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Curious what the “feedback” was for Mr. X.RE3 Nemesis was the first RE with a 'Hideous and tough monster that could jump out at any time to wreck your day' component.
RE3 is my over Tank-Control survival horror game because Nemesis was the first, and still widely considered the best RE monster.
The first time playing RE3 on Hard and not knowing when he would make an appearance jacked up the tension of the entire experience. It wasn't just hard because of Nemesis, it had more enemies and more of an 'Action-Horror' feel in comparison to the other games of the series at that point. You're constantly low on ammo and health, so when Nemesis jumps out (and they were actually very good jump scares) and you know you're completely fucked unless you run away, and running away from him isn't exactly easy... he runs faster than you.
Several posters will say 'Nemesis wasn't shit,' yeah, everyone eventually figures out where he's going to jump out at, and you prepare for those occasions, and you figure out the timing of his attacks... blah blah blah, but that's with every damn monster in every horror game.
But that first playthrough of RE3 is one of my favorite horror, and video game, experiences I've ever had.
I really hope the RE development team learned from the feedback of Mr.X in the Re2 remake and will make Nemesis fucking terrifying like he was for that first playthrough of the PS1 RE3.
I'd play for the special edition of the game just for that.
By most accounts he was a huge hit and scared the fuck out of people on their first play throughs. There were whole YT videos of people reacting to him popping up and ruining someone’s day. He was more or less a joke in the original game, save for the last boss fight. They improved upon him in every way.