- Joined
- Nov 2, 2003
- Messages
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Would absolutely love this to become a gaming standard.
Just realise DMG in escalating stages and irrespective of WPN class from nosebleed (internal injuries), to lame leg/mobility/limping gait, then one arm hugging abdomen and slightly hunched when HP critical. Something like that.
Instead of the new genre norm of bosses requiring multiple deathblows to uncreatively bloat difficulty, have each DMG stage introduce new ATKs or speed change-ups, for example, when critical and not unlike a wild animal ferociously fighting for its life at the very end.
Absolutely on board with that. I would think us MMA fans would prefer seeing damage because that’s what we look at a lot of times judging fights. It’s practically ingrained in us. It’s boring to look at a boss you’ve hit with attacks for 15 minutes showing zero damage and they all of a sudden die when their life gauge drops to zero.
Like you mentioned, there’s a lot of ways you can show damage on a boss and even turn it into different mechanics to make it more exciting. All we have right now seems to be different boss stages, but it could be so much cooler.

