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PlayStation Official PS | PS Studios Megathread, v.4

If PS5 Pro grapevine proves real, will you be upgrading in 2024?


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Got GT7 from GameFly to check out on VR. Not much of a racing fan and really only get into the Kart racers with the kids and some of the more arcade titles over the years.

Absolutely blown away with the initial demo track while I wait for the rest to download. It legit looks like I'm in a real car. There is a VR arcade close by that has a couple of racing rigs set up that use some basic Virtua Racing game they load up. They need to dump and load this up asap.
Don’t forget to visit the showroom, it’s also in VR but you get to look at the cars from the outside as if you’re standing next to them. It’s really awesome
 
Looks like one of Bungie's next projects is gonna be on UE5, will be thier first game since Halo where they've used a different engine.

https://careers.bungie.com/jobs/5056431/incubation-principal-gameplay-engineer
https://careers.bungie.com/jobs/5061556/incubation-senior-graphics-engineer
https://careers.bungie.com/jobs/5061566/incubation-senior-software-engineer-characters

Excerpts from the job listings

Would you like to work on a new IP and new genre at Bungie that combines amazing action feel with lighthearted and whimsical characters? Do design goals like modularity, carried items, and cosmetic layering make you sit a little straighter in your chair? Do you wish modern games drew more inspiration from traditional animation, or spent more time trying to break away from formulaic rigs and movement systems? (We do.)

As a Senior Software Engineer specializing in Characters at Bungie, you will enable the creation of unique and varied characters. You will ensure that animation is smooth and competitively balanced. You will help players express their personal style through their in-game avatars. Most importantly, you will work with a fun, dedicated, cross-discipline team united around our mission to create a positive impact in people's lives as we bring a new Bungie world to life.

Architect our ecosystem for creating world-class gameplay – building and maintaining production-quality gameplay systems, workflows, and tools in C++ on Unreal 5

  • Design, build, extend, document, and maintain graphics features and associated tools and workflows in Unreal Engine, with minimal oversight.
Nice to have:
  • Experience with the Unreal Engine graphics
  • Experience with mobile graphics development
 
PlayStation officially releases Quantum Error trailer with gameplay/combat snippets.

Time to watch is 4m but watch for a minute from where I've stamped at least. Looks rad and I think werewolves will agree. Game will feature full DualSense integration as well:

 
Stamped above at beginning is the actual firefighter's prayer.

When I am called to duty, God wherever flames may rage,
give me strength to save a life, whatever be its age.
Help me to embrace a little child before it's too late,
or save an older person from the horror of that fate.
Enable me to be alert to hear the weakest shout,
and quickly and efficiently to put the fire out.
I want to fill my calling and to give the best in me,
to guard my neighbor and protect his property.
And if according to your will I have to lose my life,
bless with your protecting hand my loving family from strife.

Guns sound beefy (shotgun reload sounds clean) and I think there's stealth too for wolves like meth. @method115
 
PlayStation officially releases Quantum Error trailer with gameplay/combat snippets.

Time to watch is 4m but watch for a minute from where I've stamped at least. Looks rad and I think werewolves will agree. Game will feature full DualSense integration as well:


These are the devs that pissed off the Xbots when they admitted that it was easier to develop for the PS5. Now it’s an unintentional timed exclusive because of that. Another Baldurs Gate type situation where the series s is complicating things for developers.
 
These are the devs that pissed off the Xbots when they admitted that it was easier to develop for the PS5. Now it’s an unintentional timed exclusive because of that. Another Baldurs Gate type situation where the series s is complicating things for developers.

I'm not positive but didn't Sony go to developers and ask them what they wanted basically for the PS5? I thought I read that at one point but I can't remember. On the other hand when the Series S was announced you had developers who immediately said they were worried about the RAM on the system. Even ID software made comments similar to that.
 
I'm not positive but didn't Sony go to developers and ask them what they wanted basically for the PS5? I thought I read that at one point but I can't remember. On the other hand when the Series S was announced you had developers who immediately said they were worried about the RAM on the system. Even ID software made comments similar to that.
Oh maybe you’re right… I don’t recall. Makes sense that they would be more positive about Sony then on their Twitter account if they’re getting special treatment
 
Ok I found it here.

https://www.polygon.com/22792063/ps5-design-sony-mark-cerny-game-developers

Looks like they did ask devs what they would like to see in a new console.
Oh okay cool. This game is being developed by 4 brothers. No idea if it will be good or not but that’s still pretty impressive. Might not be a bad idea for Sony to pick them up since they already seem to like PlayStation quite a bit. I’ll support it but maybe not right away with October being stacked
 
Oh okay cool. This game is being developed by 4 brothers. No idea if it will be good or not but that’s still pretty impressive. Might not be a bad idea for Sony to pick them up since they already seem to like PlayStation quite a bit. I’ll support it but maybe not right away with October being stacked

I'll try it eventually if reviews are good but no way I get to it even this year. Way to much. Had no idea it was just 4 brothers though that's awesome. It gives me the same vibe that a lot of Remedy games have.
 
I'll try it eventually if reviews are good but no way I get to it even this year. Way too much. Had no idea it was just 4 brothers though that's awesome. It gives me the same vibe that a lot of Remedy games have.
Dude, got a patented Remedy vibe too à la Control. Cool to hear this; thought I was alone in that.
 
Oh maybe you’re right… I don’t recall. Makes sense that they would be more positive about Sony then on their Twitter account if they’re getting special treatment
I don’t think it’s a special treatment or quid pro quo thing but organic preference rather. I remember one of the developers on his personal social media implying their house was a PS house growing up, that they think the world of the platform. Then they make comments from their official account in backend transparency about PS being the better platform for developers. I think they’re players like us but uniquely developers too and whose gaming lineage is PlayStation. That’s their mosaic as people, to say.

I also think they were and have been reverse-courting Sony for acquisition. They seem a bit like PS Studio Housemarque in creative direction so I can see it.
 
I watched some videos of Wukong and the more I see, the more it appears like a solid next-gen game. It’s looking really cool. The problem I have is the lack of battle damage against bosses. Personally, I hate bosses (or myself) not showing any form of damage when fighting each other. All you see is a red or white dash when you hit an ankle or arm or head. It’s like chopping a tree with an axe except you make no visual damage yet it eventually falls down.

SF6 did it right as the characters visually show damage as the rounds progress.

It’s always been something that’s bugged me. I thought by now we would have leveled up.
 
I watched some videos of Wukong and the more I see, the more it appears like a solid next-gen game. It’s looking really cool. The problem I have is the lack of battle damage against bosses. Personally, I hate bosses (or myself) not showing any form of damage when fighting each other. All you see is a red or white dash when you hit an ankle or arm or head. It’s like chopping a tree with an axe except you make no visual damage yet it eventually falls down.

SF6 did it right as the characters visually show damage as the rounds progress.

It’s always been something that’s bugged me. I thought by now we would have leveled up.
I imagine that would be hell to animate. You’d have to match the part of the enemy that got hit and it would change depending on each weapon(blunt, pierce, slash, etc) that sounds like a nightmare to do. Fighting games have the luxury of not having an entire world to craft with dozens of weapons and in some cases a hundred plus enemies. SF6 has a roster of 16 characters and each match plays out pretty similar. Still impressive but I don’t think we should expect that from bigger scope games unless we want dev cycle turns to increase even more. I’m already hating how it takes on average 5 to 6 years for a new game.
 

Thanks for this. I see little difference between this and Team Ninja's Nioh, for example; many or all stave animations are 1:1. That tiger furry boss looks really dumb to me too but I'm not trying to be a jerk about it; game destructibles/environment look spectacular (possible weather system?) and I'm interested. What engine is this again? UE5 or some forked pre-existing framework?
 
And chick in thumbnail would not get kicked out of bed for eating crackers.
 
I imagine that would be hell to animate. You’d have to match the part of the enemy that got hit and it would change depending on each weapon(blunt, pierce, slash, etc) that sounds like a nightmare to do. Fighting games have the luxury of not having an entire world to craft with dozens of weapons and in some cases a hundred plus enemies. SF6 has a roster of 16 characters and each match plays out pretty similar. Still impressive but I don’t think we should expect that from bigger scope games unless we want dev cycle turns to increase even more. I’m already hating how it takes on average 5 to 6 years for a new game.


Im not saying that individual strikes or weapons should have their own damage mark, but you could separate a boss into 3 or 4 different levels and damage would appear for any of the levels hit regardless of weapon type.

I don’t believe SF6 is individually shown. I think it’s just damage accumulated over time and never really changes.
 
Im not saying that individual strikes or weapons should have their own damage mark, but you could separate a boss into 3 or 4 different levels and damage would appear for any of the levels hit regardless of weapon type.

I don’t believe SF6 is individually shown. I think it’s just damage accumulated over time and never really changes.
Would absolutely love this to become a gaming standard.

Just realise DMG in escalating stages and irrespective of WPN class from nosebleed (internal injuries), to lame leg/mobility/limping gait, then one arm hugging abdomen and slightly hunched when HP critical. Something like that.

Instead of the new genre norm of bosses requiring multiple deathblows to uncreatively bloat difficulty, have each DMG stage introduce new ATKs or speed change-ups, for example, when critical and not unlike a wild animal ferociously fighting for its life at the very end.
 
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