- Joined
- Jan 5, 2008
- Messages
- 9,767
- Reaction score
- 429
The skeleton key issue was the one major complaint I had with ROI when it came out. I'm stoked they finally fixed the issue.
I've been bored with the raid lately also. To combat that we've been running it with specific weapons to see if we can do it with just them. Make it a little more entertaining.
Agreed, while the skeleton keys were a good idea, the drop rates were pretty frustrating. I like the fact that we can earn one, rather than just pray to the RNG gods.
Sounds like a good idea with the raid, but WoTM just doesn't have much replay value in my eyes. It really just felt stale almost immediately, and I don't know if that's because the concept of raids in Destiny hasn't really changed, or because it just wasn't a very innovative raid all around. The idea of "boss is invincible, ads, some mechanic to make boss vulnerable, DPS, rinse, repeat" really isn't very exciting. I realize there's only so much they can do with Destiny and it's engine, as well as the P2P nature of the game, so I guess that's the only kind of mechanics we were going to get. The raid weapons being straight up old weapons was kind of shitty as well.... cool idea with SIVA modifying the weapon, but with non-varying perks the raid weapons aren't very exciting. None of them are top-notch weapons that I utilize normally when I play any other part of the game.
OK, end rant....