 for digital and 699 for disc drive. Oh well, people who don't want to buy it can just stick to the base PS5 which is still a great console. This is Sony testing the market for PS6. If things go south they'll course correct in time and do a similar launch to PS5 with a competitive cost and two versions. Realistically I think they're looking to sell 10 - 15% of the market so basically 10 to 15 million if there are 100 million owners.
 
If I'm buying console games I generally want physical copies. Even w the patching/dl business, at least you can bring it to a friend's place, trade them in, or have an exchange with buddies for other games. It can be good decor too, at least select titles, like a fav novel.

I hear you, and I own several physical copies as well, and still enjoy going to a local used Movies & Game store.

The problem is in another decade that's going to completely go away. 80% of game sales are now digital on consoles, and that number is going to rise until there's no longer a point to releasing physical games.... just like PC.

I hate it as much as you do, but that's what is going to happen.
 
I hear you, and I own several physical copies as well, and still enjoy going to a local used Movies & Game store.

The problem is in another decade that's going to completely go away. 80% of game sales are now digital on consoles, and that number is going to rise until there's no longer a point to releasing physical games.... just like PC.

I hate it as much as you do, but that's what is going to happen.
Man I sure it hope it doesn't go completely away. Physical media for movies is still doing well enough. There will always be market for them with video games, but like @SwamiLeoni posits, it may take some EU-like regulation to force it.
 
Man I sure it hope it doesn't go completely away. Physical media for movies is still doing well enough. There will always be market for them with video games, but like @SwamiLeoni posits, it may take some EU-like regulation to force it.

It'll never completely go away.

But it'll be for collectors, both new and vintage.

I saw a local shop selling the box & cartridge for Super Nintendo, with instruction manual (All Used) for $200.

Meanwhile, you can download Witcher 3 for PS4&5, XBoxOne/SeriesX/S, and every PC... for $15.

OR... big price Deluxe Editions.

OIP.mzsz8QbyLxZa9TKHOJvcFQHaEK


THAT'S the future.
 
September's PS Plus Game Catalog additions

PS+ Extra
-The Plucky Squire (day 1 release)
-Under The Waves
-Night in the Woods
-Chernobylite
-Wild Card Football
-Space Engineers
-Road 96
-Ben 10
-Far Cry 5

PS+ Premium
-Pistol Whip (PSVR2)
-Secret Agent Clank (PSP)
-Sky Gunner (PS2)
-Mister Mosquito (PS2)
 
Digital Foundry is reporting on Twitter that Rebirth makes a night and day difference. He seems very pleased with the results. I hope that carries into other games as well. Maybe this thing isn't as bad as people online making it out to be?

Either way I know someone who I can sell my launch PS5 to along with a controller and a game or two. Will probably just cost me 350 dollars in total to upgrade. Probably going to do it if the preorder process isn't horrific.
 
Two titles will be major sellers for PS5-Pro, which would be major-console sellers.

GTA6 @60FPS.
RDR2 @60FPS.

If I were Sony, I'd be in close communication with Rockstar about having details of their plans of ever releasing a PS5-Pro edition for RDR2 (possibly a timed exclusive), as well as the performance benchmarks for GTA6.
 
Two titles will be major sellers for PS5-Pro, which would be major-console sellers.

GTA6 @60FPS.
RDR2 @60FPS.

If I were Sony, I'd be in close communication with Rockstar about having details of their plans of ever releasing a PS5-Pro edition for RDR2 (possibly a timed exclusive), as well as the performance benchmarks for GTA6.

It'll still probably be 30fps , There's no real CPU upgrade and GTA titles are normally CPU heavy

Richard Leadbetter of Digital Foundry:


Frame rates, though, are an entirely different thing. When asked if GTA 6 could realistically run at 60 frames-per-second on the PS5 Pro, Leadbetter is blunt in his analysis: “No. Grand Theft Auto games have always run complex simulations that push the CPU hard, which is why every GTA game has initially launched on their target platforms at 30fps (or lower!).

“The PS5 Pro uses the same CPU as the PS5 and it would be extremely challenging to hit 60fps if the base PS5 version is targeting 30fps,” he explains. “This isn't a GPU problem, it's a CPU problem.”

There’s a multitude of simulation work running concurrently and constantly in GTA to keep its open world ticking. Every street is, at the very minimum, a stage for complex traffic and pedestrian simulations – AI routines and physics calculations that bring those roads and sidewalks to life. GTA 6 will very likely feature one of the most realistic depictions of city life we’ve seen in a video game, and so will be significantly taxing on the CPU as it renders all sorts of NPC behaviours. That leaves little bandwidth to boost those frame rates.
 
Looks like DF enjoyed the improvements from the Pro. If anyone remembers this exact DF member was saying things like "Why do we even need the Pro?".

 
It'll still probably be 30fps , There's no real CPU upgrade and GTA titles are normally CPU heavy

Richard Leadbetter of Digital Foundry:


Honestly I disagree with him here. How many games have been 30 FPS only this gen? There hasn't been many at all. I have a hard time believing that there will be no quality mode for GTA 6. It's pretty much becoming a standard.
 
It'll still probably be 30fps , There's no real CPU upgrade and GTA titles are normally CPU heavy

Richard Leadbetter of Digital Foundry:


I'm not surprised if that's the claim as of now, but if Rockstar is smart they're planning on making a few different graphical options at different resolutions. 1080P, 1440P, & 4K.

I've been playing at 1440P on my SeriesX and can barely tell the difference between it and 4K.

Regardless, RDR2 should be very capable of being 60FPS on both the standard PS5 & SeriesX, since it runs at 30FPS on XBoxOne & PS4.
 
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