S--t you hate in video games.....

On the flip side, choke points that require hours of grinding ain't so hot either.

Damn near every JRPG lulls you into a false sense of security for 15-20 hours, and then BAM, here comes some boss that you couldn't possibly have been prepared for if you were just playing it naturally. That's not clever. That's just artificially lengthening the game with tedious busy work.

The CHapter 3 boss in Final Fantasy Tactics. You are just cruising along in the game, a few tough fights but nothing a minor adjustment can't get you through. Then BAM! That bastard arrives and caves your face in with ease. What's extra insulting is that the fight right after it is a breeze and lands you the best Katana in the game if you steal it as a bonus.
 
The CHapter 3 boss in Final Fantasy Tactics. You are just cruising along in the game, a few tough fights but nothing a minor adjustment can't get you through. Then BAM! That bastard arrives and caves your face in with ease. What's extra insulting is that the fight right after it is a breeze and lands you the best Katana in the game if you steal it as a bonus.

Actually, that's another good point. The choke points are deliberate, as most anything that comes after it, is nowhere near as hard...except for other artificial choke points. I find JRPG's have that shit worse than any other genre. It's like they map out their games with three or four big bosses in mind, and fill the rest in with piss easy nonsense. It's gotta be a formula. Easy, easy, easy, fuck you. Easy, easy, easy, fuck you...
 
Well for that one it actually made sense, since he was supposed to be the big badass to stop you. But yah, a lot of JRPGs do put in a random boss somewhere that just wtf levels harder than the previous or next battle.
 
The wall in the temple of the Ancients is usually the point where I have to grind in the game. I've played it like 4 times and I'm always like 4-5 levels under for that boss.
I'm playing it for the 4th time now and am actually at the Temple of the Ancients. Grinding hasn't been an issue since this run for some reason is going terribly and I keep getting stuck causing me to wander aimlessly. I think having to play late at night and rushing through it to handle some upcoming life events is causing me to not pay close enough attention to the dialogue and not talk to enough of the NPC's.
 
when deploying at the start of the match in warzone and some ass hat shoots me as we parachute
 
Lack of good stat tracking in racing games

Forza has almost unlimited ways to build and tune cars but it keeps pretty much no stats so I had to build my own spreadsheet to track times for my cars/tunes
 
The wall in the temple of the Ancients is usually the point where I have to grind in the game. I've played it like 4 times and I'm always like 4-5 levels under for that boss.

Yup. That's where I first learned about grinding. The first dragon boss is manageable, but that second asshole at the exit is on another level. And the worst part is IIRC, there's no save in between. If you lose to that second guy, you've got to fight them both again. First time I ever played the game and got stuck there, I think I got so pissed, I ran in circle grinding the same enemies, for a good 10 hours.

That boss in general is still a dick, even if you are prepared. Some of his attacks are just ridiculously overpowered. Probably the hardest regular boss in the game, because after you grind your ass off to beat him, you're pretty much overpowered for everything that comes after.
 
Npc characters thay dont move at all when you run or try to move through them.

To add to that, I think having collision detection for dumb fuck NPC's that don't know how to step aside, is retarded. Turn that shit off. I'm not gonna complain about the immersion breaking, if you just let me walk through them.
 
When you have to follow someone and they have a running animation but your character will run past them with the same running animation and your walking speed can't keep up with them.

Dragon Age: Origins is exceptionally guilty of this.
 
I just bought a copy of Assassin's Creed 2, blind.

Holy shit. The first 20 minutes are literally a cut scene. Press any key to continue.

If you don't, there's no fail; nothing happens.

Wtf is this fucking shit.

AC3 is even worse. Not a cut scene so much as a 2 hour long, boring ass tutorial before you even get control of the actual main character in the story.

I liked that game more than most, but I've tried to replay it a couple times, forgetting about that horrific intro. I make it 20 minutes in, and just say fuck it.
 
When you have to follow someone and they have a running animation but your character will run past them with the same running animation and your walking speed can't keep up with them.

Dragon Age: Origins is exceptionally guilty of this.

Lol thanks for reminding me of that
 
AC3 is even worse. Not a cut scene so much as a 2 hour long, boring ass tutorial before you even get control of the actual main character in the story.

I liked that game more than most, but I've tried to replay it a couple times, forgetting about that horrific intro. I make it 20 minutes in, and just say fuck it.
The hour long hide and go seek mission you play as a child has got to be the most painful mission in video game history.
 
I hate poorly made splatter effects in games. There is nothing worse than attacking an enemy and just having a shitty blood cloud as a physical effect. It also sucks if bloody pieces of meat just splatter away. Back before enemies where polygonal you could see their anatomy break down in detail when you killed them. Nowadays you usually can't even properly gut Zombies in horror games.

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Can't remember if I said this but any open world game that requires more than one button to access the map.
 
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