It's funny that people want easier inputs in newer games when you have 6-year-olds doing infinites in UMK3. Just saying.
Tbh not even just fighting games, on the whole industry the problem is how the dynamic changed between software house, marketing and audience
Before
SH: take this game
Marketing: ...
Audience: well, if this is the game we will have to learn it. After all they're experts and artists, they know better
Now
SH: we was thinking to do the game like that
Marketing: ahaha you wish, fuck you, not a chance you will put this this and this in the final PRODUCT, also you must include that, that and that. And these better change.
Audience: (6 months in advance) oh game is gonna suck watch this shit watch that why they don't listen us? They must listen us. Game MUST have this that and these
Marketing: Waith SH, got some news
Fake Audience: i don't even play videogames but must scream on social media the 999 gender-minority things that i did'nt like of this upcoming videogame that i will not buy anyway
Fake Audience2: i'm fan of another brand so i will throw random crap everywhere about this one (lol SO FGC) hoping to built perception game suck because i've no life and brands i like having more success than brands i don't like keep me alive
Casuals: fuck mugga derp akduhlfh LOL
Marketing: Gentlemen, your voice is our inspiration
SH: i want to die
I miss old times
Edit: forgot the "evolution" of gaming journalism. Just add a +40% on the shitshow side lol