Looks clean, but is half the game just going to be some invincible enemy jumping out of nowhere andchasing you everywhere? That seems to be the main game mechanic of the lastest RE's.
Shinji Mikami to people who still want fixed camera angles and tank controls:
![]()
A fella by the name of Jay Z once rapped - 'N---as want my old shit, buy my old albums'.
Want old RE? Buy the old RE.
On to the next one, on to the next one.......

Been on a little bit of a horror kick recently and tempted to go back and give RE7 another go. Im an old school RE guy and while I loved RE2make I found 7 to be too much of a radical departure and couldn't really get into it. Its free on PSNow so why not
Werewolves? Meh. I just hope it's not like RE7 that game was a dumpster fire.

Sure First Person might be more immersive but RE7 isnt as replayable as the Third Person RE games. I hope they can fix that, RE7 is so so good though. Thanks Kojima, for PT, otherwise RE might have never come back to form.A limited control scheme with fixed camera angles certainly has it's charm and it works in that the game director has more control over what you get to see and when.
The limitation of tank controls ups the feeling of suspense as you can't simply call of duty your way out of challenges.
That being said I firmly believe that first person is the way to go moving forward. Resident evil 2 worked as well but 7 was more emersive.
I just hope it's not like RE7 that game was a dumpster fire.
Sure First Person might be more immersive but RE7 isnt as replayable as the Third Person RE games. I hope they can fix that, RE7 is so so good though. Thanks Kojima, for PT, otherwise RE might have never come back to form.
Hey I didn't enjoy it, you're free to enjoy your heavily scripted game with the army of mold men all you want.

I hated it. Only finished it because I hate wasting money more
![]()