S--t you hate in video games.....

mb23100

Steel Belt
@Steel
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Why does every npc that I have to follow for a mission run faster than my walk but slower than my run? I either trail behind or run into them. Also please don't give us a cursor for the menu on consoles. Destiny and Assassin's Creed I'm talking to you...
 
Yeah, the person who conceived "Tailing Missions" should be tarred and feathered.

Escort missions are always a bitch too, but it seems like games have mostly done away with them in recent years. At least the ones where the person you're escorting can die easily, and you have to protect them at all times. I don't mind the Bioshock Infinite/TLOU variety, where the person you're escorting isn't some helpless idiot. Although, I honestly wouldn't mind them too much if they were just implemented like an extra challenge, and not a "game over" screen when they die.

Regenerating health doesn't exactly piss me off, but I think I'd rather have games make you work for it with items. Ducking behind cover to refill your health is getting a little old.
 
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Time limits
 
And trophies/achievements that require you to speed run through a game
 
I'm an RPG guy, they've been my favorite genera for a long time, but I hate excessive introduction to story/mechanics before they let you go and give you control. I understand they need to world build and teach you any special mechanics, but some games go overboard. I love the Persona games, but they are particularly bad at this. The intro to Persona 5 was like 7 hours before they let you go and actually start getting into some battles. I knew from past entries that it was going to have a long intro, but P5 really tested my patience.
 
Unskippable cut scenes for sure. Cheap mechanics like in dungeon crawler type games where you walk into a room and something kills you before you can even do anything.
 
Even starving children complain about escort missions in games. They're the bane of humanity.
 
incomplete games being released with tons of mtx and dlc.

eta: remakes.
 
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Anything related to microtransactions, DLCs, purposeful grinding to make microtransactions more appealing, and taking out original content out of the initial development cycle to be sold later as DLCs.

$60 to buy / Pay $$$ to win - Multiplayer.

Thjs shit is becoming a fucking cancer to video games.
 
Cutscenes. Also, QuickTime scenes.

"Press x to not die"
 
long drawn out cutscenes, having to talk to NPCs, time limits, flying enemies, idiot teammates, ppl who afk, ppl who cheese shit, lag, ctd bugs, non rewarding repetitive gameplay, and rng
 
Why does every npc that I have to follow for a mission run faster than my walk but slower than my run? I either trail behind or run into them. Also please don't give us a cursor for the menu on consoles. Destiny and Assassin's Creed I'm talking to you...

I can't believe this is still happening in games. How fucking hard can it be to program the NPC to match the player's speed? Seriously.
 
underwater escort missions, the worst of the worst.

 
oh, also...

button prompts (or whatever that shit's called. like in resident evil 5/6/4/102 and someone would grab you or some shit. and like in infamous during a couple of the boss fights. and etc)
 
When they take good stuff everyone likes to add something useless no one asked for in the sequel.

Turn 10 and Playground are the champions at it.
 
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