Xbox Official Xbox thread

Overall good show, I'd give it a 7/10.

Too much "in-engine" stuff instead of gameplay and it was missing a big surprise.

Starfield could be amazing but balancing, polishing, and filling such a big world with good content will be very hard.
 


I've been playing Doom Eternal on the Series X. The graphics are gorgeous, run at a locked 60FPS with Ray Tracing. It also has a 120FPS option. It has had zero slowdown & no bugs with literally a dozen enemies on screen.

Bethesda owns ID Software, so there's literally no reason why they couldn't have used the same engine, which is practically perfect for First Person games, and make some adjustments to make it optimal for Starfield.

https://en.m.wikipedia.org/wiki/Id_Tech_7

It was developed before 2018 & first revealed at QuakeCon. I get that Starfield has supposedly been in development for even longer than that, but sheesh... Starfield is still using an upgraded/modified version of what they developed Elder Scrolls 5 on.
 
I’m totally expecting the usual crap Bethesda jank with Starfield. All the delays and the thing still can’t run at 60fps on consoles is quite sad. Time to join the PC master race for good me thinks.
 
Just uploaded minutes ago -



No matter what, this isn't going to be a Day 1 buy for me. Bethesda's reputation for false advertising & obscene amount of bugs has been long established.

Maybe around the holidays, at the earliest for me.

I already have a long backlog of games that are 100% complete.
 
Definitely excited about Starfield. I think between Skyrim, Fallout 3 and 4, Bethesda is probably my favorite developer of the last couple generations. I realize their games have issues and bugs but I find that gameplay hook so satisfying. I love open world games and they do create some of the most interesting and fun to explore. That said I bought an Xbox series X with game pass ultimate in late 2021 specifically to play this game (and Halo Infinite and FH5 at the time). I will have about 3 months left of game pass left when this comes out. I dont know if I'll be renewing it or keeping my Xbox after that. It's pretty much been a dust collector or fancy device for my kids to play Roblox and Fortnite on.

Also interested in Forza but that's it.
 


I've been playing Doom Eternal on the Series X. The graphics are gorgeous, run at a locked 60FPS with Ray Tracing. It also has a 120FPS option. It has had zero slowdown & no bugs with literally a dozen enemies on screen.

Bethesda owns ID Software, so there's literally no reason why they couldn't have used the same engine, which is practically perfect for First Person games, and make some adjustments to make it optimal for Starfield.

https://en.m.wikipedia.org/wiki/Id_Tech_7

It was developed before 2018 & first revealed at QuakeCon. I get that Starfield has supposedly been in development for even longer than that, but sheesh... Starfield is still using an upgraded/modified version of what they developed Elder Scrolls 5 on.

Hard agree that Bethesda isn't leveraging id tech properly. Their engines are fantastic
 


I've been playing Doom Eternal on the Series X. The graphics are gorgeous, run at a locked 60FPS with Ray Tracing. It also has a 120FPS option. It has had zero slowdown & no bugs with literally a dozen enemies on screen.

Bethesda owns ID Software, so there's literally no reason why they couldn't have used the same engine, which is practically perfect for First Person games, and make some adjustments to make it optimal for Starfield.

https://en.m.wikipedia.org/wiki/Id_Tech_7

It was developed before 2018 & first revealed at QuakeCon. I get that Starfield has supposedly been in development for even longer than that, but sheesh... Starfield is still using an upgraded/modified version of what they developed Elder Scrolls 5 on.


I'm not surprised it's only 30 FPS. Bethesda Game Studios has been using various upgrades of the same engine for ages, it's not easy for them to switch out. I'm glad they are using the same one, mods keep their games alive many years on, and always fix glitches BGS never do. Morrowind (Skywind) and Oblivion (Skyblivion) and will be brought into a souped up Skyrim engine, free of charge. Let's not forget Fallout London too. Those are among my most anticipated games coming out soon, and they are free, so long as you own Fallout 4 and Skyrim.

It would be nice if they gave you a 1080p 60 FPS option on consoles though. If they were going to rely on 4k for their selling point buzzwords, they should have gone with Nvidia and had DLSS support. They rarely have proper 4K anyway.

PC is always the way to go for BGS games anyway, though their games always ran better on Xbox consoles too.

Good to see someone else hyped up about it besides myself! :)
I don't know how anyone isn't blown the hell away by what they just showed us. I've been thinking about it off and on since yesterday. I've been tempering my expectations, pretty much ignoring any recent info, but being so close to release, I had to watch this. The features they kept rolling felt like I was stuffing my face with my favourite foods, the features felt endless.

The amount of systems working together in this epic monster blows everything out of the water, at least in the SP RPG realm. It's super unique too, which makes it special, as not anyone can make something like this. You need a crazy amount of resources, and previous experience, to pull something like this together. Like Elden Ring, Starfield looks like a greatest hits album of everything Bethesda did right in the past.
 
Hard agree that Bethesda isn't leveraging id tech properly. Their engines are fantastic

The idiots at Microsoft probably haven't bothered to insist on other studios they own to use that engine for FPS games.

Guess Doom Eternal is going to be the only title to use that engine, which is a tragedy like MGS5 being the only game to use Konami's Fox Engine.
 


I've been playing Doom Eternal on the Series X. The graphics are gorgeous, run at a locked 60FPS with Ray Tracing. It also has a 120FPS option. It has had zero slowdown & no bugs with literally a dozen enemies on screen.

Bethesda owns ID Software, so there's literally no reason why they couldn't have used the same engine, which is practically perfect for First Person games, and make some adjustments to make it optimal for Starfield.

https://en.m.wikipedia.org/wiki/Id_Tech_7

It was developed before 2018 & first revealed at QuakeCon. I get that Starfield has supposedly been in development for even longer than that, but sheesh... Starfield is still using an upgraded/modified version of what they developed Elder Scrolls 5 on.


Hard agree that Bethesda isn't leveraging id tech properly. Their engines are fantastic

Idtech isn’t designed for making large, open world rpgs. Different engines are good at doing different things. You can’t just take any game engine and use it to make any type of game. Basically every iteration of idtech going all the way back to Quake 1 has been focused on making relatively small, confined maps, or larger ones that are themselves basically just a series enclosed spaces for arena style combat against enemies. It’s hard to say how the current idtech 7 would even do trying to do a large map battle Royale game like Warzone, let alone a huge open world rpg like a Bethesda game. 25 years ago the first version of Unreal engine had a major advantage over idtech 2 and 3 on the basis of being able to make very large maps compared the limitations of making pretty tiny maps on idtech 2 and 3 for Quake 2 and Quake 3.

That’s not to say it’s impossible but I don’t think idtech has ever been meant to be as versatile an engine as something like Unreal, Unity or Frostbite.
 
Idtech isn’t designed for making large, open world rpgs. Different engines are good at doing different things. You can’t just take any game engine and use it to make any type of game. Basically every iteration of idtech going all the way back to Quake 1 has been focused on making relatively small, confined maps, or larger ones that are themselves basically just a series enclosed spaces for arena style combat against enemies. It’s hard to say how the current idtech 7 would even do trying to do a large map battle Royale game like Warzone, let alone a huge open world rpg like a Bethesda game. 25 years ago the first version of Unreal engine had a major advantage over idtech 2 and 3 on the basis of being able to make very large maps compared the limitations of making pretty tiny maps on idtech 2 and 3 for Quake 2 and Quake 3.

That’s not to say it’s impossible but I don’t think idtech has ever been meant to be as versatile an engine as something like Unreal, Unity or Frostbite.

I hear you.. but.. id defintely has the talent.. and Bethesda and Microsoft have other teams that can come together..

Also, Rage is Open World..
 
I hear you.. but.. id defintely has the talent.. and Bethesda and Microsoft have other teams that can come together..

Also, Rage is Open World..

I forgot about Rage. That being said, was it actually “open world”? I played it once in I think 2016. It definitely had large maps, but I thought given the mission you were on parts of the map would be blocked off by invisible walls? I’m not certain, I don’t really remember all that well.

Haven’t played Rage 2 so I’m not sure how that compares as far as being more or less open world than the first game, but that’s not idtech, it was developed by Avalanche studios and they used their own engine.
 
Starfield Has Fewest Bugs In Bethesda History If It Launched Today, Microsoft Says

"Developer Bethesda Game Studios is known for releasing big, sprawling games that have bugs. Some people believe the bugs are part of the charm. The next title from BGS, Starfield, will probably have bugs, too, but maybe not as many as past titles have had when they released, according to Xbox Games Studios boss Matt Booty.

Booty told GameSpot sister site Giant Bomb, "I see bug counts and just by the numbers if it shipped today, Starfield would already have the fewest bugs of any Bethesda game ever shipped" (via VGC)."

Starfield Has Fewest Bugs In Bethesda History If It Launched Today, Microsoft Says - GameSpot

Now we have to wait and see if that's a good thing or a bad thing! :)
 
A Showcase Extended Event in just under 2 hours

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The event will offer deeper dives into what you saw from Avowed, Towerborne, Senua's Saga: Hellblade II, The Elder Scrolls Online: Necrom, and Microsoft Flight Simulator – Dune Expansion, as well as games from our creative partners that we didn't show you today. We'll have in-depth interviews, behind-the-scenes features, gameplay walkthroughs with brand new footage, and more! And you may even see some very special guests show up, perhaps even one celebrity…
 
For any horror fans The Quarry is now $29. Waited over a year for it to drop around that area haha
 
Idtech isn’t designed for making large, open world rpgs. Different engines are good at doing different things. You can’t just take any game engine and use it to make any type of game. Basically every iteration of idtech going all the way back to Quake 1 has been focused on making relatively small, confined maps, or larger ones that are themselves basically just a series enclosed spaces for arena style combat against enemies. It’s hard to say how the current idtech 7 would even do trying to do a large map battle Royale game like Warzone, let alone a huge open world rpg like a Bethesda game. 25 years ago the first version of Unreal engine had a major advantage over idtech 2 and 3 on the basis of being able to make very large maps compared the limitations of making pretty tiny maps on idtech 2 and 3 for Quake 2 and Quake 3.

That’s not to say it’s impossible but I don’t think idtech has ever been meant to be as versatile an engine as something like Unreal, Unity or Frostbite.

Sorry for the late reply, and you are correct about different engines are better at different genres of games.

Doom2016's engine was used to make Rage, an open-world game, that plays at a solid 60 FPS on the SeriesX. So yes, ID's engines are versatile.

Yes, Starfield is primarily an RPG, but the standard of FPS-Action in an RPG is currently Cyberpunk2077.

And Starfield and Doom Eternal actually have alot in common, besides being FPS. The shooting areas of Eternal are actually quite large with the impressive draw distances... just like Starfield.

So I reject the notion just because there's a few differences between the games, with more similarities, we should happily accept Doom Eternal, a 2020 game, being 120FPS or 60FPS with ray tracing.... but 2023's Starfield is locked at 30FPS without any ray tracing?

<WhatIsThis>

At some point somebody said "We're Bethesda, and we're releasing a game, and just like all the other games we've released its going to sell tens of millions of units regardless of whatever, because we're Bethesda & we're releasing a game."
 
Sorry for the late reply, and you are correct about different engines are better at different genres of games.

Doom2016's engine was used to make Rage, an open-world game, that plays at a solid 60 FPS on the SeriesX. So yes, ID's engines are versatile.

Yes, Starfield is primarily an RPG, but the standard of FPS-Action in an RPG is currently Cyberpunk2077.

And Starfield and Doom Eternal actually have alot in common, besides being FPS. The shooting areas of Eternal are actually quite large with the impressive draw distances... just like Starfield.

So I reject the notion just because there's a few differences between the games, with more similarities, we should happily accept Doom Eternal, a 2020 game, being 120FPS or 60FPS with ray tracing.... but 2023's Starfield is locked at 30FPS without any ray tracing?

<WhatIsThis>

At some point somebody said "We're Bethesda, and we're releasing a game, and just like all the other games we've released its going to sell tens of millions of units regardless of whatever, because we're Bethesda & we're releasing a game."

Rage came out in 2010. I assume you’re talking about Rage 2, which was not made by Id and does not use the same engine as Doom 2016 (idtech 6); it was made by Avalanche and uses the Apex engine.

In any event, there’s numerous reasons why it may not be a good idea for Microsoft, or Zenimax before them, to order BGS to switch over to idtech. As many shortcomings as the Creation engine has BGS is familiar with it and been working with it for years. Forcing them to switch over to an unfamiliar engine that wasn’t designed with open world rpgs in mind could lead to negative results. The devs at Bioware blamed a lot of Mass Effect Andromeda’s problems on being forced to switch from Unreal Engine 3 over to Frostbite. They were unfamiliar with it and didn’t know how to get it working right for what they wanted to do. Telling the guys at BGS to turn away from an engine they’ve used for decades and instead use what’s effectively a bespoke engine in idtech designed first and foremost for blistering speed for fast paced arena based combat frankly doesn’t make sense. There’s a lot of considerations beyond “how many fps can we get with this engine?” that go into the decision making process when making a game.
 
Rage came out in 2010. I assume you’re talking about Rage 2, which was not made by Id and does not use the same engine as Doom 2016 (idtech 6); it was made by Avalanche and uses the Apex engine.

Avalanche developed it in conjunction with ID, meaning half of the development team was ID, namely the same as Doom 2016's team.

As for the engines being different, it certainly fooled me.
*Solid 60FPS.
*No Bugs
*Dozens of enemies in an area & no slowdown.
And they basically play the same.

In any event, there’s numerous reasons why it may not be a good idea for Microsoft, or Zenimax before them, to order BGS to switch over to idtech. As many shortcomings as the Creation engine has BGS is familiar with it and been working with it for years. Forcing them to switch over to an unfamiliar engine that wasn’t designed with open world rpgs in mind could lead to negative results. The devs at Bioware blamed a lot of Mass Effect Andromeda’s problems on being forced to switch from Unreal Engine 3 over to Frostbite. They were unfamiliar with it and didn’t know how to get it working right for what they wanted to do. Telling the guys at BGS to turn away from an engine they’ve used for decades and instead use what’s effectively a bespoke engine in idtech designed first and foremost for blistering speed for fast paced arena based combat frankly doesn’t make sense.

With the exception of a few lifers, development teams go through new employees pretty regularly. How many from Oblivion's team is still with Bethesda? So at some point they could have said to everyone 'for this next project we're switching engines.'

As for Frostbite, it was a dumb decision only an EA exec could have made to force an RPG studio to make an RPG with an engine developed & used for Battlefield games.

And that's why I mentioned Doom Eternal & Starfield have far more in common than Mass Effect & Battlefield. They're FPS with shooting, with wide-open areas, and very far draw distances.

There’s a lot of considerations beyond “how many fps can we get with this engine?” that go into the decision making process when making a game.

Yeah, but one of those considerations is the fact most gamers aren't playing on 19", 27", or 32" tube TVs anymore and most of us have 42" to 75" HDTVs and have been playing 60FPS games on them for YEARS at this point and 30FPS looks like ass at those size of screens at 4K resolution, especially in First Person Shooters.
 
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