No Spoilers Official Resident Evil Village Discussion

During Capcom's TGS Showing, they have said they are looking at possibly porting Village to PS4/ XBO



 
Looks clean, but is half the game just going to be some invincible enemy jumping out of nowhere andchasing you everywhere? That seems to be the main game mechanic of the lastest RE's.
 


Shinji Mikami to people who still want fixed camera angles and tank controls:

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Looks clean, but is half the game just going to be some invincible enemy jumping out of nowhere andchasing you everywhere? That seems to be the main game mechanic of the lastest RE's.

While I have enjoyed the last few RE games I do agree.
 


I guess this is part of a series of interviews with him. Pretty good stuff. He talks about starting his career, the birth of Resident Evil, thoughts on the different entries and how he approaches game directing.
 
Been on a little bit of a horror kick recently and tempted to go back and give RE7 another go. Im an old school RE guy and while I loved RE2make I found 7 to be too much of a radical departure and couldn't really get into it. Its free on PSNow so why not
 
Been on a little bit of a horror kick recently and tempted to go back and give RE7 another go. Im an old school RE guy and while I loved RE2make I found 7 to be too much of a radical departure and couldn't really get into it. Its free on PSNow so why not

It is a lot different but I still enjoyed it. I enjoy RE's setup of solving the puzzles in order to continue. They aren't difficult puzzles but it's still enjoyable to me.
 
Werewolves? Meh. I just hope it's not like RE7 that game was a dumpster fire.
 
A limited control scheme with fixed camera angles certainly has it's charm and it works in that the game director has more control over what you get to see and when.

The limitation of tank controls ups the feeling of suspense as you can't simply call of duty your way out of challenges.

That being said I firmly believe that first person is the way to go moving forward. Resident evil 2 worked as well but 7 was more emersive.
 
A limited control scheme with fixed camera angles certainly has it's charm and it works in that the game director has more control over what you get to see and when.

The limitation of tank controls ups the feeling of suspense as you can't simply call of duty your way out of challenges.

That being said I firmly believe that first person is the way to go moving forward. Resident evil 2 worked as well but 7 was more emersive.
Sure First Person might be more immersive but RE7 isnt as replayable as the Third Person RE games. I hope they can fix that, RE7 is so so good though. Thanks Kojima, for PT, otherwise RE might have never come back to form.
 
Sure First Person might be more immersive but RE7 isnt as replayable as the Third Person RE games. I hope they can fix that, RE7 is so so good though. Thanks Kojima, for PT, otherwise RE might have never come back to form.

I thought it was replayable as much as the others due to the increasingly powerful unlockables. I ripped that game apart to achieve them all.
 
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