Yea, I feel ya on that. Deaths Door and Tunic seemed very similar in their art direction and iirc their gameplay wasn’t too far off as well.
I liked Yomi for its artistic creativeness, however, it ran into the same issue I give most indies and that’s their general lack of polish when it comes to mechanics.
For me though, the true charm of indie games lies in their ability to deliver unique, focused experiences that prioritize creativity over scale or cutting-edge graphics. Dave the Diver is a perfect example. It’s not difficult, it’s small scale but it’s feels “homey” and the gameplay loop is addictive and engaging.