How do i up my skill power? I have attachments that require skill levels in the hundreds despite me only having...
a 13? I try to focus on skill based gear, reduced cooldowns and increased duration and such but dont see anything about skill power
ROKKO hit the nail on the head, M.
I'm acquiring gear now at lvl 30+ that come with Skill power attributes of 3-500 virtually apiece. Iirc, the 4-500 cumulative range is the minimal threshold for worn or standard Skill mods so if you're close, try also skimming your Gear mods because some have as well (albeit paltry) Skill power bumps in case you'd overlooked those; TBT, I reckon around lvl 23 was for me when Skill mods became 'accessible'. I'm a fan of Duration too as well as self-repair mods so if taking fire, heal and live a spell longer. My friend has a Skill power level in the thousands (4200?) right now or thereabouts so in a word, it's coming. I'm not where I want to be either.
The high-end Skill mods (gold-barred) are boss and can be transformative; on my drone, I have Striker programmed in slot 2 for 20% damage increase; it's saved my life on many an occasion, no question. Apparently, Firefly and Hive can get fruitful 2.0 versions with available mods if you're willing to put the work in but I'm not as familiar with those tools. Turret var. Incinerator and Chem launcher var. Firestarter have over time become like adopted children to me, aayy.

On a related note, the gear and all respective talents, attributes, brand/set perks, offensive/defensive/general mod slots et cetera are overwhelming to harmonise at higher levels. If you change out one piece of gear, whatever build you were rocking is now likely defunct. It sucks and I'm constantly stopping what I'm doing to rebalance myself or then re-perk with a plan-B on the fly. All things being equal, they might rework the Skill system or lower its barrier-to-entry in an update because it does seem a bit imbalanced.
Sorry for length.