Shoop SHOOP Dat BIGWAVERIDER R.I.P. Brother

Had to do at least one Lord of the Rings shoop...couldn't resist..

6ocvd9.jpg
That blending is super smooth. Very well done!
 
Hell yes, party up in here and I'm loving the Shad palm bruv ;)
Thanks brother. The party one was degraded a lot when converted to gif, but it's stll acceptable. Looking at it now, the way I moved the camera is not very good, but is a good learning experience - I should have done a very slow movement instead of multiple fast movements.
 
Awesome work. Did you use the blinking eyes from the source underneath or animate it yourself? Really good work either way bud.
I animated the eyes myself, here's the general process in an image editor:
  • Cutout the eyeballs and the eye whites and put each on their own layer.
  • Use the clone tool to make the eye whites fill the required areas
  • Use the mesh warp too to warp the eye lids so they appear to be closed
  • Mask-off any areas so the eyeballs stay within the eye socket area
  • Make new layers of each pose and export them to seperate image files
Now in the video editor I did the following:
  • Track the new head to the head in the original interview video
  • Import all the animation pose images into the composition
  • use merge nodes to connect each pose to the tracking information and align them
  • Animate the merge nodes 'blend' attribute at the desired time to show whichever pose image I want to
  • Bob's your uncle
I can give you all my animation poses if you want them - I've got him looking left, right, smiling, eyes wide open, eyes closed, etc. If so, should I just post them in this thread? (there's 15 of them).I don't want to clog this thread up with non-shoops.
 
I animated the eyes myself, here's the general process in an image editor:
  • Cutout the eyeballs and the eye whites and put each on their own layer.
  • Use the clone tool to make the eye whites fill the required areas
  • Use the mesh warp too to warp the eye lids so they appear to be closed
  • Mask-off any areas so the eyeballs stay within the eye socket area
  • Make new layers of each pose and export them to seperate image files
Now in the video editor I did the following:
  • Track the new head to the head in the original interview video
  • Import all the animation pose images into the composition
  • use merge nodes to connect each pose to the tracking information and align them
  • Animate the merge nodes 'blend' attribute at the desired time to show whichever pose image I want to
  • Bob's your uncle
I can give you all my animation poses if you want them - I've got him looking left, right, smiling, eyes wide open, eyes closed, etc. If so, should I just post them in this thread? (there's 15 of them).I don't want to clog this thread up with non-shoops.

Awesome work bud. It's all good and you don't need to share the poses unless someone really wants you to. I use similar techniques for stuff although I still use layers because I like After Effects. I like the idea of using nodes for stuff though as I use them in Blender and it's probably a better way than using layers. After Effects is good for using lighting effects though and motion blur. I really like the look of Davinci Resolve though. I need to give it a shot.
 
Back
Top