Dude, yes. Demo had me de-wishlist.
I liked the Italian names for status ailments, however; problem is elsewhere the game is a copy-paste of everything we’ve ever seen – but with strange names.
I also couldn’t get past the collapsing wood or toothpicks sound FX when defeating foe. They should lean more flesh than marionette in the regard but can’t go back to drawing board now, I imagine.
Too linear too albeit a budget hallmark for indies; one forked road isn’t exploration and this title’s combat isn’t carrying the experience so linearity stands out more.