S--t you hate in video games.....

Escort missions, time limits on pointless things, bad camera angles, when the game decides to cheat (IE fight games like street fighter where you are up 100 to 10 health and they block everything and kill you in 4 seconds),

Games where its supposed to be realistic yet the enemy takes 487548584 bullets to the head and doesnt die (Goldeneye for 360).

Not allowing my character to run when he can run in the game, just to slow down a mission for some unknown arbitrary reason.

DLC !!!

Tutorial missions.

When your system freezes and you have to unplug it to turn it off then it bitch's at you for it. Fuck off, make shit so it doesn't freeze as often and just simply turns off when you hit the button so i don't have to use the cord cunt.

The need to set up an online account to play....fuck off. Just let me turn on the system, put the game in, and fucking play. Goofs.

Enemies that block bombs. GTFO.

Games like Arkham where "You can't enter here" Hole is the size of their mother's vagina's.

When the GOTY edition is cheaper than the non GOTY version, usually by 20-50$.....

Why cant i kill the merchant and take his shit?

Fight games where the enemy blocks BLADES with their arms or chest. No. LOL NO.
 
Games where its supposed to be realistic yet the enemy takes 487548584 bullets to the head and doesnt die (Goldeneye for 360).

to be fair, headshots aren't anywhere near as lethal as people believe - if it's not the brain, the damage is generally meh. even parts of the brain can be shot with someone not only surviving, but being cognizant and able to return fire.

and the klobb (what you're probably referring to) was based off a real-life POS (and was .32 acp or .380 - both of which are pretty shit, ballistically)
 
Scaling enemies in rpg's are the worst because it makes leveling up less satisfying. Plus you could avoid that by designing the game world right.

How is there level 5 super mutants who can't take one punch and level 50 super mutants who are bullet sponges? Why did the road bandit have a club when I was level 5 and now he has a fucking dragonbone sword when I'm level 30?
Yeah man, one of my biggest gripes. It just ruins the experience

I enjoyed the God of War reboot, and Assassin's Creed Odyssey, but having to level up, or upgrade equipment to be able to handle enemies is shit tier design, and needs to die. It takes you right out of the world. AC did allow you to turn off enemy leveling eventually, but the game became a breeze. There's very little skill involved in the combat.

I used to love leveling in Final Fantasy 7, and return to areas that gave me trouble. I'd pretty much be licking my lips at the payback I was about to unleash. Dark Souls does it best IMO, as not only can you level skills and equipment, you could also just get better. My character in Nioh 2, which I'm playing currently, does some incredible damage, but I love how it follows the Souls philosophy, where even the lowest tier enemy, along with the environment, can wreck your shit if you get sloppy.

Another gripe of mine are obstacles that you should easily be able to jump over, or climb up. Kratos is a fucking god who's made incredible jumps in previous games, and Atreus shows super leaping ability constantly. There's no way a 7 foot ledge should stop them from advancing.
 
to be fair, headshots aren't anywhere near as lethal as people believe - if it's not the brain, the damage is generally meh. even parts of the brain can be shot with someone not only surviving, but being cognizant and able to return fire.

and the klobb (what you're probably referring to) was based off a real-life POS (and was .32 acp or .380 - both of which are pretty shit, ballistically)

Dumping clip after clip to the dome a guy will die. I also never used the klobb. The final level in goldeneye 360 you get significantly better guns to which i dumped into 006's head by the barrel full. No death.
 
Dumping clip after clip to the dome a guy will die. I also never used the klobb. The final level in goldeneye 360 you get significantly better guns to which i dumped into 006's head by the barrel full. No death.

...dude, you're complaining about not being about to ~1-shot a boss now. it's not exactly the same thing.
 
...dude, you're complaining about not being about to ~1-shot a boss now. it's not exactly the same thing.

Yeah its not unreasonable to want the joss to die after 90 headshots.
 
Escort missions can ALL suck a bag of dicks. Even teh really good ones (god damn unicorns that they are) are borderline.

AI that is supposed to be realistic but can somehow drop a shell directly onto my main turret with its opening salvo EVERY GOD DAMN TIME. (Currently stuck on a mission in a ship game where this keeps happening)
 
Yeah man, one of my biggest gripes. It just ruins the experience

I enjoyed the God of War reboot, and Assassin's Creed Odyssey, but having to level up, or upgrade equipment to be able to handle enemies is shit tier design, and needs to die. It takes you right out of the world. AC did allow you to turn off enemy leveling eventually, but the game became a breeze. There's very little skill involved in the combat.

I used to love leveling in Final Fantasy 7, and return to areas that gave me trouble. I'd pretty much be licking my lips at the payback I was about to unleash. Dark Souls does it best IMO, as not only can you level skills and equipment, you could also just get better. My character in Nioh 2, which I'm playing currently, does some incredible damage, but I love how it follows the Souls philosophy, where even the lowest tier enemy, along with the environment, can wreck your shit if you get sloppy.

Another gripe of mine are obstacles that you should easily be able to jump over, or climb up. Kratos is a fucking god who's made incredible jumps in previous games, and Atreus shows super leaping ability constantly. There's no way a 7 foot ledge should stop them from advancing.
Your last paragraph describes like half of all video games. I mean there needs to be a challenge, right? I get your point though but most people let it slide because its understandable game design
 
Your last paragraph describes like half of all video games. I mean there needs to be a challenge, right? I get your point though but most people let it slide because its understandable game design
In my last paragraph I'm talking about annoying obstacles that our character should be able to go over. Are you referring to the one above it, regarding leveling?
 
Yeah man, one of my biggest gripes. It just ruins the experience

I enjoyed the God of War reboot, and Assassin's Creed Odyssey, but having to level up, or upgrade equipment to be able to handle enemies is shit tier design, and needs to die. It takes you right out of the world. AC did allow you to turn off enemy leveling eventually, but the game became a breeze. There's very little skill involved in the combat.

I used to love leveling in Final Fantasy 7, and return to areas that gave me trouble. I'd pretty much be licking my lips at the payback I was about to unleash. Dark Souls does it best IMO, as not only can you level skills and equipment, you could also just get better. My character in Nioh 2, which I'm playing currently, does some incredible damage, but I love how it follows the Souls philosophy, where even the lowest tier enemy, along with the environment, can wreck your shit if you get sloppy.

Another gripe of mine are obstacles that you should easily be able to jump over, or climb up. Kratos is a fucking god who's made incredible jumps in previous games, and Atreus shows super leaping ability constantly. There's no way a 7 foot ledge should stop them from advancing.
agree with everything here, but I do understand why they do the last part in regards to "you can't walk over a 4 foot rock". Otherwise the world would just be corridors of cliffs or giant gaps. Still, it's like come on.
 
"Here's your suit. It has a plasma shield, oxygen generator, heating and cooling systems, radiation protection, and boosters which will allow you to travel through space indefinitely. Oh it also is equipped with a flashlight that lasts all of 35 seconds before needing to wait for it to recharge.'"
 
Game series where the later games somehow fail to live up to the previous ones for the worst possible reasons. My evidence? The fucking Silent Hunter series. SH3 came out in 2005, and is widely considered to be the best in the series because of one thing: The AI isn't braindead! That's it, just about everything for 4 and 5 is considered to be better, but because the AI in later games is SO BAD SH3 is still considered the best. How exactly does a developer go BACKWARDS in AI for a game that simple?
 
Game series where the later games somehow fail to live up to the previous ones for the worst possible reasons. My evidence? The fucking Silent Hunter series. SH3 came out in 2005, and is widely considered to be the best in the series because of one thing: The AI isn't braindead! That's it, just about everything for 4 and 5 is considered to be better, but because the AI in later games is SO BAD SH3 is still considered the best. How exactly does a developer go BACKWARDS in AI for a game that simple?
1 and 2 are better than 3.
 
Scaling enemies in rpg's are the worst because it makes leveling up less satisfying. Plus you could avoid that by designing the game world right.

How is there level 5 super mutants who can't take one punch and level 50 super mutants who are bullet sponges? Why did the road bandit have a club when I was level 5 and now he has a fucking dragonbone sword when I'm level 30?

Scaling is the fucking worst.

If I grind to get great gear and stats to be viable in late game, early/mid game shouldn't be difficult.
 
Scaling is the fucking worst.

If I grind to get great gear and stats to be viable in late game, early/mid game shouldn't be difficult.

On the flip side, choke points that require hours of grinding ain't so hot either.

Damn near every JRPG lulls you into a false sense of security for 15-20 hours, and then BAM, here comes some boss that you couldn't possibly have been prepared for if you were just playing it naturally. That's not clever. That's just artificially lengthening the game with tedious busy work.
 
On the flip side, choke points that require hours of grinding ain't so hot either.

Damn near every JRPG lulls you into a false sense of security for 15-20 hours, and then BAM, here comes some boss that you couldn't possibly have been prepared for if you were just playing it naturally. That's not clever. That's just artificially lengthening the game with tedious busy work.

I think that's fair and games should "naturally" progress, but if it's an open world situation and you want to go back to early areas for stuff you might have missed? It shouldn't be scaled up, IMO. Choke points that exist for no reason other than to force players to grind (or buy) their way in suck, too.

I think the first Borderlands game did it right. Maybe I'm remembering differently, but I recall wondering into areas that weren't on my quest lists and having enemies quite a few levels higher than myself. Once I came back at a more appropriate level, it was relatively easy. If you go back once you hit late-game, it's dead easy. The early enemies/areas don't "level up" or get better weapons based on your own. They're the same.
 
On the flip side, choke points that require hours of grinding ain't so hot either.

Damn near every JRPG lulls you into a false sense of security for 15-20 hours, and then BAM, here comes some boss that you couldn't possibly have been prepared for if you were just playing it naturally. That's not clever. That's just artificially lengthening the game with tedious busy work.

Yeah that's not good if the game is linear and there's choke points, but I like when there's high level areas in open world games that you have to prepare for before going. Fallout 1 & 2 did this really well. Original Sin 2 is a good example too. Also Dark Souls series but of course there's more technical skill involved.
 
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