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I'd also really love a voice acted character, which seems to be the case this time.
I prefer the silent protagonist but I'm all for it if players have the option to choose.
I'd also really love a voice acted character, which seems to be the case this time.
All DLC they release for Fallout 4. They usually release a lot of DLC for all their games. Each one usually goes for 15-20 bucks when the launch, so it's a great value.
I prefer the silent protagonist but I'm all for it if players have the option to choose.
Is it packaged with the main game or sold separately? I'll likely play the shit out of this game so I'm in.
I would actually wait on the season passes. I know with some of those I have seen them go on sale on steam by the time there was meaningful content that made them worth having. At the least you know it's not going to go up in price before you'll need it
Is it packaged with the main game or sold separately? I'll likely play the shit out of this game so I'm in.
Bethesda is one company I'd feel comfortable buying a game season pass for. Their DLC's are usually more than worth it.
I do like the improved colour scheme though. Blue sky > brown sky.
Fallout 3
Fallout 4
Bethesda games are games id happily pay $100 for. And they are also the one company I will always trust have great dlc. I skipped the house building dlc actually, but I still respect them for it. They did it for five dollars. That's a fair value. I really have nothing but respect for that company.
It's pretty absurd you pay the same for bethesda games as you do regular games. They have ten times the content.
Bethseda games are some of the only games I purchase full price, day one. Bethseda games are also some of the only games I ever owned copies of (the same game) for a console and a PC.
I am always happy to support them, as I get hundreds of hours out of almost every title of theirs I purchase.
<3
Me too. I put hundreds of hours each into Skyrim and the last two Fallouts. It's doubtful this game is any smaller. Bethesda rules at open world exploration.
Kind of cool that they are bringing back animals as familiars/pets/sidekicks. Never used Dogmeat from Fallout 3 but I heard he was pretty good. I was more partial to Fawkes.
Obviously that can't be Dogmeat cause he's in DC.
Torn between buying a laptop for FO4 for all the community mods (with FO being the only game I'd really play on it) or an XB1 because I'll get more use out of the xbone
You do realize that buying the DLC is actually more expensive than just getting the GOTY version? They basically force you to buy the game twice, which is nothing but a big "fuck you" to everyone that supports them by paying full price on release. Skyrim was the last time I made that mistake.
Love their games, but I'll wait.
Idk how it'll work exactly but they said mods will be available to download on the xbox1. Idk if that means all mods, some mods, or what. But they announced that at e3. Maybe look into it more.
True this. Still waiting for Bethesda to better Imperial City from Oblivion.The stills look better than the video did. The most obvious improvement is in the lighting and shadows.
I hope the scale is larger, I hate it when Bethesda puts down 7 buildings and calls it a city.
Torn between buying a laptop for FO4 for all the community mods (with FO being the only game I'd really play on it) or an XB1 because I'll get more use out of the xbone
It's desert Vegas sky vs. seaside Boston sky.
First, the good news: Bethesda wants there to be as little red tape as possible. Want to render your Fallout 4 save a smoking pile of irradiated scrap (thats jealously guarded by creepy fucking trains)? Go for it.
Just like Skyrim, there are mods that can break your game pretty wildly, and so we have some safety things on the console for that, but at the same time, we are going to let people break their game, game director Todd Howard explained to IGN.
Console mods wont be subjected to much of an approval process, either. At least, not if Howard and co can help it. The hope is that transferring them from PC will be a snap.
We dont want to [be heavy handed about approval], he said. Well see how we have to go through that. The plan is that it goes through Bethesda.net, but... outside of things that we would normally take downwe take down things on Steam Workshop if its got things that are illegal, or things like thatwell do the same thing.
Now the question on every wannabe wasteland-defacers mind: whats off-limits? Did you guess everything except nudity and licensed material? Then youre supremely wrong and might live in an alternate reality (how do you grow such formidable mustaches, asking for a friend).
Either your nudity or porn, that kind of stuff, or youre taking assets from Halo, Howard said to IGN. Though, Microsoft might allow that. Wed have to get approval. But like, generally, if someone is using assets from another game, we have to say, No, you cant do that.
Playing Skyrim again currently (for the third time), and I really think it might be time to do away with cave exploration. It became SUPER tedious in last gen's FO/TES, and almost became a crutch for not having other fun features to fill up the ~200 hour gameplay.hope the maps a little larger than NV, also cities need to have more quests and things to do. Exploration points on maps such as old ruins, caves, etc need to be unique also.
Its confirmed to be there biggest game ever. Hell they are reporting that there is 400+ hours of game in there and that they still haven't seen it all.
Playing Skyrim again currently (for the third time), and I really think it might be time to do away with cave exploration. It became SUPER tedious in last gen's FO/TES, and almost became a crutch for not having other fun features to fill up the ~200 hour gameplay.
Between the two Bethesda universes, I've literally done some variation of this hundreds of times:
And it was even MORE mind-numbing because the caves/vaults are always SUPER dark. In Skyrim, I've literally got to go back-and-forth on the quick menu from two handed Greatsword to Candlelight, and vice versa, dozens of times in ONE cave!
- NPC wants item from cave
- Go to cave
- Clear cave
- Loot all items greater than 1:10 weight-to-value ratio
- Retrieve requested item
- Go back to NPC with item for a reward a fraction of the looted items
I call for limited caves/vaults, and no more fetch item quests.
Its confirmed to be there biggest game ever. Hell they are reporting that there is 400+ hours of game in there and that they still haven't seen it all.