Wild Hearts
I wasn't expecting much from this shameless "Monster Hunter" clone, but it's pretty damn good, and I hope MH takes up some of it's elements, now that EA has basically abandoned it for not making a billion trillion dollars.
Now, I'm a very casual MH fan, but this game just feels better to play, and eliminates a LOT of the bullshit. The UI, while still a bit cluttered, feels more refined. There is no stupid "weapon sharpening" mechanic, so you don't have to worry about that. There is a decent lock-on targeting system, so you don't have to free wheel the camera all the time, and it feels more natural to switch between the two(like Dark Souls). Then there's the on the fly crafting element, which seems ripped from "Fortnite", but surprisingly works really well, and adds a whole new dynamic to fights. The combat also feels a more fluent and responsive, although I could really do without the whole "three stages" of boss fights, that have you pointlessly chase them down after each stage.
Other than that, it's "Monster Hunter". I only just dipped my toes into it, but it all feels really good, and has a far lower bar for entry, since it's a lot easier to understand all of it's nuanced systems. I think EA is gonna regret throwing the baby out with bath water here. The "Monster Hunting" genre is just getting off the ground, thanks to MH finally connecting with the masses in the west, and this is a damn good first effort in capitalizing on it. It would be a real shame if they didn't follow up on it, because it's right there. It would be like if "Call Of Duty" gave up in the face of "Medal of Honor" dominating the WW2 shooter genre. You never know when that shit is really gonna click, and leave your opponents in the dust.