<<Console Wars>> PS5 vs. XSX

Watching the DF Tech Review of Resident Evil Village

- PS5 and Series X identical when playing without RT. 99.9% perfect 60 FPS..
- XBox X Series - 10% better FPS performance with RT On targeting 60 FPS.
- Load Time is drastically faster on PS5. Series X loads scenes at 8-9 seconds. PS5 loads at 1-2 seconds. Storage API on the PS5 is showing its strength here...

Ill take PS5 with the perfect 60 FPS without RT and low loading time FTW!!! :)
Can't go wrong with either ps5 or series x.
It's faster loading times + duel sense vs 10% better frame rate with RT + VRR.
 
Can't go wrong with either ps5 or series x.
It's faster loading times + duel sense vs 10% better frame rate with RT + VRR.
Both consoles do RT & VRR.

The Xbox had won the bulk of loading time matchups the last time I counted it up in depth early in this thread. I wouldn't be surprised if the PS5 has gained the advantage, but it will typically be nominal; it's mostly large open-world games where a meaningful advantage might show up, or games where the PS5 is rendering far fewer pixels. The "Quick Resume" feature on the XSX is the more meaningful victory here since load times rarely vary much past the SATA-level of SSD performance with most games with hot loads, and the CPU just as often has a more significant effect on OS or cold boot launches (bearing in mind the XSX CPU is superior).

It also isn't a 10% better framerate for the XSX. With the most recent DF matchup, for example, Crysis: Remastered, the XSX is typically outputting ~44%-70% more total pixels. It depends on the mode and the game, and the range is always shifting. Sometimes there is no difference. In some cases the PS5 has stuck to the target better, but in several instances already that has been patched away quickly (while XSX advantages aren't).

It's more abstract but more reliable to just say that the XSX enjoys ~30% processing power advantage, and offers 44% greater ray-tracing capability.

Additionally, what even sites like DF haven't devoted much effort towards analyzing are whether there are actual image superiorities beyond res/framerate. While some of the new DX12 features aren't yet robustly implemented that's changing more quickly now thanks to the XSX. Most of these are aimed at achieving the same image quality at a higher framerate, at least in PCs, but that depends on the implementation. They may be used to improve image quality, too. Screenshots of Crysis Remastered after the latest patch would seem to indicate more than mere resolution advantages.
  • Ray-Tracing Capability
  • VRS
  • Mesh Shaders
  • Sampler Feedback/Streaming
  • AMD FidelityFX (this is a toolset package that includes some tools that conform to the above category definitions)
  • HDR10+ and Dolby Vision
 
Both consoles do RT & VRR.

The Xbox had won the bulk of loading time matchups the last time I counted it up in depth early in this thread. I wouldn't be surprised if the PS5 has gained the advantage, but it will typically be nominal; it's mostly large open-world games where a meaningful advantage might show up, or games where the PS5 is rendering far fewer pixels. The "Quick Resume" feature on the XSX is the more meaningful victory here since load times rarely vary much past the SATA-level of SSD performance with most games with hot loads, and the CPU just as often has a more significant effect on OS or cold boot launches (bearing in mind the XSX CPU is superior).

It also isn't a 10% better framerate for the XSX. With the most recent DF matchup, for example, Crysis: Remastered, the XSX is typically outputting ~44%-70% more total pixel output. It depends on the mode and the game, and the range is always shifting. Sometimes there is no difference. In some cases the PS5 has stuck to the target better, but in several instances already that has been patched away quickly (while XSX advantages aren't).

It's more abstract but more reliable to just say that the XSX enjoys ~30% processing power advantage, and offers 44% greater ray-tracing capability.

Additionally, what even sites like DF haven't devoted much effort towards analyzing are whether there are actual image superiorities beyond res/framerate. While some of the new DX12 features aren't yet robustly implemented, that's changing more quickly now thanks to the XSX. Most of these are aimed at achieving the same image quality at a higher framerate, at least in PCs, but that depends on the implementation. They may improve image quality. Screenshots of Crysis Remastered after the latest patch would seem to indicate more than mere resolution advantages.
  • Ray-Tracing Capability
  • VRS
  • Mesh Shaders
  • Sampler Feedback/Streaming
  • AMD FidelityFX (this is a toolset package that includes some tools that conform to the above category definitions)
  • HDR10+ and Dolby Vision
The vast majority of the load time benefits were on BC games, not next gen. That was explained to you back then and we’re seeing it come to fruition now.

Imagine waiting 8 seconds to load like some kind of caveman lol.
 
Both consoles do RT & VRR.

The Xbox had won the bulk of loading time matchups the last time I counted it up in depth early in this thread. I wouldn't be surprised if the PS5 has gained the advantage, but it will typically be nominal; it's mostly large open-world games where a meaningful advantage might show up, or games where the PS5 is rendering far fewer pixels. The "Quick Resume" feature on the XSX is the more meaningful victory here since load times rarely vary much past the SATA-level of SSD performance with most games with hot loads, and the CPU just as often has a more significant effect on OS or cold boot launches (bearing in mind the XSX CPU is superior).

It also isn't a 10% better framerate for the XSX. With the most recent DF matchup, for example, Crysis: Remastered, the XSX is typically outputting ~44%-70% more total pixel output. It depends on the mode and the game, and the range is always shifting. Sometimes there is no difference. In some cases the PS5 has stuck to the target better, but in several instances already that has been patched away quickly (while XSX advantages aren't).

It's more abstract but more reliable to just say that the XSX enjoys ~30% processing power advantage, and offers 44% greater ray-tracing capability.

Additionally, what even sites like DF haven't devoted much effort towards analyzing are whether there are actual image superiorities beyond res/framerate. While some of the new DX12 features aren't yet robustly implemented, that's changing more quickly now thanks to the XSX. Most of these are aimed at achieving the same image quality at a higher framerate, at least in PCs, but that depends on the implementation. They may improve image quality. Screenshots of Crysis Remastered after the latest patch would seem to indicate more than mere resolution advantages.
  • Ray-Tracing Capability
  • VRS
  • Mesh Shaders
  • Sampler Feedback/Streaming
  • AMD FidelityFX (this is a toolset package that includes some tools that conform to the above category definitions)
  • HDR10+ and Dolby Vision

LOL.

Again bragging about games that were built for previous gen systems first and not optomized for next gen.

Nominal ??? You're waiting up 8 seconds per loading screen on Series X playing RE Village. It's 2 seconds on PS5. Is that what you call nominal!?

<Dany07>

And btw - PS5 has quick resume. Yes it's only for one game at a time not multiple but it serves it purpose for me. My resumes are fast as shit. As soon as my PS5 is fully awake it's another second or two to be right back in my game (Returnal right now). And loading within the game are just as fast (if not faster). Upon death the game sends me to the intro cut scene, hold x button twice to skip cut scenes(less than 2 secs) and I am right back in it again.
 
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I really hate console war shit, but who buys next gen consoles to play previous gen games....

I havent even played more than 1 remastered game in the PS4 era....
 
I don't root general statements in outliers. Otherwise I would point to the 42 second boot time advantage for the XSX in Marvel's Avengers from that original roundup I linked.

That game was another that like RE:V performs graphically better on the XSX than the PS5. With the next-gen update, the resolution difference is yet again a whopping +70% for the XSX in places in like-for-like modes. Yet even with the next-gen patch the load times are barely different: 5.09s vs. 6.43s for the PS5 and XSX, respectively. This is the typical difference, and it doesn't surprise anyone who has poured over SSD load time videos for years like yours truly. Because, as a matter of practical experience, a 1.34s difference isn't all that tangible to the player. It's also compromised to call that a win when the PS5 is loading up to 70% fewer pixels.

You see these small margins in Hitman 3. You see them in most "next-gen" game or games with an updated patch like AC: Valhalla & Destiny 2 (where there is no difference at all).

You have inconsistency, too, where games like MLB: The Show 21 exhibit inordinately large wins going both ways. Additionally, you have instances where Xbox's flagship feature between the two, Quick Resume, isn't available at all, as with COD: Black Ops Cold War, while resuming from sleep doesn't even work on the PS5. The state of these tends to be in flux because patches sometimes address them, eventually. Frankly, someone will have to go to greater lengths to juxtapose a list of a dozen or more games, as I did back in November, to show that the PS5 enjoys a consistent load time advantage in the next gen-- even a small one. That hasn't been established ITT.

Towards the contrary, as I'd previously established in great detail, and as more recent videos continue to confirm, yes, the back-compat load times are decidedly in the XSX's favor. There's no question is it superior, significantly, on a consistent basis. Furthermore, as I cited a few weeks ago, the PS5's copy times from external drives to the internal SSD are broken-- they function at the rate of HDDs. This isn't as important as load times, because copying game files is rare, but it is worth noting given the PS5's poor internal SSD size. Finally, again, perhaps the most significant feature regarding load times in the multitasking era is the Quick Resume feature.
 
I really hate console war shit, but who buys next gen consoles to play previous gen games....

Apparently everybody. Playstation might have a few games out there, but nothing worth the asking price at this time.

In fairness though, this is where the industry is heading. They are not so much new consoles, as they are new parts for a gaming PC. The singularity is near.
 
Apparently everybody. Playstation might have a few games out there, but nothing worth the asking price at this time.

In fairness though, this is where the industry is heading. They are not so much new consoles, as they are new parts for a gaming PC. The singularity is near.
I bought a PS5 and Ive only played PS5 games. Im sure im not unique in that sense. I buy new shit to try out new games. Only on PC do I try out older games [not really play but see the improvements of older games on new GPUs], but I treat consoles differently.
 
I bought a PS5 and Ive only played PS5 games. Im sure im not unique in that sense.

Given how finicky gamers are, you probably are. It's not even something that's unique two or three years into a console's life cycle. Everyone plays older games on the consoles if they can. Right now, not including sports games, you have a small handful of PS5 games, and most are single player campaign experiences. You bet your ass people are mostly playing last gen games on it.
 
Given how finicky gamers are, you probably are. It's not even something that's unique two or three years into a console's life cycle. Everyone plays older games on the consoles if they can. Right now, not including sports games, you have a small handful of PS5 games, and most are single player campaign experiences. You bet your ass people are mostly playing last gen games on it.
Well damn, I usually dont use a console unless a game I want is out. Hell my switch is gathering dust waiting on BOTW 2. My PS5 will probably hibernate for a while aswell until an exclusive I want or a game I want is out. I guess Im an old fuck haha.
 
I don't root general statements in outliers. Otherwise I would point to the 42 second boot time advantage for the XSX in Marvel's Avengers from that original roundup I linked.

That game was another that like RE:V performs graphically better on the XSX than the PS5. With the next-gen update, the resolution difference is yet again a whopping +70% for the XSX in places in like-for-like modes. Yet even with the next-gen patch the load times are barely different: 5.09s vs. 6.43s for the PS5 and XSX, respectively. This is the typical difference, and it doesn't surprise anyone who has poured over SSD load time videos for years like yours truly. Because, as a matter of practical experience, a 1.34s difference isn't all that tangible to the player. It's also compromised to call that a win when the PS5 is loading up to 70% fewer pixels.

You see these small margins in Hitman 3. You see them in most "next-gen" game or games with an updated patch like AC: Valhalla & Destiny 2 (where there is no difference at all).

You have inconsistency, too, where games like MLB: The Show 21 exhibit inordinately large wins going both ways. Additionally, you have instances where Xbox's flagship feature between the two, Quick Resume, isn't available at all, as with COD: Black Ops Cold War, while resuming from sleep doesn't even work on the PS5. These state of these tends to be in flux because patches sometimes address them, eventually. Frankly, someone will have to go to greater lengths to juxtapose a list of a dozen or more games, as I did back in November, to show that the PS5 enjoys a consistent load time advantage in the next gen-- even a small one. That hasn't been established ITT.

Towards the contrary, as I'd previously established in great detail, and as more recent videos continue to confirm, yes, the back-compat load times are decidedly in the XSX's favor. There's no question is it superior, significantly, on a consistent basis. Furthermore, as I cited a few weeks ago, the PS5's copy times from external drives to the internal SSD are broken-- they function at the rate of HDDs. This isn't as important as load times, because copying game files is rare, but it is worth noting given the PS5's poor internal SSD size. Finally, again, perhaps the most significant feature regarding load times in the multitasking era is the Quick Resume feature.
russell.gif
 
Im half/half when it comes to playing older games on a new system.
I could personally care less about playing ps360 or older games but playing a game like Ghost of Tsushima at 60fps (and higher resolution) makes it feel like a completely different game to me.
 
Im half/half when it comes to playing older games on a new system.
I could personally care less about playing ps360 or older games but playing a game like Ghost of Tsushima at 60fps (and higher resolution) makes it feel like a completely different game to me.
I wouldnt really classify GoT as 'old'. The game came out a few months before the PS5 and I know a few people who waited for the upscaled version for the PS5 to play.

Old is something from the ealry-mid generation imo, but then again fuck do I know haha.
 
I wouldnt really classify GoT as 'old'. The game came out a few months before the PS5 and I know a few people who waited for the upscaled version for the PS5 to play.

Old is something from the ealry-mid generation imo, but then again fuck do I know haha.
You are right. GoT isn't old. I should have said previous generation.

And about waiting for upscaled versions. I wonder when they will finally release a TLOU2 patch.
 
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I really hate console war shit, but who buys next gen consoles to play previous gen games..

Me, apparently.

My two most anticipated games to play on a XBX when I pick one up are Witcher 3 and the Mass Effect Trilogy.

Ain't much else coming out this year that is exciting, so might as well enjoy some of the best games of all time in 4K/60+FPS with enhanced textured and HDR.
 
Me, apparently.

My two most anticipated games to play on a XBX when I pick one up are Witcher 3 and the Mass Effect Trilogy.

Ain't much else coming out this year that is exciting, so might as well enjoy some of the best games of all time in 4K/60+FPS with enhanced textured and HDR.

Are they even doing the next gen upgrades for Witcher 3 anymore? I’ve seen literally nothing about it since August.
 
In all seriousness I do think Smart Delivery and Game Boost are great features. There are games that I will always go back and visit and being able to play a better version of them would be fantastic.

I just think it’s a cool feature, not something to put front and center for a next gen console. Ultimately what I want to do is play next gen games and I would assume that’s what the vast majority of people (especially early adopters) want to do as well.
 
In all seriousness I do think Smart Delivery and Game Boost are great features. There are games that I will always go back and visit and being able to play a better version of them would be fantastic.

I just think it’s a cool feature, not something to put front and center for a next gen console. Ultimately what I want to do is play next gen games and I would assume that’s what the vast majority of people (especially early adopters) want to do as well.

My exact thoughts as well. Except I really don't go back and visit games it would just be to go back and play games I missed out on because there's so much shit to play these days. There's like two - three games I go back to play.
 
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