This thing is way more powerful that the downplayers are stating likened to a mid teir pc outperforming Xbox Series S in some instances. Crushes Steamdeck or any other portable.
The Switch 2 Edition launches this June
www.nintendolife.com
LMFAO, a "mid tier PC".
Those YouTube videos are garbage marketing hype masquerading as hardware analysis. Thanks, Nintendo!
Until we see something more compelling the leaks that had Digital Foundry analogizing it to the RTX 2050 are our best estimated approximation of its power. That could have been argued, if we were feeling generous, to be mid-tier in 2020 when Ampere released (the architecture in the Switch 2). It sure as hell isn't today.
DLSS 4 and frame gen is wizardry.
Agreed, but unless there is some special exception, it won't truly run DLSS 4. It will run DLSS 3-- call it 3+ at best. As I pointed out in the forum's recent discussions following the release of the latest GPU lines, the only real signatures of DLSS 4 are MFG (Multi-Frame Generation) and Ray-Traced Reconstruction. The older cards only benefit from the latter. The latest driver release alongside
Half-Life 2 RTX cemented this. Because even older GPU lines (RTX 40 series and earlier) were upgraded to the latest Transformer-based upscaling via the official driver. MFG is the only thing they didn't get. That's what truly separates DLSS 4.
That's apparent in the official
DLSS-supported game list, too. Previously, NVIDIA actually listed the version of the game, "DLSS 3.5", "DLSS 3.0", "DLSS 2.0", etc. It doesn't anymore. Now it simply lists features. Makes sense, actually. Notice the two features I just named are only checkmarked for games we saw in the official DLSS 4 supported games list they released when debuting the RTX 50 series. That's how you can tell whether or not a game supports DLSS 4.
In fact, I was curious about any analysis surrounding DLSS since the non-RTX Ampere cards
don't run DLSS, and the leaks didn't contain certainty about things like ray-tracing cores and whatnot. Nintendo insists it will run DLSS which isn't surprising because one has to figure DSR is a necessity with a handheld in 2025. Yet Digital Foundry saw zero evidence of DLSS in any of the games Nintendo showcased. It's obviously not something they care about with first party titles. So I'm as interested as you to see a thorough, objective breakdown of 3rd party performance, especially compared to FSR 3 which is what the Steam Deck and other handhelds run.