Television THE LAST OF US Season 2 (Premieres April 13, 2025) Spoilers

I do find it funny anyone thought the series was going to be able to match the games going into it, casting issues or not. It's an almost impossible task.

Says alot that real-life actors shouldn't be expected to match the performances of video game models and voice actors.

It wouldn't surprise me if that scene is practiced and performed better with acting students, because acting students are now taking great scenes from games and performing them, like this monologs.

 
Says alot that real-life actors shouldn't be expected to match the performances of video game models and voice actors.

It wouldn't surprise me if that scene is practiced and performed better with acting students, because acting students are now taking great scenes from games and performing them, like this monologs.



Tbf actor did well in better call saul

Vaas thing actually put him on the map to my knowledge lol
 
Are you under the impression the internet is a recent invention?




You're acting like the original TLoU and Spider-man games success were random accidents.
All these major games have massive marketing budgets, and sequels should sell even more due to years of anticipation for a sequel to a quality original.

Yet, both sequels failed to make 70% of the sales of the original.... because of the main factor that contributed to the major success of the originals, word of mouth, wasn't there for the sequels anywhere close.

Word of mouth is undoubtedly the #1 contributing factor in the success of... practically everything in a free market like games. No one has infinite money or infinite time, so we hear what other gamers have been saying about the games they played.
Marketing for games shuts down to a maximum of 10% after two weeks after a game is released, but word of mouth can keep a game selling well for multiple weeks, months, even years later.





Look up the sales for Witcher3 in its first month, first year, and the last 10 years because it's about to have its decade anniversary in less than a month and figure out the puzzle why its sold well for 10 years while 97% of games are mostly forgotten within a few short months.

By the way, your point about 85 million PS4s and 55 million PS5s is a valid one for both Spiderman games, but it doesn't work out for TLoU1&2

For example TLoU1 was released near the end of the PS3's life cycle in 2013, and the total number os PS3 consoles in 2013 was... slightly less than its total number of units sold today.

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And given the very warm reception of the original, seven years in-between releases, and a 18 month marketing cycle to generate buzz... and it sold 44% fewer copies than the original.

Well, that's because there's fewer PS4s on the market than PS3s... right?

Wrong.

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You're going to have to come up with another case than to blame twitter or 'bubbles' for just not willing to accept that word-of-mouth is by far the #1 factor, and not marketing, to a game being overwhelmingly successful or a flop.

Edit - Forgot to add that the TLoU1 remaster was released on PS4 within a year of that console's release, and not only sold very well despite there only being few PS4s sold at that point, but also sold well throughout the PS4 life cycle, and overall outsold TLoU2 on the PS4 when it was released.

Yes, so we've established there are more ps4's than ps3's.

The TLOU1 remaster being released on ps4 alongside the original on ps3 is supporting my argument of bigger potential buyer base for the original game, since the remastered TLOU1 on ps4 even outsold TLOU on ps3 itself. TLOU has essentially benefited from being released across 3 generations of PS consoles (also remastered for ps5) vs two generations for part 2. And another benefit of having double the selling cycle, roughly 10 vs 5 years overall.


I also used the player base argument specifically for Spider-man, because that case was less muddy. That doesn't mean it's 1 on 1 applicable to The Last of Us, even though it might follow a similar pattern, which is weaker sales to a sequel to a big franchise, which according to you is mainly because they went woke, which I find a highly questionable and reductive conclusion.


So the player base that could explain some of the difference, and I don't know if it's the case for the specific games we're discussing, but possible competing games released in the same window. Another one is the global situation at the time, TLOU2 was released during covid. Since popculture consumption media like gaming went up during this time, one could make the argument that should have buoyed TLOU2's sales, but there was also a lot of financial instability, so who knows, lots of that gaming consumption could have gone to free to play (Fortnite) or non-AAA (and therefore cheaper) games.

Animal crossing also exploded during that time and I checked the price of that and that was a whopping $60. But I'm going to take a guess that a fun, happy, other place to spend time hit the sweet spot for people during covid, regardless of pricing. As opposed to the extremely dour setting of TLOU2. I guess being on the Switch also didn't hurt.

But let's pretend overall covid was a net positive for TLOU2. Now look at TLOU1 surrounding financial situation, it was released in 2013, 5 years from the major housing crisis and the economy was in full upswing again, all the way to 2019, right before covid. So I'd posit that TLOU benefitted more from the surrounding financial global situation than TLOU2.



Another thing about Spider-man 2, it's player base probably skews towards a bit younger, lots of these kids are probably more familar with Morales due to the succes of the animated movies so they might not even have those major issues you seem to have with the way that character was inserted into the game. It might not have directly translated to sales that matched the original, but that also doesn't necessary mean that was the major cause of lower sales.


Edit : I also saw that there was sort of a in between game between 1 and 2, Miles Morales, so I don't think franchise fatigue argument is completely unwarranted, 3 games of essentially the same template spread across 5 years sure sounds like a form of market saturation. Hard not to imagine some of the novelty of the first part is gone. Reminds me a bit of the Dead Space trilogy, although that had a different sales trajectory, 1, 4, 1 million copies sold for each iteration ( I know there were other things going on too). For me personally, I'm usually already kind of tired of a singular game about 2/3 through, so I wouldn't find it shocking for people dropping off for a sequel, let alone a third part.


And selling over 20 million of a single game is absolutely nuts, must be some perfect storm scenario to reach those kind of sales that might not be easily replicable. Selling 10 million copies and not being considered succesful/profitable is probably even crazier. Maybe that's more damning of the industry's spiraling production and marketing costs than 'weak' sales.
 
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Yes, so we've established there are more ps4's than ps3's.

The TLOU1 remaster being released on ps4 alongside the original on ps3 is supporting my argument of bigger potential buyer base for the original game, since the remastered TLOU1 on ps4 even outsold TLOU on ps3 itself. TLOU has essentially benefited from being released across 3 generations of PS consoles (also remastered for ps5) vs two generations for part 2. And another benefit of having double the selling cycle, roughly 10 vs 5 years overall.

They invested larger amounts into the budgets of the sequels than the originals knowing what the total number of console units were sold at the time. That only happens when they're expecting increased profitability, not less.

TLoU1 sold even more on the PS4 than the PS3.
TLoU2 hasn't sold more on the PS5 than on the PS4.

I also used the player base argument specifically for Spider-man, because that case was less muddy. That doesn't mean it's 1 on 1 applicable to The Last of Us, even though it might follow a similar pattern, which is weaker sales to a sequel to a big franchise, which according to you is mainly because they went woke, which I find a highly questionable and reductive conclusion.
'Woke' is an extremely subjective word with no clear definition.
It's very clear that both games had a much higher priority of promoting social agendas than providing a satisfying sequel to fans of the originals.


So the player base that could explain some of the difference, and I don't know if it's the case for the specific games we're discussing, but possible competing games released in the same window. Another one is the global situation at the time, TLOU2 was released during covid. Since popculture consumption media like gaming went up during this time, one could make the argument that should have buoyed TLOU2's sales, but there was also a lot of financial instability, so who knows, lots of that gaming consumption could have gone to free to play (Fortnite) or non-AAA (and therefore cheaper) games.

So during Covid gaming and media consumption rose by every metric, but it somehow hurt TLoU2's sales compared to if there was no pandemic?

But let's pretend overall covid was a net positive for TLOU2. Now look at TLOU1 surrounding financial situation, it was released in 2013, 5 years from the major housing crisis and the economy was in full upswing again, all the way to 2019, right before covid. So I'd posit that TLOU benefitted more from the surrounding financial global situation than TLOU2.
This only focuses on the units sold on and near the release dates, and not the units sold in the months or years afterward.

As I previously mentioned, gamers listen to other gamers about what they've played and still recommend.
Edit : I also saw that there was sort of a in between game between 1 and 2, Miles Morales, so I don't think franchise fatigue argument is completely unwarranted, 3 games of essentially the same template spread across 5 years sure sounds like a form of market saturation. Hard not to imagine some of the novelty of the first part is gone. Reminds me a bit of the Dead Space trilogy, although that had a different sales trajectory, 1, 4, 1 million copies sold for each iteration ( I know there were other things going on too). For me personally, I'm usually already kind of tired of a singular game about 2/3 through, so I wouldn't find it shocking for people dropping off for a sequel, let alone a third part.
The Miles Morales game sold... not anywhere close to as well as the original Spiderman game.
I saw a source say it only sold 4 million in the two months it was available in 2020, and a total of 6.5 million by June 2021 which is possible... and another source says it sold a grand total of 14 million and doesn't have many sources to back it up, so that doesn't come close to Spider-Man's 20 million total sales, and that doesn't count when it was re-released on the PS5.

In other words, many Spider-Man fans have no interest in Miles Morales. For the Miles Morales fans the Spider-man fans are fine with him getting his own game, it just doesn't mean they'll buy it. They're fine with him being a trainee with Peter as a mentor, but surpassing Peter as the 'Spider-man?'

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Not gonna happen.
 
Says alot that real-life actors shouldn't be expected to match the performances of video game models and voice actors.

It wouldn't surprise me if that scene is practiced and performed better with acting students, because acting students are now taking great scenes from games and performing them, like this monologs.


This guy. Right here. Perfect for that role


Fuck it might even be the same guy. Googled and it is. Well fuck me im late to the show
 
We told y'all the actress was miscast first season. Humans like looking at attractive people, it's hardwired into us. Having the lead character in a show be a potato is insane.

A lot of women love her. I've seen it first hand.

I think it's some weird thing that less attractive women can relate to her the way they can't to a Caitlin Dever type.
 
A lot of women love her. I've seen it first hand.

I think it's some weird thing that less attractive women can relate to her the way they can't to a Caitlin Dever type.
They’re celebrating women making themselves less of a threat to them. Yes girl you highlight that aircraft carrier of a forehead and wear underwear with dick holes. I would kill myself if I looked like that… I mean I would kill to look like that.

Bill burr loosely quoted
 
I kind of feel the actress playing Abby would be a better Elle than Bella Ramsay.

Also Abby in the game is some jacked beast but on the show is like 5'2".
When the last of us was pitched as a movie (like 12 years ago) she was likely going to play Ellie.

This potential casting and meeting with Druckman lead her to be being in Drake and Elena's daughter in Uncharted 4.
 
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Tried to give the show another shot....had to stop when the breakfast club were scouting the compound. They should have shot Abby in the head and called it a mission...
 
They shouldve had the big scene around episode 4/5. Don't introduce Abby at all until the end of episode 1, cut to a zoom in with her face. Then throughout episodes 2-4 just show her from time to time tracking Joel and trying to find him. But don't give away her entire backstory and motives.

That actually pissed me off how they gave it all away from the very beginning.

That hospital scene with her and everything else should've been shown the next episode after the big scene.

It's gonna be tough for me to be invested finishing the show after episode 2. That might be the peak of the show imo
 
I guess I'm in the minority here. I absolutely loved this episode. I loved S2E1 as well, just had a couple issues. I have no issues whatsoever with this episode.

I'm even more of a minority here because I think I'm one of the very few who thought the second game was better than the first. You're not supposed to be happy that Joel died. You're supposed to feel upset and angry, and you're supposed to feel the loss. The hollowness that Ellie feels throughout the whole game can be tasted in the air. It's brilliantly done.
I think if the second game hadn't released during covid people might have appreciated it more. It also helps to think of it as a morality play or tragedy more than a traditional story imo.
 
Yea I don't get the hate either. The second installment of the game got massive backlash when it came out.

There were a few "woke" parts in the game - Abby is way too jacked to be real, too much LGBTQ shit (trans character and main character is gay) but that's about it.

Youtubers had an aneurysm over these two things - complaining and overanalyzing it to death.

The core of the story is actually good: A daughter goes to extremes to revenge her surrogate dad, but ends up getting way too violent herself.
How was there too much LGBTQ shit lol. The creator literally wrote the characters as such, they're his creations. That's like complaining that COD has too much shooting.
 
How was there too much LGBTQ shit lol. The creator literally wrote the characters as such, they're his creations. That's like complaining that COD has too much shooting.
I don't disagree with Ellie, but there was sure as hell was no Ron Swanson old man Gay love affair.
 
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