Sure, the specifics of progressive politics have shifted over the last half a century.
The Vietnam war was pretty politically divisive still in 1974, though not usually along partisan lines, and while it was with the majority opinion (60% polled as thinking the Vietnam war was a mistake in 1973), The Forever War flew it's flag high.
As did Haldeman, ”I was drafted against my will, and went off to fight somebody else's war”.
The Forever War didn't meet negative reactions because it's well written, not because it was subtle about it's political message or avoided taking a stance on controversial contemporary issues.
Compare that to how common the dialogues about Concord failing due to being "woke" are, despite it's political message being essentially non-existent and it's "wokeness" being limited to politics of some of it's developers and the fat, ugly characters of diverse ethnic backgrounds.
Never mind that it's a highly derivative hero shooter themed on a guardians of the galaxy style band of misfits, several years after both those things have their own fandoms largely rolling their eyes. Not to mention that hero shooters are a poor narrative vehicle, so those expensive weekly cutscenes are unrelated to the gameplay, hardly creating a world to inhabit. ...and asking $40USD to boot, when the well established and comparatively popular originals it was trying to imitate are free to play.
Likewise the Acolyte, where it's all about the "wokeness" of the diverse cast and lesbian space witches, not the fact that it's just poorly written, doesn't have any charismatic characters to carry it's poor writing and we're long past the point where anyone's wowed by CGI, regardless of the amount spent.
Mediocrity is about the best you could hope for from this sort of vacuous consumer garbage, so no surprise a lot of it falls well short.