Souls games aren't difficult

Not them, there was an archer, a Havel looking guy, and someone else. It was an optional boss fight in one of the DLC's. I think it was the one with the moving platforms, where a dragon flies by early.

The Sentinels didn't bother me much. They were tall thin guys right? They don't all spawn at first either IIRC.
I think I remember these cats. Like phantoms waiting for you atop some stairs, iirc? The area was very open so cover was suboptimal but plenty of space to divide and conquer.
 
Oh', the DLC guys. I left them after a few tries. They suck. More to the point, the area you fight them in sucks. Just a maze of bullshit, where you're constantly getting pot-shotted. It felt like a multiplayer map where all the other players are just trying to kill you.
Yeah, it was like a lazily built mini MP FPS map, everything about it was awful. Even the summons you call in did nothing to help. I don't even think the rewards were worth it, but it was personal lol

The only good thing I remember from it was looking up a strategy video, and someone made it into a Benny Hill thing. That song was always in my head playing it, as they chased me around, constantly falling into the water.
 
I think I remember these cats. Like phantoms waiting for you atop some stairs, iirc? The area was very open so cover was suboptimal but plenty of space to divide and conquer.
It was these fuckers, but this player makes it look easy.

 
Sword Saint took me painfully long, too. So hard. He was one of those fights that a part of you asks, can I really do this? I could no-hit his maiden phase on later playthroughs (I got the Plat so ended up really digging in) but after that, I felt every bit a flawed shinobi, lol.

I have a personal theory on Elden (no idea how contentious or not this is) that it's not a SP game in conception but a coop one rather – From's first in fact, and this why the boss designs stray from more traditional Miyazakian fights. Examples are largest-ever HP bloat and unreasonable ATK chains meant for party combat. Anyway, small rant, but yeah, Radagon was tough but so many bosses in Elden were mega frustrating for solo tarnished. Malenia was stupidly hard for me in particular and an ugly fight even in subsequent playthroughs.
That makes sense. I recall a lot of people saying how difficult a lot of these bosses were. Some of them just didn't even seem fun solo. FS probably knew and created the SA for help.
 
As someone who has been ranked #1 and in the top percentile on such leaderboards. Would you label me a professional?
Why are you focused on the "professional" aspect now?

Is it because you were disproven about them being difficult for most gamers?

If they are so easy, and I hate to be this guy, but I'm more than willing to do a best of however many matches you want in any Souls game at any level with any build in PvP. Granted I only have PC though.
 
It was these fuckers, but this player makes it look easy.


Ah, yes! Looks like Darklurker chasm a bit. You know what the rightmost guy from thumbnail reminds me of? The Vengarl set! Remember that?
 
The #1 forum poster on Sherdog. Would you label them professional?
You're stretching there, bud. An internet forum isn't a place where you can gain a real profession.

You also avoided two other questions so I guess you changed your tune from your first post.
 
Ah, yes! Looks like Darklurker chasm a bit. You know what the rightmost guy from thumbnail reminds me of? The Vengarl set! Remember that?

200w.gif

That was generally my go to set early, and the fall back once I finally got the red and blue Smelter Demon swords. Those bastards were heavy, and broke easily, but in a power stance they wrecked bosses.
 
You're stretching there, bud. An internet forum isn't a place where you can gain a real profession.

Now apply this to soulslike games.

Pertaining to your other question and point. General casual playerbase is the majority of a games playerbase.

As a mode its the least popular. Added as a game mode from a developer known to have horrible netcode, server stability and class/gear balance. Individual skill in such a mode isnt interchangeable with profession or professional.
 
Now apply this to soulslike games.

Pertaining to your other question and point. General casual playerbase is the majority of a games playerbase.

As a mode its the least popular. Added as a game mode from a developer known to have horrible netcode, server stability and class/gear balance. Individual skill in such a mode isnt interchangeable with profession or professional.
What exactly are you trying to argue? Your posts tend to be overly pedantic and pretentious while randomly inserting whatever buzzword or vernacular into a post to make yourself seem knowledgeable about whatever it is you're trying to segue the topic to.

Lets go back a bit. your point seemed to be that Souls games are difficult for a casual audience, but not for people who play games for a living. Then you started arguing with Madmick that people who play games for a living are not actually professionals. Or something?

If your point is that Souls games become less difficult the more you play them, especially when playing to get a viewing audience, you're right. But who exactly disagrees with this point?
 
As someone who has been ranked #1 and in the top percentile on such leaderboards. Would you label me a professional?
I would label you as "competitive", and possibly even "elite". Only if you make money at it, would you then become a pro.
 
Then you started arguing with Madmick that people who play games for a living are not actually professionals.

If your point is that Souls games become less difficult the more you play them, especially when playing to get a viewing audience, you're right. But who exactly disagrees with this point?

Accurate summary.
 
I would label you as "competitive", and possibly even "elite". Only if you make money at it, would you then become a pro.

Its a good baseline definition that you should expand upon. More threshold prerequisites should be met for such usage. Otherwise every tween who wins fifty bucks from a Fortnite tournament will be calling themselves pro.
 
Its a good baseline definition that you should expand upon. More threshold prerequisites should be met for such usage. Otherwise every tween who wins fifty bucks from a Fortnite tournament will be calling themselves pro.
I'm not sure why this is getting complicated. If you're making a living from something that you're doing, whether it's video games or rub and tugging, you're a professional in that field, as it's your profession.
 
Its a good baseline definition that you should expand upon. More threshold prerequisites should be met for such usage. Otherwise every tween who wins fifty bucks from a Fortnite tournament will be calling themselves pro.
If they make money on it in some kind of organized way(not just bets and whatnot), then that's that.

Do you make money playing Counterstrike? If not, you're just a hobbyist.

Look at professional sports leagues for instance. Plenty of them don't pay shit, but if you happen to be in a league that pays...something for your services, then you're a pro. The "pro" label isn't reserved solely for the people who can actually make a living off of it, nor is it completely based on skill level. Like back in the early days of the UFC, the fighters had real jobs to pay the bills and were lucky if they walked out of the arena with $50. It didn't make them any less of a pro fighter.
 
I'm not sure why this is getting complicated. If you're making a living from something that you're doing, whether it's video games or rub and tugging, you're a professional in that field, as it's your profession.

Professional includes further connotations beyond ones profession.



Look at professional sports leagues for instance.

This example i find applied too loosely. For instance i would never consider Kimbo Slice a pro fighter.



Ok. But who disagrees with your point?

From what i can tell the conversations have been more productive today. No point is airing past grievances.
 
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