Secured the Launch edition this morning after giving up on either of the two CEs proper; comes with prelaunch gesture and guide but too art collateral (cards, rune patch, poster, sticker). I'm happy with it. I originally wanted a unique cover edition for the physical media (like the CE artbook's white-golden lion graphic) but that was across the board not an option. I got a special-edition cover back when for Ghost of Tsushima and loved it enough to want the same here. No big. This is the day I got GoT:
I have this game pre-ordered but I do hope it isn't just Dark Souls IV. I'm in the minority but I think that Sekiro is the best game they've made so far. I loved the combat and verticality in that one. To those who played the beta, does this game in any way feel similar to Sekiro?
I have this game pre-ordered but I do hope it isn't just Dark Souls IV. I'm in the minority but I think that Sekiro is the best game they've made so far. I loved the combat and verticality in that one. To those who played the beta, does this game in any way feel similar to Sekiro?
What are you going to be playing on?Jo was on point here – thanks, dude. I missed this thread so didn't know until right now the Community was already up to date as I'd posted yesterday elsewhere about it.
Dio, I'd go PS5/Series X personally to excise future concern because responding to the like server-side has never been a first-party strong suit. There's talk over this having outgrowth into Souls, Souls II, and potentially ER, which depends on what if any updates have been made on their game servers and to security practices. With the 5, you get the riches of the DualSense as well as Tempest 3D audio to immerse you fully so I'd ultimately recommend that.
I just got my refund from steam. just go to your account and purchase history. You can request a refund any time up until 14 days after releaseWell I did plan on getting this for Steam but I think I might switch it up and get it for my PS5. I'll have to see how the refund for the preorder works on steam.
PS5 or die, Tarnished.What are you going to be playing on?
Guess I'm joining the clubPS5 or die, Tarnished.
Guess I'm joining the club![]()
There's quite a bit to unpack in this article, BTW, from respawning to world traversal. Need to think on whether I like it all or not; don't want to be grumpy man yells at clouds...Elden Ring Has Been Designed to Reduce Player Stress - Without Reducing Enemy Difficulty
FromSoft had to git gud at balancing the game's stress levels.
A new gameplay overview of Elden Ring has revealed FromSoftware's focus on making sure players aren't overly stressed while playing the game – but seemingly without reducing the difficulty you'd expect from Souls game enemies.
Speaking during Taipei Game Show, producer Yasuhiro Kitao repeatedly explained how elements of the game had been tooled to reduce player stress – in effect making the game difficult in the right places, but gentler in how you reach them.
"With the game's world being so large, that can produce real depth and breadth of enjoyment, but it can also lead to unnecessary stress for some players," explained Kitao. "The dev team has been very careful to avoid that where possible."
Interviewer Misuzu Araki replied: "With battle already being fairly difficult, I can understand wanting to reduce stress elsewhere." Kitao agreed: "Yes, especially as the enemies are so strong."
Full read here from IGN
I'm happy about it. From what I've seen the game still looks difficult but appears to be much more accessible in terms of in game tutorials and less punishing deaths.There's quite a bit to unpack in this article, BTW, from respawning to world traversal. Need to think on whether I like it all or not; don't want to be grumpy man yells at clouds...
There's quite a bit to unpack in this article, BTW, from respawning to world traversal. Need to think on whether I like it all or not; don't want to be grumpy man yells at clouds...
I have to agree. I think they might respond to the feedback given after the network testI hope they nerf the magic, it looked way too strong from the beta gameplay that I watched. People were just spamming spells on some of the bosses and it looked cheap. I'm going melee build anyway, it just feels more appropriate for these games.