What are you playing? v.11 (Knee-Deep Edition)

Your PTSD dispenser of choice?


  • Total voters
    43
Status
Not open for further replies.
Gave Dishonoured a bit of a go this morning.

I'm not sure what to make of it. I like stealth, but I don't tolerate having my cover blown and will save scum and restart.

I also found it quite difficult to really get into the world, but that may just be the fact that I have a nasty cold.

As much as I'd like to be those epic skill YouTubers, I'm not sure how much more time I'm going to give to it...

I liked Dishonored a lot back in the day when it released, but a few months ago I finally got around to Dishonored 2 and I couldn't get into it at all. I think I'm just far more impatient a gamer nowadays than when I played the original. I do enjoy the worldbuilding of the series, but it makes for some overly elaborate and frustrating level design at times.
 
Picked up Lies of P and GT7 this weekend. Lies of P is pretty short it seems. I'm flying through it on like Chapter 6 now with about 11 hours down. Lies of P is great and it feels like all the weapons are fun which is rare for me. level design is great but boss fights are just ok to me. Haven't figured out any good uses for the arm yet.

GT7 has been great even better than I thought. My first GT is cool to see how the driving feels but it does a poor job of showing how the full game will be. Which is much better than I expected. I love the progression system in this game and I've been having an easy time through all the starting races since I have crazy fast cars from the my first GT gift cars. Just working my way through the menu slowly while I also play Lies of P.
 
Serious Sam is a great time. I've played all of them and the first one is still the best IMO, but the others are still fun. The Headless Suicide Bombers are a classic. There are other enemies in Serious Sam like them who will rush you in the same way and all have their own unique sound so you know they're coming

Probably not what you're thinking of, but the one video game baddie that would cause me the most panic just from hearing them were the Black Head Crabs from Half Life 2



Also the Bloodsuckers from Stalker


Valve said during testing that players, whenever they heard the noises, completely and unanimously disregarded any other enemies and prioritized either evading or destroying them.
 
Valve said during testing that players, whenever they heard the noises, completely and unanimously disregarded any other enemies and prioritized either evading or destroying them.
Ain't that the truth. They're fast and sneak up on you. There's one level towards the end of the game where they come in a seemingly endless wave from all angles. So you're spinning in circles trying to pick them off and then all of a sudden BOOM! Love those guys lol

But how do they scream? Doesn't really make sense.
 
Ain't that the truth. They're fast and sneak up on you. There's one level towards the end of the game where they come in a seemingly endless wave from all angles. So you're spinning in circles trying to pick them off and then all of a sudden BOOM! Love those guys lol

But how do they scream? Doesn't really make sense.
The noise is a combination of a rattlesnake and some distorted insect noises. It wires into the most primitive fears of humanity. Gabe said they hired psychologists to advise on the sound design.

Half Life 2 is perhaps the greatest game ever made. Final Fantasy VI is my favorite. But HL2 might be the best
 
I liked Dishonored a lot back in the day when it released, but a few months ago I finally got around to Dishonored 2 and I couldn't get into it at all. I think I'm just far more impatient a gamer nowadays than when I played the original.
Right there with you, but I think D2 was just a worse game that was noticeably more tedious and annoying. The areas were too wide open, and just felt chaotic where you couldn't really approach it in any specific way. Especially early on, when you have no real powers to mitigate getting spotted. It felt like you were fucked no matter how you played it, and had to trial and error your way into the "correct" path. Leads to playing it extremely cautiously at a snail's pace, which just gets boring. In the original, getting spotted wasn't so much of a death sentence, and really just fucked up your "chaos" rating. It gave you all the tools to survive skirmishes, whereas D2 was extremely punishing.
 
  • Like
Reactions: Zer
Gears 5

Beat it. It was good, but...trying. The open world stuff was garbage, and I really hope they scrap the whole thing in all future titles, unless they want to turn it into an RPG of sorts, where exploration is addictive and rewarding. I think they could do it, but they'd really have to abandon some core mechanics to make it work. As is, you searched out for some robot upgrades that aren't all that necessary, and all the extra zones are just random skirmishes that feel like an afterthought. It's a big waste of time, and could've been condensed into a more traditional approach. I never want to hear "Let's get back to the skiff" ever again.

That said, the robot did introduce some new elements that were fun, but felt a little forced and unbalanced. Once you get the power to take over any enemy on the battlefield, it gets a little stupid. The cloak mechanic was also just a crutch. They're mostly crutch powers, and some areas are specifically designed for you to use them, and it never feels natural like it would in an RPG, where you're getting progressively stronger. It's all just "use the FU power and cruise"

Story was decent, and you have to make a big choice near the end, which I'm sure the developers are ripping their hair out over, since they're going to have to create two different narratives for the next game, depending on the choice, but it was cool that it was there. Unfortunately, they still pulled the "Let's finish this fight" Halo 2 ending, and I had to roll my eyes at it. All in all though, it was a meaty campaign and it's nice to see them still put effort into that aspect of the game, even though it's basically COD at this point, and they really don't have to.

Anyways, it's been a fun little ride with new Gears franchise, and reminded me just how fun these games can be, despite my nitpicking. For a different developer than the originals, you couldn't ask much more.

8/10
 
I’m currently playing forza horizon 5 …great open world racing game
 
Finished Like a Dragon Garden. If you like the punch face Yakuza games, it's the game for you. Tiger dropped the shit out of everyone

Starting Pirate Yakuza, should be good Majima insanity
 
Elden Ring update:

Been playing through Shadow of the Erdtree DLC, on my own, just using the in game tips from NPCs to guide me. I had heard this DLC was significantly more difficult, but I got through the first couple of bosses without much trouble.

I got to the Shadow Keep part, landed in an area where I didn't see where I could progress through, so went back to Shadow Keep and went all the way up. Found Messmer and fought him- by far the toughest fight I had yet, but I did eventually beat him. At this point I only have about half the map discovered/explored.

Moved forward, I could see a statue where I should be able to get a map for the undiscovered area I am in, but I couldn't find a way to reach it after several attempts. On the way I fought a boss in the ruins of Rauh, took her out rather easily, then burned the tree to open up Enir Ilim. It was then that I finally turned to a guide to figure out how to get that map/what to do next because I believed Enir Ilim was basically supposed to be the last part.

I was right, and apparently I had jumped ahead and beat Messmer waaaaay before was recommended as I still basically have over 50% of the map to find and explore. Apparently that boss in the ruins of Rauh opens the area to burn that tree, but most people don't have the piece from Messmer to move forward, so you're supposed to fight him later and then come back.

At this point I am wondering if I should even bother going through the normal progress route or just see if I can get through Enir Ilim, the "last" portion.
 
Elden Ring update:

Been playing through Shadow of the Erdtree DLC, on my own, just using the in game tips from NPCs to guide me. I had heard this DLC was significantly more difficult, but I got through the first couple of bosses without much trouble.

I got to the Shadow Keep part, landed in an area where I didn't see where I could progress through, so went back to Shadow Keep and went all the way up. Found Messmer and fought him- by far the toughest fight I had yet, but I did eventually beat him. At this point I only have about half the map discovered/explored.

Moved forward, I could see a statue where I should be able to get a map for the undiscovered area I am in, but I couldn't find a way to reach it after several attempts. On the way I fought a boss in the ruins of Rauh, took her out rather easily, then burned the tree to open up Enir Ilim. It was then that I finally turned to a guide to figure out how to get that map/what to do next because I believed Enir Ilim was basically supposed to be the last part.

I was right, and apparently I had jumped ahead and beat Messmer waaaaay before was recommended as I still basically have over 50% of the map to find and explore. Apparently that boss in the ruins of Rauh opens the area to burn that tree, but most people don't have the piece from Messmer to move forward, so you're supposed to fight him later and then come back.

At this point I am wondering if I should even bother going through the normal progress route or just see if I can get through Enir Ilim, the "last" portion.

Doesn’t really matter what order you do any of it unless you want to do a couple of NPC quest lines that you’d be locked out of if you just plow right through to the end. For what it’s worth the penultimate fight is much cooler if you’ve done as many npc quests as possible, as it becomes a very unique fight between former friends.
 
Moved forward, I could see a statue where I should be able to get a map for the undiscovered area I am in, but I couldn't find a way to reach it after several attempts.
I actually immediately knew the exact stele you're talking about because the expansion had one for a map fragment that had me positively stumped for a bit, ha; one of many WTF moments in any Miyazakian adventure.
 
Finished Like a Dragon Garden. If you like the punch face Yakuza games, it's the game for you. Tiger dropped the shit out of everyone

Starting Pirate Yakuza, should be good Majima insanity

I really liked Like a Dragon Gaiden. Kiryu was beastly when maxed.

I finished Pirate Yakuza recently. It's bigger and better.
 
I just gave Atomfall an hour of gameplay. Escaped the bunker, ran to a mine, talked to a bloke, climbed up a lookout and booked a few idiots on the head.

It's harder than it sounds. Combat is quite unforgiving in this game and stealth is difficult with no cues until you are at least warned. I'd kill for a scope. AI seems quite dumb at times, but they move at the speed of light.

I may restart the entire thing when I have a day off. It's slow paced naturally so rushing through isn't helping. It seems pretty decent though.
 
I really liked Like a Dragon Gaiden. Kiryu was beastly when maxed.

I finished Pirate Yakuza recently. It's bigger and better.
After playing Yakuza 0-6, I cared more about the story in Gaiden than I should admit. Especially the ending.

Pirate Yakuza seems fun so far. Pirating, punching people, befriending animals and karaoke... Can't go wrong

Also, my phone changed Gaiden to Garden but now that I see it...I want to play Like A Dragon Garden
 
Last edited:
Status
Not open for further replies.
Back
Top