Multiplat BALDUR'S GATE III

Is there at least one companion for each class?

You can change the class of the followers if you really want and feel like there's too much overlapping. Especially changing the sub-class is very nice and hasn't really affected the immersion.

I'm playing a half-orc barbarian berzerker and I've customized the one original barbarian follower into this wildheart dual wielder with some magic abilities too.
 
Im doing a second playthrough now. Overall its a top tier game but I did think the ending sequences feel a little too rushed and they probably would have spent more time trying to polish that portion of the game. I would have preferred that they put an epilogue of what happens to each one of your companions and the factions that you did help out.

Second playthrough I will go in on all mods by removing the party limit and using the strength mod so I can throw people around for fun. It will make the game too easy so I need to use some mods that will increase the difficulty
 
Sounds like it will be different but maybe accomplish the same goal. Guess we will find out soon enough.
Kind of a late last min announcement because it will mean that the Xbox comes out in less than 4 months
 
I had been saying for a while that they should have done this. Series X owners paid a “premium price” so they should be getting a “premium experience”. If that means getting a feature like split screen while the S doesn’t then so be it.

Agreed. This should have been resolved early on before release. I think it wasn't because MS didn't realize how big the game would blow up. Which to be fair not even Larian expected it. So once the game blew up and then the xbox delay was announced it just brought this issue to the forefront of gaming news. What really sucks is I saw tons of people claiming that Larian was just a lazy developer and that's why there was a delay.

Digital Foundry was discussing this issue and how during the 360 days MS had to let rockstar get a pass on some of their "rules" because GTA was just so big and Rockstar couldn't meet the demands. I think it was the rule that all games had to run without needing to be installed on the HD but GTA required an HD install to run and could not run from the CD.
 
Just making a hunch on all the joinable companion aliignments but I will take a stab at it

Shadowheart - Lawful Neutral
Lae'zel - Neutral Evil?
Minc - Chaotic Good
Wyll - Lawful Good
Halsin - Neutral Good
Gale - Neutral Good
Karloch - Chatoic Good
Jahiera - Neutral Good
Minthara - Lawful Evil
Ive been thinking about trying to get Minthara on a second play through, but it seems really hard to do it without getting everyone else in the part quitting
Also unless they changed Jahiera, she was true neutral in BG1 and 2. She wouldn't shut the hell up about it either
 
Ive been thinking about trying to get Minthara on a second play through, but it seems really hard to do it without getting everyone else in the part quitting
Also unless they changed Jahiera, she was true neutral in BG1 and 2. She wouldn't shut the hell up about it either

You lose out on 3 chars to get Minthara (Halsin, Wyll, Karlach) if you side with the Goblins, but if you dont side with either you can (supposedly) get her in Moonrise Towers in act 2 and not lose anyone. (But you will miss out on the romance scene with her which is hardcore, your one "reward" for losing 3 characters, lol.)
 
This is actually my issue with these games is I have a hard time making difference choices. I also never go the evil route. The good thing is this game sounds like it has multiple good options just different ways of doing it. So should be setup in a way that I will make different choices if I do more than one playthrough.

My one thing about evil playthroughs is its just never able to be a rewarding experience accept for just being a bad guy. Like, you kill people who would help you, and now your reward is your next task is just harder. Or you drive party members away or even get them killed. And...for what? Just being "bad guy". There might be different narrative beats but the overall mechanical game experience is just less rich and rewarding.

One of the few game experiences I ever had that made an evil playthrough as interesting was Planescape: Torment.
 
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2gb patch dropped. For whoever it was that had a bug in the pool at the end, they supposedly fixed that in this rather large patch. Notes available on Steam.
 
My one thing about evil playthroughs is its just never able to he a rewarding experience accept for just being a bad guy. Like, you kill people who would help you, and now your reward is your next task is just harder. Or you drive party members away or even get them killed. And...for what? Just being "bad guy". There might be different narrative beats but the overall mechanical game experience is just less rich and rewarding.

One of the few game experiences I ever had that made an evil playthrough as interesting was Planescape: Torment.

"Dark Urge" is supposedly the most compelling evil playthrough.
 
My one thing about evil playthroughs is its just never able to he a rewarding experience accept for just being a bad guy. Like, you kill people who would help you, and now your reward is your next task is just harder. Or you drive party members away or even get them killed. And...for what? Just being "bad guy". There might be different narrative beats but the overall mechanical game experience is just less rich and rewarding.

One of the few game experiences I ever had that made an evil playthrough as interesting was Planescape: Torment.

But if you were an evil POS you'd eventually drive all the good people/friends you have and you are stuck with the bad apples who want to coat tail ride you gravy train if you are going somewhere no? Your reputation grows and is known so people will avoid you. Isn't that more realistic or did you want the game to offer you more "oblivious" party members to make up your losses? Just wondering what you were hoping for a "better" evil playthrough as it is intriguing.
 
Ive been thinking about trying to get Minthara on a second play through, but it seems really hard to do it without getting everyone else in the part quitting
Also unless they changed Jahiera, she was true neutral in BG1 and 2. She wouldn't shut the hell up about it either
yeah Minthara pretty much guarantees that 2 people would not join you in Act 1, 2 . Not sure how much it affects Jahera in act 3 since shes needed to recruit Minc also. So that is at least 4 companions that wont be in your party and not to mention another 2 more that is very sensitive with Minthara joining The only people that would be fine with her is Astarion, Laehzel and Shadowheart.

I wish that the game actually made more use of your non-lethal blows count for quests and storyline. It seemed to only account for 2 quests I did while the rest of the other plots count them as dead in storyline
 
You lose out on 3 chars to get Minthara (Halsin, Wyll, Karlach) if you side with the Goblins, but if you dont side with either you can (supposedly) get her in Moonrise Towers in act 2 and not lose anyone. (But you will miss out on the romance scene with her which is hardcore, your one "reward" for losing 3 characters, lol.)
Right now Im trying to plan my second playthrough cafefully so if its true that if you dont take either side, how will that affect Haisin joining since we still need to free him from the goblin fortress and would the tieflings still show up in the consequent acts?
 
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But if you were an evil POS you'd eventually drive all the good people/friends you have and you are stuck with the bad apples who want to coat tail ride you gravy train if you are going somewhere no? Your reputation grows and is known so people will avoid you. Isn't that more realistic or did you want the game to offer you more "oblivious" party members to make up your losses? Just wondering what you were hoping for a "better" evil playthrough as it is intriguing.

I'm not playing the game for realism though. Just as an example, like somebody said earlier, if you side with the goblins you lose 3 characters for one. Maybe it makes sense lore-wise, but it doesnt make my game better, imo.

My next game I want to do evil, and probably side with the goblins and get the drow chick in my party. But I'm also not using Karlach and would want to use her on my next playthrough. But I can't and that's not really a benefit.

A game like this constantly sacrifices realism for player agency. But, if they really wanted to stick to "lore", I think a cool angle would be some side questing with the drow chick or something where you can put some sort of dark influence over the good members of your party so they don't leave. And then towards the end of the game after everything is resolved thay "evil" questline can end with either killing off these party members when you're done with them or they break free and fight you, or you keep them as ignorant thralls, etc.

My point is, I think there's stuff you could do so playing an evil character doesn't make your gameplay gains a net loss, even assuming you don't just ignore it for the sake of not limiting player options.

I don't think characters being oblivious is a problem in a game where you can spend all day stacking explosive barrels all around the camp and nobody says shit about it, and thats exactly one of the reasons the game is as popular as it is.
 
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so i recruited some idiot from the goblin camp because i thought he was a merchant and then i went back to camp and he wanted to have a discussion so i just went along with it and he uhhh
plucked my eye out with an icepick

good times
 
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